dave_o
Explorer
ALTARUK, ON THE SEA OF SILT...
Welcome! This is a campaign set in Dark Sun using 4th Edition Dungeons and Dragons. The tone is dark, gritty, and intense, like any good Dark Sun game. I hope you enjoy playing/reading! The vibe will be a little bit of Gygaxian players vs. DM mentality, but at heart I'm definitely a storyteller, and it's the story of your PCs -- so don't be shy in asking to make checks, suggesting ideas in the OOC thread, and so on. Good campaigns thrive off feedback!
While I've been a DM for over ten years, I've never run a module based campaign, until now...
DRAMATIS PERSONAE
RAD LINKS
A Map of the Tablelands
Altaruk... on Obsidian Portal
OOC Thread
* * *
INTRODUCING RHOTAN VOR AND THE FAVOR TO HOUSE WAVIR...
Perhaps you saw the ragged caravans limping through the western gate, hiding beneath Altaruk’s protective walls, or maybe you heard about it through the proverbial grapevine, perhaps even seeing Rhotan Vor himself angrily dispatching pages to nail up posters —
“100 GOLDEN WAVIR DISCS, UPON RETURN TO CARGO OF SOME WINE, WOOD, AND GRAIN
report to House Wavir Trading Post morning of this First Day of Sorrow for sorting"
One of the hottest months of the year, beginning consequently, tomorrow. Usually how it goes with these things is the countless fools who turn up for the job are sorted into search parties, some descend into squabbling right away, others head the wrong direction, and occasionally one or two pull through — usually repeat offenders, professionals.
100 golden marks wasn’t that big of a purse, though — just the right size to try and snatch, it wouldn’t draw the bloodthirsty mercenaries a larger reward would.
Or perhaps you’re after something else? Favor with House Wavir? Keeping the cargo for yourself? Fetching a price on the black market?
ALTARUK, THE FIRST DAY OF SORROW
A sandstorm scours Altartuk on this, the First Day of Sorrow, the beginning of the hottest part of the Athas year. So, in this case, it is perhaps a mercy, the blowing grit diffusing the heat and light just enough, turning the day into a squinting, hot miasma instead of torture beneath the naked sun. Those making their way through the massive, heavily fortified gates are heavily bundled against the dust, a procession of suspicious eyes.
Each of you has one destination in mind -- House Wavir, and one hundred golden discs. Being the most influential house in Altaruk, a trading house specializing in grain, food, wood, wine, and other essentials, House Wavir keeps a palace in the direct center of the trading town. Winding through the denizens rising with the sun, you find your way to the palace.
A fresh faced young man awaits outside the palace gates, set off from the path a bit, flanked by two massive mul guards, all boiled leather and bone clubs, inviting no trouble. It becomes clear he is there to intercept would be applicants for the job, the muls there presumably to dissuade any foul play. With the simple question, "You're here for the caravan search?" you find yourself being sent along with a trickling stream of others, most just as wrapped against the dust as you.
Just within the walls of the palace you find yourself guided toward a dust yard, with several knots of figures standing around the edges. Another House Wavir official, equally guarded, stands in the center drawing polished stones from a stone cauldron. And soon, the point becomes clear: in the past House Wavir had dealt with bandits approaching under the guise of would be employees, the sorting process prevents applicants from having designs with a group beforehand.
Each of you finds in your hand, when the time comes, a chunk of bright blue stone. Common, but beautiful.
And now you find yourself waiting, having found your own edge of the yard, watching a trickle of applicants arrive, keeping your eyes for when another draws a blue stone, and gets pointed your direction.
[sblock=OOC]Welcome y'all! A little bit of an intro, your characters have arrived at House Wavir in Altaruk, and have been sorted into BLUE GROUP for the search ahead. As a refresher, the mission is to recover a shipment of grain, wood, and wine that was lost outside of Altaruk. And of course there's a sandstorm right now.
Feel free to spend some time introducing your character and roleplaying! I tried to set it up so y'all can really get introduced in whatever way you'd like. We will be introducing secret player six shortly...
A little bit of housekeeping -- post pretty much how you want, but try to keep it neat. Please include relevant stats for any actions you are performing, because the less time I spend looking up your stats and rules the more time I can spend writing posts for y'all.
It's up to you if your PC has done work like this for other trading houses before, or if this is all new and strange! Have fun!
And while I am running this stuff from modules, expect surprises...[/sblock]
Welcome! This is a campaign set in Dark Sun using 4th Edition Dungeons and Dragons. The tone is dark, gritty, and intense, like any good Dark Sun game. I hope you enjoy playing/reading! The vibe will be a little bit of Gygaxian players vs. DM mentality, but at heart I'm definitely a storyteller, and it's the story of your PCs -- so don't be shy in asking to make checks, suggesting ideas in the OOC thread, and so on. Good campaigns thrive off feedback!
While I've been a DM for over ten years, I've never run a module based campaign, until now...
DRAMATIS PERSONAE
- Ardie, Human Shaman 1, drothgery
- Jalim, Tiefling Sorcerer 1, Walking Dad
- Kai Tohimon, Human Monk/Ranger 1, halfrogman
- Marel, Half-Elf Ardent 1 (Inspiratorium)
- Printime, Human Psion 1, Shayuri
RAD LINKS
A Map of the Tablelands
Altaruk... on Obsidian Portal
OOC Thread
* * *
INTRODUCING RHOTAN VOR AND THE FAVOR TO HOUSE WAVIR...
Perhaps you saw the ragged caravans limping through the western gate, hiding beneath Altaruk’s protective walls, or maybe you heard about it through the proverbial grapevine, perhaps even seeing Rhotan Vor himself angrily dispatching pages to nail up posters —
“100 GOLDEN WAVIR DISCS, UPON RETURN TO CARGO OF SOME WINE, WOOD, AND GRAIN
report to House Wavir Trading Post morning of this First Day of Sorrow for sorting"
One of the hottest months of the year, beginning consequently, tomorrow. Usually how it goes with these things is the countless fools who turn up for the job are sorted into search parties, some descend into squabbling right away, others head the wrong direction, and occasionally one or two pull through — usually repeat offenders, professionals.
100 golden marks wasn’t that big of a purse, though — just the right size to try and snatch, it wouldn’t draw the bloodthirsty mercenaries a larger reward would.
Or perhaps you’re after something else? Favor with House Wavir? Keeping the cargo for yourself? Fetching a price on the black market?
ALTARUK, THE FIRST DAY OF SORROW
A sandstorm scours Altartuk on this, the First Day of Sorrow, the beginning of the hottest part of the Athas year. So, in this case, it is perhaps a mercy, the blowing grit diffusing the heat and light just enough, turning the day into a squinting, hot miasma instead of torture beneath the naked sun. Those making their way through the massive, heavily fortified gates are heavily bundled against the dust, a procession of suspicious eyes.
Each of you has one destination in mind -- House Wavir, and one hundred golden discs. Being the most influential house in Altaruk, a trading house specializing in grain, food, wood, wine, and other essentials, House Wavir keeps a palace in the direct center of the trading town. Winding through the denizens rising with the sun, you find your way to the palace.
A fresh faced young man awaits outside the palace gates, set off from the path a bit, flanked by two massive mul guards, all boiled leather and bone clubs, inviting no trouble. It becomes clear he is there to intercept would be applicants for the job, the muls there presumably to dissuade any foul play. With the simple question, "You're here for the caravan search?" you find yourself being sent along with a trickling stream of others, most just as wrapped against the dust as you.
Just within the walls of the palace you find yourself guided toward a dust yard, with several knots of figures standing around the edges. Another House Wavir official, equally guarded, stands in the center drawing polished stones from a stone cauldron. And soon, the point becomes clear: in the past House Wavir had dealt with bandits approaching under the guise of would be employees, the sorting process prevents applicants from having designs with a group beforehand.
Each of you finds in your hand, when the time comes, a chunk of bright blue stone. Common, but beautiful.
And now you find yourself waiting, having found your own edge of the yard, watching a trickle of applicants arrive, keeping your eyes for when another draws a blue stone, and gets pointed your direction.
[sblock=OOC]Welcome y'all! A little bit of an intro, your characters have arrived at House Wavir in Altaruk, and have been sorted into BLUE GROUP for the search ahead. As a refresher, the mission is to recover a shipment of grain, wood, and wine that was lost outside of Altaruk. And of course there's a sandstorm right now.
Feel free to spend some time introducing your character and roleplaying! I tried to set it up so y'all can really get introduced in whatever way you'd like. We will be introducing secret player six shortly...
A little bit of housekeeping -- post pretty much how you want, but try to keep it neat. Please include relevant stats for any actions you are performing, because the less time I spend looking up your stats and rules the more time I can spend writing posts for y'all.
It's up to you if your PC has done work like this for other trading houses before, or if this is all new and strange! Have fun!
And while I am running this stuff from modules, expect surprises...[/sblock]
Last edited: