pallandrome said:
Sure enough, three games in one of the other players stole from me, breaking the contract. So I threw her off a cliff to her death. I feel no shame in this, because I feel that if someone in an evil campaign provokes another evil character, they get what they get.
How is murdering the person who picked your pocket LN behavior? The lawful side of your alignment should have called for a more reasonable punishment (as there was no justice at all in your punishment). Murder is an evil act. Your character's actions were definitely CE in my opinion (at least during that situation). The fact that you have a "contract" does not excuse your behavior. Your comment "if someone in an evil campaign provokes another evil character, they get what they get" suggests that your PC should probably be evil anyway.
I never run evil campaigns, and I never will. I'm not comfortable running an evil campaign. To me, D&D isn't simply about role-playing a character. It's about good vanquishing evil. It's about heroes doing the right thing for the good of all, not about taking on the role of an evil person. On top of that, isn't there already enough of a stigma surrounding D&D? Frankly, I'd feel like a total jerk telling someone I run an evil campaign. I'd feel like a jerk lying about it, too.
I also think that the idea of evil PCs being friends is ridiculous. Truly evil PCs would not be friends with one another. In other words, a PC that is properly role-played as evil would not make sacrifices for the good of another PC, would not trust any of the other PCs, and would always be looking for a way to use the other PCs for his/her own personal gain. Even a group of evil siblings adventuring together would not be friends in the sense many are describing. A group of evil PCs who are friends with each other and care about each other (in the way that I care about my brother and/or my friends) are simply not evil. The letters "LE" or "NE" or "CE" might be penciled in on that player's character sheet, but that's about as evil as things are going to get.
With that in mind, the idea of an evil campaign irks me because players should understand that the only things motivating the PCs (the only things motivating the entire campaign) are greed and fear:
Greed in that everyone wants power, so what's going to happen when the dragon is killed and two PCs start fighting over who wields the vorpal sword in the pile... and how long is the PC who claims the sword going to live? Not only that, but how long is it going to be before the party wizard or cleric gains access to spells powerful enough to cow the entire party into submission? One might say, "Well, that won't happen at my table," but how couldn't it? We're talking about evil people here. If the above situation (or something similar) isn't happening at the table... Well, guess what? You're not running an evil campaign.
Fear in that the only thing stopping one PC from offing the other is the fear of death. Then we have players rolling up PCs with the intention of defending themselves from (or outright attacking) other PCs. I don't want my players thinking like that at the table. Evil PCs should always be looking for ways to get one over on the other PCs, and I can't have my players functioning like that. That's not the atmosphere I want at my table.
People in the real world are capable of good and/or evil from one moment to the next. In D&D, alignment is fixed and acts as a guideline for PC behavior. A LE, NE, or CE PC exhibiting genuine compassion, caring, kindness, sacrifice, and/or love should have his/her alignment changed by the DM.