Anka Seth - The Rise of the Hydra (New Update April 19, 2007)

Fiasco

First Post
HalfOrc HalfBiscuit said:
Bit surprised they didn't just string him up when he refused to talk! Still, let's hope our heroes don't regret this too much ...

Fair comment. I have actually ammended the previous post as it neglected to mention a key piece of information that the pirate also related in exchange for his life.

In further justification of our actions you have to bear in mind several things with this party:

a) They were piss weak. Many characters had very low stats and hp. We knew we had gotten lucky and that there was a big fleet of pirates out there. By having Rumscully Jack owing us a favour, we hoped to avoid any further confrontations with them.

b) The mission was to gather information. At this point we still had no idea why the Baron's castle was raided. Rumscully Jack was the only lead we had and we had to convince him that it was worth his while to help us as best he could.

c) Rumscully Jack was very convincing when talking about the power of his masters. He proposed that if we let him go, he would return to his lair and pass off our attack as a raid that was beaten off with nothing of importance gained, thus hopefully keeping us safe from reprisals. If we killed him, they would be alerted and our job that much harder. It was touch and go, but reason prevailed and we let him go, with oaths sworn to enforce the agreement all round.*

* Although our DM didn't give us details, out character backgrounds told us that oaths sworn by the names of the gods were binding. You could break them, but faced divine wrath if doing so. We believed it and much later in the campaign we witnessed the consequences of breaking such an oath.
 
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Fiasco said:
In further justification of our actions you have to bear in mind several things with this party:

Just to be clear, I wasn't intending to crticiise your choice in any way, Fiasco. Just that the majority of groups I've seen tend to be of the "kill first, and do deals later" variety!
 

Fiasco

First Post
Moxadder lay helpless on the ground and waited to die. He was sprawled on his back, staring up at the overcast sky. It provided no clues as to his fate. There was little sensation in his body save for the thrum of his pulse along his temple where the bolt had struck. He wanted to examine the wound but was his limbs lay boneless, useless on the uneven ground. Above the light buzzing plaguing his ears he heard the sound of battle coming from Grisha’s hut. Straining his eyes to the left he could just make out Mortec’s body where it lay on the ground. He too had been hit by a crossbow bolt, the shaft sticking high in his chest looked particularly grim when contrasted with the gnomes diminutive stature.

A loud crash rattled from the far side of the hut, as though someone had been hurled through a wall. Moxadder could also make out screams of pain. They sounded like they belonged to Morgan. While listening closely to what very much seemed like the demise of his companions, the Irudeshian was surprised to realise that he didn’t want to die. The irony of experiencing such a radical change to his disposition while bleeding to death was not lost on him.

A particularly strong craving for devil weed began to torment him. The noises from the house gained in intensity, though the number of participants seemed to be decreasing. A metallic shriek cut through the air, followed by the ping of fragments bouncing off many surfaces. The combat noises paused for a second, then a deep roar (certainly not from one of his companions) presaged the resumption of the melee.

Concentrating fiercely, Moxadder tried to move his limbs. He only succeeded in increasing the throb in his temple. A half articulated groan escaped from his throat. Almost as if in response, he saw Mortec’s body twitch, then the gnome sat up with difficulty.

Ignoring the arrow lodged in his body, Mortec climbed clumsily to his feet and staggered towards the front door of the hut. The exertion proved too much and he fell to his knees half way. Cursing, he ripped the shaft clear of his body and tried to ignore the pain as he called for succour from his goddess. A sequence of tumultuous noises from within the hut culminated in Morgan’s limp body being hurled into the yard. Despite this distraction, Mortec completed his prayer and with renewed energy, stepped past his fallen comrade and into the house.

He saw a giant dwarf, if there could be such a contradiction, facing off against his three companions. As Mortec got his bearings Gerard make a lunging thrust that slid along the dwarf’s ribs. The retaliatory strike from Grisha’s staff tumbled the light weight nobleman to the ground. He failed to stir. Stravarius and Argonne seemed in poor condition to take up the fray. The Black Elf’s blade had snapped halfway down its length and Argonne was staring stupidly at the wooden haft of his axe. Of the head there was no sign.

Mortec straightened himself to his full if insignificant height. He knew what must be done. Reaching deep within himself, he called on the ultimate power bestowed on him by his dark mistress. Eldritch energies, wreathed his hands and a feeling of unstoppable destiny girded his soul as he advance on his towering foe. The corrupt wizard didn’t notice his approach until it was too late. With the inevitability of time behind them, Mortec’s tiny hands grasped the flesh of his foe and allowed the accumulated entropic force to ravage through living flesh. Grisha screamed the cry of a soul condemned to eternal damnation as unseen fire consumed his flesh and reduced it to a withered husk.

Mortec threw his head back in exultation then looked upon his companions, eyes ablaze with divine fire. Beside him, the giant body contracted abruptly and returned to normal dwarven proportions. Argonne said not a word. Stravarius felt a moment of strong kinship with the gnome.

They turned to their fallen companions. Gerard had sustained heavy wounds, but remarkably his condition was stable. Eldritch Light, clutched tightly in his right hand, had prevented him from slipping into deaths embrace. Morgan’s wounds were not quite as extensive, and a minor application of Mortec’s power saw the young warrior regain consciousness. Moxadder’s paralysis lapsed of its own volition once the toxin in his body lost its potency. A quick bandaging of his temple was sufficient for him to lend assistance in the ransack of the abode.

Gerard’s body was carefully placed out of the way. Nothing more could be done for him until Mortec had a chance to renew his powers. With the Irudeshian leading the search, the Hydra began sorting through the untidy contents of the shack. Stravarius stood in the shadows of the doorway, keeping a lookout for any visitors who might approach Grisha’s home.

The Hydra worked efficiently, sifting through the piles of objects and sorting the valuables from the rest. Apart from several items of Grisha’s that were identified as magical, there was little else of interest save for a handful of silver and copper coins. Nothing suggested any complicity on the dwarf’s behalf with the Dominion, which was frustrating as its was Rumscully Jack’s cryptic hints that had prompted them to revisit the dwarf’s abode. Convinced they had missed something, they subjected the walls and floor of the house to loser scrutiny.

Moxadder eventually found what they sought, a strong box concealed in the floor in an unregarded nook of the dwelling. The Irudeshian carefully examined the chest and deemed it safe to open. A key had been found on Grisha’s body and sure enough it fitted the lock. The contents lived up to their expectations. Two large books were secured within, as well as two scrolls, a healing potion, hundreds of sliver coins and a handful of gold ones.

The silver coins were ancient and black with corrosion, their stamp still carrying the marks of Gerech’s Convocation. Such coin was now only found in the hands the Dominion, who had inherited the huge treasure houses of the vanquished empire. A detect magic spell cast by Mortec revealed that a gold medallion, a head scarf worn by Grisha, his staff and both books bore enchantments. The potion was used to restore Gerard to consciousness.
 
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Fiasco

First Post
Hi there.

Its been a while since I've posted an update but hopefully I will be able to resume soon. In the mean time, another player in the campaign has started a SH which chronicles the story from his characters perspective. You can find this new SH here .
 




Fiasco

First Post
*Author's Note*

The previous two SH posts have been slightly re-written to make a little more sense.

*End Note*



As the sun passed from overhead and began making its long descent into the West, the companions conferred on their next course of action. With their successful raid against the Blood Sails and the slaying of Grisha, they had achieved all they were likely to on Sorcerer’s Isle. It was now a matter of finding the best way of returning safely to Yorathton.

Knowing Grisha to have been a recluse who discouraged visitors, the Hydra decided that they had at least a day before having to worry about the wizard’s death being discovered. Rich with coin, they were eager to take advantage of the exotic attractions of the town’s numerous spell workers. Despite their painful injuries, the companions made the return to the Port of the Warlock with a light step. After securing lodgings at the Hat and Staff they quickly went about their affairs, determined to squeeze as much as they could out of what would hopefully be their last day on Sorcerer’s Isle.

Morgan and Argonne’s random perambulations found them drawn down an ally so tiny they had only discovered it because Argonne had accidentally stumbled inside. A dim shop that lurked unobtrusively at the back of the alley, with a glance at each other they pushed forward. The entrance consisted of a crude bead curtain, embellished with numerous finger bones. They clattered unpleasantly as Morgan eased them aside and cautiously entered.

The interior smelt strangely, a melange of old clothes, dust, cabbage soup and an unidentifiable acrid odour that stung the back of the throat; all partially concealed by the heavy of spice of several slow burning scented candles. A large clump of clothes moved suddenly, revealing itself to be an old woman. With a pained grunt she shuffled towards the companions, craning her neck upwards to compensate for the sharp curvature of her spine.

“Customers, customers”, she cackled before coughing wetly on the back of one liver spotted hand. “Welcome to Grelda’s little shop of naughty delights, my sweet cakes.” She swung oddly back and forth between the two men as she continued, ”So then, what will you strapping young drakes be looking for? Be it a love potion or a lust potion, a purgative, an aphrodisiac or a restorative? Maybe its something more serious that you are after? Don’t be shy, I heard it all before, no rash too nasty... How about a nice, saucy nymph in a bottle?”.

Throughout this overwhelming barrage, Argonne and Morgan had found themselves backing away towards the door. They were about to turn and take the final step to safety when to their horror they realised the crone had deftly manoeuvred herself to block their exit. Shoulder’s slumped in resignation, they began to examine the disquieting wares on display while Grelda’s unpleasant, insinuating prattle assaulted their ears. “Don’t be shy…”

Moxadder’s fevered imagination burned as brightly as the tip of the devil weed he was drawing on. In one trembling hand he clutched the mighty conch gifted the Hydra by the prince of the tritons. On his hip he felt the satisfactory weight of a pouch full of sliver coins. One final drag diminished the weed to a few glowing embers that burned the tips of his fingers before he flicked them carelessly away. Setting his shoulders left the concealment of a shadowed doorway and entered the prosperous shop of the town’s most skilled arcane craftsman. To its increasingly astounded owner he explained what he wanted done and how quickly. The stunned protest that followed was decisively quenched by the heavy weight of coin which splashed carelessly across the artisan’s work bench.

While Gerard spent the day in languid extravagance, the gnome and the Black Elf went about more serious work. Once certain they had escaped the notice of their companions, especially Morgan, they made the now familiar journey to the Tower of Noverod. The fear of their previous visit was replaced with anticipation as they were soundlessly disappeared within its soulless black walls. Inside, secrets were laid bare and mighty oaths sworn. They left late in the afternoon, their battered minds filled with dreadful knowledge and the secrets of an ancient ritual that would seal the allegiance they had sworn to the masters of the tower.

Early in the evening, the companions sat down to their final meal on Sorcerer’s Isle. It was a lavish one made up of the finest the Hat and Staff had to offer. Only sporadic conversation was made as the Hydra enjoyed both the privacy of their thoughts and the fine provender set before them.

Besides Morgan rested a fearsome iron war mask made of ancient design. Throughout the evening the others found their eyes drawn to its brooding presence, almost as if it were an extra guest at their table. Morgan’s fingers unconsciously traced the fine designs engraved in the metal whenever they weren’t otherwise occupied.

Argonne also fondled his new purchase, a gaudy amulet set with semiprecious stones that was suspended from a heavy gold chain. His escape from Grelda’s shop had proven costly and both he and Morgan were nearly as skint as when they had first stepped on the isle.

What little conversation was made chiefly dwelt on the absence of any sign of the Blood Sails. It seemed the Rumscully Jack had been a man of his word. Mortec also reminded his companions of their need to inform the Baron of their doings with the magical amulet supplied them. With luck he would be satisfied with what they had learned and recall them to his castle. To the relief of all, this was exactly what occurred and they retired gratefully to their rooms.

The dawn had only just begun to stain the sky blood red when the Hydra cast off their boat’s moorings and rowed gently into the silky calm of the bay. They worked with a will and soon passed through the islands foggy shroud and into the open sea. A stiff wind blew favourably towards Yorathton and Argonne wasted no time and raising the Swift’s sail to take advantage of it. The others rested on their oars, relieved to be spared of the arduous work.

For the first hour they made good progress though the sea became increasingly choppy. In the second hour, conditions worsened to the point where the Swift was climbing waves many times higher than itself and plunging dangerously into the troughs. The wind had also increased to near gale like conditions, threatening to snap their mast or tear their sail asunder. Argonne leapt up to try and take it down when the boat pitched unexpectedly and spilled him into the water. Keeping his cool, Argonne clutched the amulet around his next and tried to invoke its power of water breathing.

Nothing happened, and he only received a deep lungful of seawater for his efforts. As he coughed and choked he desperately tried to find the Swift but the wind and waves obscured if for site. Another fit of retching shook him and he sank despairingly beneath the waves.

Panic erupted aboard the boat at the loss of their one capable seaman. Gerard and Mortec scanned the waves in the hope of spotting Argonne while Stravarius and Morgan successfully lowered the sail. Another massive wave nearly pitched them overboard, as did the fall as they plunged down its back.

Amidst the chaos, Moxadder maintained a fatalistic calm. With difficulty he brought up the conch horn secured at his waist and began to fumble for a concealed pocket in his clothing.

Steadying himself with his knees, he deftly packed a tight wad of devil weed into the silver cone devised by the artificer from Sorcerer’s Isle and set at its narrowest point. With a deft scoop he half filled the shell with sea water and raised it to his lips. By thumbing a tiny button near the cone he caused a tiny jet of blue flame to appear as he sucked hard on the conch. Contrary to any reasonable expectation, a powerful tone emanated from the horn, its pitch so deep as to be barely audible though the Hydra’s chests vibrated painfully in sympathy. The effect was quite spectacular for as the sound spread it flattened the waters at an ever increasing radius. Soon as far as the eye could see the ocean had become dead calm.

With a heaving splutter, Argonne broke the surface of the water and began swimming feebly towards the boat. Acting quickly, Morgan pushed out an oar for the woodsman to grasp and dragged him aboard. As Argonne vomited copious amounts of water into the boat, the rest of the companions looked at each other in amazement at the effects of the horn. Their contemplation was interrupted by Moxadder when he collapsed insensate into the scuppers, completed robbed of his wits by the magical conch and the weed.

It took three hard hours of rowing to reach Yorathton, but none of the companions begrudged the effort, such was their relief at reaching dry land in safety. Their arrival had not gone unnoticed and there was a messenger awaiting them to escort them to see the baron immediately. Stretching legs cramped by their voyage, they began the painful climb to the castle.

*****​
 

Fiasco

First Post
Scrolls and scraps of parchment littered the Baron’s writing table. Yorath’s powerful body hunched like a spider at the centre of a paper web. He acknowledged the presence of the companions with a grunt and then belied this apparent disinterest by rigorously cross examining their statements for a full hour. Satisfied at last, he sank back in his chair and let out a vast sigh. Summoning a servant to pour wine, he pronounced his judgement.

“Its difficult to know what to make of you. On the one hand, instead of delicately trying to assess what is going on you assault a secret pirates lair and slay a wizard in his den! Not what I would call subtle”, he said dryly. “Yet on the other hand, you have succeeded beyond any expectation against superior foes and numbers. Through your courage, some might say recklessness, we are revenged upon the Blood Sails and likely free of any further trouble from them”.

The baron paused in his speech long enough to allow his liegemen to puff out their chests a little at this complement. “And yet”, he continued, “you have failed in your chief mission, which was to discover the reason for the attacks in the first place”. The companions deflated with an almost audible susurration. Satisfied with their contrition, the Baron smiled. “All in all, I find myself pleased nevertheless. You have come a long way and demonstrated that despite your unorthodox methods, you are capable of delivering results. Which is for the best as my other gladiatorial bands are away on various missions and unavailable to give you further training before the games begin. For the moment I have no further tasks for the Hydra. You have ten days to sharpen your skills amongst yourselves and to make preparation for the journey to the Games in Halfast. Report to my bursar for your entry fees and look to my steward for equipment”. The baron gestured for them to leave, saying “Now go enjoy yourselves this night, you have earned it. Many cares press upon me and I doubt we’ll meet until the conclusion of the games. Carry the pride of Yorathton always in your hearts.”

The ten days allotted to the companions passed swiftly. They trained amongst themselves, repaired or replaced damaged equipment and drew provisions for their journey. The Baron’s generosity had stretched to the point where he provided them with mounts, the better to speed their journey and this also occupied the time of those with little experience of riding.

The month of Low Summer passed and with the dawn of the second day of Burn the companions rode for Halfast. Uniformly outfitted in the black and green of the Hydra and with their gear in good order, they made an impressive sight. More importantly, each saddle bag jingled with the weight of 5000 silver sickles worth of gold coin, the prodigious entry fee required for participation in the Games.

Throughout the morning the temperature climbed steadily as the sun beat mercilessly on the land. Knowing that many days of travel lay ahead of them, the Hydra allowed their mounts to walk at a gentle place. Despite this, the horses were visibly drooping by mid afternoon. Overhead an ominous crack of thunder split the cloudless sky. A mile south of the trail, Argonne spotted a thick plume of smoke.

Sweating profusely, they broke from the trail and rode to investigate the fire. They found an isolated farmstead in the last stages of burning to the ground. The remains of the inhabitants were littered in and around the building. Those not burnt by flames had been rent to pieces and partially consumed. Several bodies twitched and Morgan observed rats working at opened bellies like a line of piglets at their mother’s teats. More of the rodents peered from under the shadows of every bush, brazenly watching the companions as they took in the carnage.

Moxadder dismounted and crouched to examine the clawed tracks which criss-crossed the dusty ground. Several converged and lead to an outbuilding that had escaped the flames. Just as he realised what had made the tracks he a flicker of motion inside the barn’s half closed doors. He gave a start and then leapt astride his mount. “Ride!” he shouted at his companions even as a horde of vicious rat trolls burst from the building.

The warning gave the companions a few precious seconds to spur their horses away from the peril. The panicked steeds needed little urging as they raced to escape the small but deadly trolls. They hit the road at a flat out gallop and did not relent until their horses began blowing foam from their mouths. Dismounting, they walked their steeds until they regained their wind. Gazing back, they were relieved to see they had escaped the trolls. The sun had sunk low and in its fading light they made their camp.

Though exhausted, sleep only came with difficulty for they were still on edge from their narrow escape. Even with the sun gone there was no respite from the heat which encompassed them in its stiffling folds. No wind stirred the tinder dry land. That night there was no lack of insomniac volunteers to stand watch for want of anything better to do.

Mid way through the night Mortec spied a procession of ghostly white figures march silently through the blood warm darkness. Led by a patriarchal figure clad in ancient Gerechian vestments, they passed a mere score of paces form their camp. The gnome turned to warn his companions but saw they were awake to a man. They held themselves still, scarce daring to breathe as the insubstantial figures filed past in orderly procession. Oblivious to the observers, they kept their gaze fixed on their spectral leader as they passed around and partially through the curve of a small hill.

A tiny flame glowed once they had passed as Moxadder used his conch to light some Devil Weed. Half of it disappeared almost immediately so hard did he draw on it to try and steady his nerves. Gerard found himself wishing he had some of his own. The terrors the drug unleashed were preferable to musing on what had passed by. One by one they settled to their haunches, resigned to maintaining a wakeful vigil until dawn.

At first light they mounted their steeds and rode on. The morning heat swelled up to near intolerable temperatures which did not abate when a hot breeze sprang up and rolled dark brooding clouds across the sky. At one point they passed the body of a mountain troll, its flesh teeming with hundreds of rats intent on stripping it to the bone. Later, a pack of rats the size of small dogs ambushed them from behind a fallen tree. It was almost with relief that the companions laid about them with blade and cudgel in defiance of the danger and the strength sapping heat. Here at last was a physical outlet for the fear and tension they had been under. The rats’ hunger soon proved ineffectual in the face of the savage fury of the companions.

“We have to leave now!” said Argonne with sudden urgency as Stravarius viciously spitted the final rat on the end of his rapier.

“Why? That was the last of them” the Black Elf said as he wiped and sheathed his blade.

“I’m not talking about them, I’m talking about THAT”, the woodsman shouted urgently.

Stravarius looked up to where the woodman pointed further down the road. An obscenity passed his lips as what looked like a brown river swept across the land towards them. A river made up entirely of rats in numbers so vast it beggared belief. They flowed across the ground like a living carpet, consuming everything that crossed their path. As they turned to flee, the noise and stench washed over them simultaneously. The force of it nearly hurled them vomiting from their saddles as they clapped hands to their ears while doubled up with nausea. The horses thundered back they way they had come down the road, eyes bulging in terror as they sought to outpace the oncoming doom.

Realising their flight was taking them back to the rat trolls of the day before, Gerard wrenched his mount from the road and up a slight incline. The others followed him on faith, fighting to keep together and desperately clinging to their bucking saddles. To fall was to die horribly. Slowly, far to slowly, they began to pull away from the noisome swarm. All were convinced their doom was upon them and the horrid squealing of the rats shrilled them to the point of madness.

A deep throated roar cut through the high pitched chittering and a massive troll appeared two hundred yards to their right, a tide of rats almost at its heels. Where the creature touched earth large stony spikes reared up, impaling the rats that passed over them. Heedless, other rats swarmed over their dead companions and surged up the trolls legs and back. Somehow, it staggered on, a wriggling mound of furry bodies and writhing tails until a dozen paces later it sank to the earth. Almost immediately, the body began to shrink as it was consumed by a thousand, thousand ravenous maws.

A deep boom rolled from the heavens, diverting the companion’s attention from the troll’s gruesome death. Fortunately, their mounts had been running all the while and a little distance now separated them from the living plague though it was doubtful the horses could maintain lead for long. The way levelled out and Gerard glimpsed an ancient Gerechian trail marker. For lack of a better idea he goaded his mount in the direction it pointed. Overhead, the overripe clouds swelled purple and reluctantly sweated a few thick beads of rain. The smell of wet dust rose to compete with the receding stench of the rats. Lungs gasping in the sweltering atmosphere they fled onwards.

A large hill appeared to their left, an ancient structure built in its face. Without word they turned toward it, the relentless swarm of rats trailing in their wake. As they closed on their objective they were amazed to see the land turn into neglected fields sowed with weeds. A group of poorly clad peasants appeared to be working the old and barren land.

Clutching ancient tools, their rags blowing in the hot breeze, they seemed unaware of the approaching apocalypse. As the companions neared the farmers they realised there was something terribly wrong. A few starving rats had already reached the workers and begun to nibble on them. The peasants toiled on, paying them no heed whatsoever. Silently they worked their useless tools and scattered imaginary seeds over the unbroken earth. To Gerard’s utter horror he saw there was little to nourish the rats, merely ancient bone and dry sinew for these peasants had been dead a long, long time. Rather than being allowed to rest a profound evil had seized their bodies and forced them to twitch and dance a degraded parody of their former lives.

Unable and unwilling to stop, they raced past and fetched their mounts sharply against the front of the building. The massive walls and doors were concealed beneath a sinister black membrane. Hearing the rats close in behind them they desperately clawed and hacked through the disquieting barrier. Even in his fear, Mortec noted the grinning skull of Geduld that was ripped asunder in their desperation. Beneath were powerful doors of bronze set with a massive symbol of Gerech. Human, gnome, Horse and Black Elf hurled themselves against the doors and forced their way inside. With barely a moment to spare they turned and slammed doors in the face of the devouring wall of rats.

The sound and smell of the nightmarish plague abruptly subsided with the closure of the doors. Their heaving terror filled the ensuing silence as pitch darkness consumed them.
 

Fiasco

First Post
Chapter 7

They gasped and shuddered in the darkness, leaning hard against the heavy stone doors which sheltered them from the pestilential rodents. The noisome smell of rat left their nostrils, to be replaced by the odour of dust, decay, and the slow passage of time. As the sound of the blood pounding in their ears diminished they became aware of a discordant hum resonating throughout the chamber. Gerard spoke a word taught him by Zmrat and a dancing ball of flame appeared on a coin he held. The Hydra started as the flickering light revealed an eerie choir standing a scant dozen yards away. Their once white robes hung in tatters from their shoulders and their hair was long, listless and unkempt. As if cued by the light, the choir mistress raised her baton and signalled for her charges to begin. Eyes cast heavenward, they launched into a hymn, completely oblivious to the new arrivals.

“You can’t do evil from a hole in the ground…” they sang as the adventurers regarded them suspiciously. Despite their pallid faces and gaunt figures, however, the Gerechians appeared to be alive, or at least better preserved than their farming brethren outside.

A little nonplussed by the lack of a reception, the companions glanced at each other in confusion. Taking care not to disturb the singers, they moved about the chamber. They were in a large square room with imposing doors leading to the North and West. It had once been a grand reception hall, but now was slowly crumbling to ruin. The mosaic tiles from once great masterpieces now littered the floor. The gaps they left behind seemed to blaspheme the holy images of Gerech ruling from his stone of light. Judges were now blind, the clergy ignorant of their flock, the temple guards bloodthirsty and brutal. Death and decay stalked what had once been scenes of peace and abundance.

Despite his harsh background and detestation of Gerech, Morgan felt strangely disturbed by this blasphemy. He felt overwhelmed by a sense of wrongness, a great perversion that had gone unchecked. Coupled to this, he couldn’t shake a powerful sense of déjà vu despite having never set foot in a Gerechian place of worship. Without being fully conscious of his actions he returned to his horse and took down the war mask from Sorcerer’s Isle. As his fingers touched the cold metal a flood of alien memories rushed through him. Arms trembling with barely suppressed emotion, he lifted the mask to his face and felt it cleave to his flesh. For a second, nothing further happened, then the stiff metal of the mask appeared to melt and conform to his features. He gave a strangled cry and fell first to his knees and then to the ground, his fingers locked tight in the matted locks of his hair.

The sound attracted the others, who rushed to their fallen friend, then drew back in horror at what they beheld. In some grotesque way the war mask appeared to be alive and its fluid texture appeared to crudely transmit Morgan’s facial expressions. Initially they showed his shock at what was happening to him. Then a second expression appeared. Instead of the pensive cast that was characteristic of Morgan, a powerful arrogant expression appeared. The mask surveyed the ruined grandeur of the room and appeared overwhelmed by what it saw. The features ripped and distorted unpleasantly as a fierce internal battle raged. Eventually, Morgan’s regular features reasserted themselves and he looked at his awed companions. Unnoticed behind them, they choir launched into a new devotional.

“Warm is the hand that touches the stone…”

Argonne hesitantly leaned forward and helped his stricken friend into a sitting position. He tried to pry loose the mask but an arm grasped his shoulder.

“Don’t”, said Morgan. “Its all right, I’ve regained control”.

“Control of what?”, said Mortec, fixing him with a shrewd gaze. As he did so, his hands slowly dropped to where his crossbow was secured.

“The thing in the mask. He says his name is Valentin Seth. Its hard to explain”, Morgan continued. “He claims a disaster befell him a long time ago, and since that time his soul has lived on in this mask. When we entered this place,” Morgan paused as if listening for a second, “…the Yorathian Grand Temple, he was recalled to, to consciousness”. He pressed a hand to his face and nearly swooned. “So many memories”, he whispered. “Let me rest a while and get my bearings again”. For the first time he noticed the wary stance of his companions. “Don’t worry,” he said, attempting a reassign smile. But the mask made even this innocent expression appear warlike and menacing and they were not reassured. Nevertheless, they forced themselves to relax and give their friend time to recover.

The names mentioned by Morgan awakened faint memories in Gerard, as if he had heard or read them somewhere before. He searched his memories but could not pin anything specific down. With a shrug, he decided to try and talk to the choir as they concluded their hymn.

“Excuse me,” he said coming up to stand at the choir mistress’ shoulder. After a long pause, the woman turned around. Her milky blue eyes were filmed over and she only looked approximately in Gerard’s direction.

“The chapel is that way,” she grated, pointing vaguely Northward. “You should hurry, the service is about to begin.” Without waiting for a response she turned back to her choir and raised her baton.

“You don’t go blind in his holy light…” they began to sing dutifully. Gerard shook his head in puzzlement and rejoined his friends.

Morgan had recovered somewhat and was on his feet again. “We’ve come to an understanding now, Valentin and I. You have nothing to fear. He can give us useful information, and in return all we have to do is try and work out what is wrong in this place”.

“Ah don’t trust no bloody Mask” Argonne muttered darkly. “Tis unnatural.”

“But think of the knowledge he possesses”, said Mortec hungrily. A high priest of Gerech, even one dead for a thousand years would have invaluable knowledge of this place”.

Stravarius seemed indifferent to the situation and no-one bothered asking Moxadder, who was backed against a wall, eyes darting suspiciously in all directions. Gerard took the initiative. “We’ll, keep and eye on it and you. Since we don’t want to go back outside, we might as well explore a little. Something is definitely very wrong in here.”

The companions first saw to their exhausted mounts. Removing saddles and giving them water and feed. Then, checking and rechecking their weapons and supplies they opened the large bronze doors leading North and left the room. Behind them, the choir began a new hymn.

They Hydra found themselves in a narrow corridor lined with a half dozen statues. They were man sized and carved of marble. Their detail was exquisite, and Gerard barely suppressed a shudder, half expecting them to spring to life. As they progressed down the corridor they felt their gazes drawn to the faces of the statues. Some displayed powerful emotions like fear, wrath or despair, while others were curiously blank.

“These are all high priests of Gerech”, Morgan whispered after a brief consultation with the mask. “Or at least they were, a thousand years ago”. The party continued as the corridor bent to the East. They continued to follow it and reached a door a third of the way along its length. Glancing warily at each other, they cautiously opened it. Inside they saw an empty room covered in the dust of ages. A few empty wooden racks seemed to indicate it had once been an armoury. After a cursory inspection of the room they returned to the passageway.

After advancing a little further they encountered another room leading off from the corridor. This one was a good deal more interesting, and disturbing. Ragged red writing covered the walls and floor. Even those unschooled in ancient Gerechian could discern that it was the one word written over and over. “mine, MINE, MINE” the gnome translated. It was written in blood. Dominating the centre of the room was a fine bronze breastplate on a stand. Footprints circled the armour, marring the writing which had been particularly vigorously applied in its vicinity.

The party stood in awe of these clear manifestations of a deranged mind. They also pondered what had kept it from taking possession of the armour. Morgan coughed. “Valentin suggests I put it on.” Though warped by the mask, the questioning expression on Morgan’s face was clearly his own. Seeing no objection from his companions, the Fastendian removed his chain shirt and began to strap on the breastplate. After hesitating for a second, Gerard stepped forward to assist him. To the relief of all, nothing untoward seemed to happened and Morgan didn’t report the presence of a new spirit.

They returned once again to the corridor and continued Eastward. The flickering illumination of Gerard’s light revealed a small crowd of figures milling around ahead of them. They were similar in appearance to the strange choir they had encountered, perhaps a little more ragged. To the party’s surprised, these seemed to have noticed them.

“Do you know the way to the chapel?” one of them enquired anxiously in a dusty voice.

“The service is about to start” another intoned nervously.”

The Hydra glanced at one another, not sure how to respond. As they got closer to the crowd they noticed that behind it a pit had been dug across the breadth of the corridor. Fastidiously avoiding contact with the Gerechians, Gerard cautiously pushed through them and gazed down into the pit. It was deep and lined with spikes. The bodies of several Gerechians mouldered in the bottom of it and the stench of rot and decay that had been present throughout the temple was much stronger here. The nobleman felt his gorge rise.

“Too wide to jump”, said Stravarius pragmatically. The Black Elf seemed to be the least disturbed of them all, and showed no concern for the milling Gerechians. “Let’s try in the other direction, he suggested” and began retracing their steps. The others followed.

“We don’t know what is happening either”, said Morgan quietly to the Gerechians as the party moved away.

The choir was still singing busily in the entrance chamber as they crossed it and opened the Western door. It revealed a narrow corridor very similar to the one behind the Northern door, complete with statues of Gerechian high priests. Two rooms led off the corridor and they explored both. The first was another armoury. It was empty save for a half dozen spears and pikes scattered across the floor. The second room contained numerous wooden chests that had fallen apart. The ancient bronze coins they contained, dark green with Verdi Gris, had been disgorged onto the floor. Ignoring them for the moment they returned to the corridor. It opened out into a rectangular room with a set of doors in its North wall.

They opened the doors and saw another corridor, this one lined with six fountains. Each was a work of art, with stylised depictions of important events in the Gerechian faith. Instead of water, however, they were filled with a green muck. Curious, Gerard approached the nearest fountain. As he leaned over it, the slime in the fountain reared out and lashed out at him! Acid burned his arm but he managed to wriggle out of its sticky grasp. With a cry of utter revulsion he fled the back into the rectangular room. The others drew their weapons and prepared to drive off the bizarre menace, even as similar creatures reared up from two of the other fountains.

*****​
 

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