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Another Bull Rush question

Psimancer

First Post
If a character were to Bull Rush an enemy 20 ft. into a wall, would (or should) any damage ensue? Maybe treat as falling? I.e. 1d6 damage per 10 ft.
 
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Vrecknidj

Explorer
Here's how I'm looking at this. Someone much bigger than me (which seems like the most probable way to begin this) starts running at me, in a gymnasium, let's say. I try to get out of the way, but he's too fast and too big, and all I can do is back peddle. He ends up smashing me into the wall.

I'd rule that the wall "hits" me as a bludgeoning weapon dealing 1d6 damage, plus the Strength modifier of the attacker. If the attacker had some feat that allowed for extra damage from a charge, I'd probably give it to him. Actually, I might let the attacker roll for a hit as he smashes me into the wall (on the grounds that the way that he smashes me could matter). If he rolls a 20, I'd let him try to confirm it, because, after all, I could hit my head or neck into that wall, which would deal more damage.

Dave
 


MichaelH

First Post
Psimancer said:
If a character were to Bull Rush an enemy 20 ft. into a wall, would (or should) any damage ensue? Maybe treat as falling? I.e. 1d6 damage per 10 ft.
I agree with the "no damage" posts. The maneuver is just not that lethal. At most, it might do 1d3 nonlethal, same as a normal punch.
 


Rel

Liquid Awesome
Hypersmurf said:
"Why should that make such a - OOF! - difference?"

-Hyp.

"You use different moves fighting a crowd than you do just one person."

As to the original question, I'd probably go with (for no good "Rules" reason) 1d6+1/5ft moved in Subdual damage. I seldom see Bull Rush used unless there is a chance to knock somebody off a cliff or into a river or some such. So I wouldn't mind seeing somebody take this sub-optimal action more frequently. The bit of damage would be a good incentive.
 

Pielorinho

Iron Fist of Pelor
Rel said:
I seldom see Bull Rush used unless there is a chance to knock somebody off a cliff or into a river or some such. So I wouldn't mind seeing somebody take this sub-optimal action more frequently. The bit of damage would be a good incentive.
I agree. Anything I can do to convince people to do more cinematic stuff in combat is good.

Daniel
 

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