functionciccio
First Post
I played yesterday (near Milan, Italy) and no one was really impressed. We had two new (to 4E) players in our group and they were quite confused and, despite our DM's efforts, bored to tears. The fights lasted too long.
Really, there's something wrong with monsters' HPs. If you miss with your dailies or encounter powers, you are left using your at wills for what seems forever.
The comments I gathered from the people at the venue were:
The monsters never felt really dangerous (apart from those nasty mutant roaches [the runespiral demons]) and the battles boiled down to the act of removing layer after layer of HPs.
Everyone quickly lost track of the various bonuse or maluses that were flying around, let alone their duration ("until the end of the turn of who?").
No character showed something that really changed the fights. Everyone did the same: some damage + minor or major rider effect.
No character showed something to do outside of combat.
The skill challenge felt quite mechanic and surreal ("I need to make ANOTHER acrobatics check to catch that litte glirl?").
Lots of people tried to find the warforged in the PHB2, failing, and wondering where the heck that race came from.
All in all, the adventure was not the best way to show the strength of 4E.
Quite the contrary, I believe.
Really, there's something wrong with monsters' HPs. If you miss with your dailies or encounter powers, you are left using your at wills for what seems forever.
The comments I gathered from the people at the venue were:
The monsters never felt really dangerous (apart from those nasty mutant roaches [the runespiral demons]) and the battles boiled down to the act of removing layer after layer of HPs.
Everyone quickly lost track of the various bonuse or maluses that were flying around, let alone their duration ("until the end of the turn of who?").
No character showed something that really changed the fights. Everyone did the same: some damage + minor or major rider effect.
No character showed something to do outside of combat.
The skill challenge felt quite mechanic and surreal ("I need to make ANOTHER acrobatics check to catch that litte glirl?").
Lots of people tried to find the warforged in the PHB2, failing, and wondering where the heck that race came from.
All in all, the adventure was not the best way to show the strength of 4E.
Quite the contrary, I believe.