[sblock=Insert Character Name Here]
[sblock=Game Info]
Race: Human
Class: Inquisitor (St. Cuthbert)
Level: 1
Hero Points: 1
Alignment: LN
Languages: Common, Dwarven
Deity: St. Cuthbert[/sblock]
[sblock=Abilities]
STR: 14 +2
DEX: 14 +2
CON: 14 +2
INT: 12 +1
WIS: 16 +3 (Racial Bonus)
CHA: 13 +1 [/sblock]
[sblock=Combat]
HP: 13 = 8 [Inquisitor1] + 2 [CON] + 3 [feat]
AC: 21 = 10 + 2 [DEX] + 6 [Armour] + 2 [Shield] + 1 [feat]
AC Touch: 12 = 10 + 2 [DEX]
AC Flatfooted: 19 = 10 + 6 [Armour] + 2 [Shield] + 1 [feat]
INIT: +2 = + 2 [DEX]
BAB: +0 = + 0 [Inquisitor1]
CMB: +2 = + 0 [BAB] + 2 [STR]
CMD: 14 = + 0 [BAB] + 2 [STR] + 2 [DEX]
Fort: +5 = + 2 [Base] + 2 [CON] +1 [resistance]
Reflex: +3 = + 0 [Base] + 2 [DEX] + 1 [resistance]
Will: +7 = + 2 [Base] + 3 [WIS] +1 [resistance] +1 [Trait]
Speed: 20'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
The Silver Cudgel: +3 = + 0 [BAB] + 2 [STR] + 1 [item]/ DMG 1d8+2 Crit:x2
Dagger(melee): +2 = + 0 [BAB] + 2 [STR]/ DMG 1d4+2 Crit:19-20x2
Dagger(thrown): +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d8+2 Crit:19-20x2
Heavy crossbow: +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d10 Crit:19-20x2 Range: 120' [/sblock]
[sblock=Racial Traits]
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]
[sblock=Class Features]
Spells & Orisons
Domains (Protection) +1 resistance bonus to all saves
* Resistance Touch(Sp): As a standard action you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability you lose your resistance bonus granted by th Protection domain for 1 minute. Uses 6 times/day
Judgment- 1/day, Swift Action to start and switch in combat, lasts until end of combat.
(Can not be frightened, panicked, paralyzed, stunned, or unconscious, or prevented from combat)
Code:
Destruction
+1 Sacred Bonus to Damage Rolls, +1 per round, Max +3
Healing
Fast Healing 1, +1 per round, Max +3
Justice
+1 Sacred Bonus to Attack Rolls, +1 per round, Max +3
Piercing
+1 Sacred Bonus to Concentration Checks vs SR, +1 per round, Max +3
Protection
+1 Sacred Bonus to AC, +1 per round, Max +3
Purity
+1 Sacred Bonus to Saving Throws, +1 per round, Max +3
Resiliency
Damage Reduction 1/Magic, +1 per round, Max +3
Resistance
2 Points Energy Resistance
(Cold, Fire, Acid, Electricity, or Sonic), +2 per round, Max +6
Smiting
First Round = Nothing
Second Round = Weapons count as Magic vs DR
Third Round = Weapons count as one alignment type vs DR
Monster Lore: Add WIS modifier to Knowledge skill check to identify abilities and weaknesses of creatures
Stern Gaze: +1/2 Inquisitor Level (Min +1) Morale Bonus to Intimidate and Sense Motive[/sblock]
[sblock=Feats]
Prof with all simple weapons - (Inquisitor)
Prof with hand crossbow, longbow, repeating crossbow, and short bow - (Inquisitor)
Shield Focus - (level 1)
Toughness - (human bonus)[/sblock]
[sblock=Traits]
Indomitable Faith
Rich Parents [/sblock]
[sblock=Spells]
Spells Known:
0: Light, Brand, Acid Splash, Disrupt Undead
1: Cure Lt. Wounds, Shield of Faith
Spells per day: 2: lvl1
1: (_) (_)
DC = 10 + spell level + 3 [Wis][/sblock]
[sblock=Skills]
Skill Ranks: 8 = 6 [Inquisitor] + 1 [INT] +1 [human]
Max Ranks: 1
ACP: -5
Skill List:
Acrobatics -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Appraise +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Bluff +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Climb -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]
Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Diplomacy +5 = +1 [ranks] +3 [class skill] +1 [CHA] +0 [misc]
Disable Device na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Disguise +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Escape Artist -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Fly -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Handle Animal na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Heal +3 = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]
Intimidate +6 = +1 [ranks] +3 [class skill] +1 [CHA] +1 [misc]
Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Dngnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Engnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Geography) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (History) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Local) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Nature) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Nobility) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Planes) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Knowledge (Religion) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Linguistics na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Perception +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]
Perform +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Profession na = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]
Ride -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Sense Motive +8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [misc]
Sleight of Hand na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Spellcraft na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Stealth +2 = +1 [ranks] +3 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Survival +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]
Swim -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]
Use Magic Device na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc][/sblock]
[sblock=Equipment]
Code:
[U]Item Cost Weight
[/U]The Silver Cudgel 102gp 8lb
-MW alchemical silver, heavy mace --- ---
Dagger 2gp 1lb
Hvy. X-Bow 50gp 8lb
20 bolts 2gp 2lb
MW Breastplate 350gp 30lb
MW Shield, heavy steel 170gp 15lb
Traveler's outfit 0gp (5lb)
Backpack 2gp 2lb
Bedroll 1sp 5lb
Flint+Steel 1gp ---
Waterskin 1gp 4lb
Holy water (1 flask) 25gp 1lb
Trail rations (4 days) 2gp 4lb
Treasure: 192gp, 9sp, 0cp Gems:
Total weight carried: 80lbs (medium load)
Maximum weight possible: 58lbs(light) 59-116lbs(medium) 117-175lbs(heavy)[/sblock]
[sblock=Details]
Size: medium
Gender: male
Age: 22
Height:
Weight:
Hair Color: Black
Eye Color: Blue
Skin Color: light tan
Apperance:
Deamenaor: Pious, a bit fanatical[/sblock]
[sblock=Background].... [/sblock] [/sblock]