AoW - The Bronzewood Lodge Group(full) - OOC

jkason

First Post
jkason, there is an acrobat rogue variant in the APG, not necessary, but would fit your background. The character would be worse at disarming traps, though.

Actually, the acrobat background was more to explain how on earth an engineering geek would know how to tumble, and the trap / disable abilities are really meant to be what he's most focussed on. I thought about the Trapsmith variant from APG, but I'm a bit leery of losing uncanny dodge as a rogue in exchange for a more situationally restricted benefit. But thanks for the suggestion. I'm always overlooking good options.

Same would be possible for the rogue, but maybe he would prefer to try some flanking (or perhaps hiding behind his large allies, take a shoot and hide again?).

My intent was building him as a flanker mostly. It seems a good way to make the most of Sneak Attack, and if I keep his dex and acrobatics maximized, he should be reasonably good at getting into a flanking position, I hope.
 

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rb780nm

First Post
[MENTION=84167]HolyMan[/MENTION] & [MENTION=90731]Lughart[/MENTION]: I like that idea- I'll try to get sonethin written tonight.

Also, [MENTION=59043]Walking Dad[/MENTION] - I thought of going with the 2h fighter, but I decided to stick with plain vanilla, as I haven't played much PF. I might try to work into that version as I feel more comfortable.

Also I'll answer to rb, or even to Karol or Karolus.
 
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HolyMan

Thy wounds are healed!
Character checking:

Karissa(Lughart)
* peaseant outfit should weigh 0 as you are wearing it. dropping total weight carried to 28.5
* also total weight carried should be moved to character sheet (I think my explanation of what I want there is bad so will try to give examples.)
Otherwise she is ready to go.

Karolus Hankel(rb780nm)
* remove experience from game info and give yourself 1 hero point
* list power attack stats under weapons (just copy/paste this if you wish)
Greatsword(PA): +5 = +1 (BAB) + 4 (STR) + 1 (feat) - 1 (feat)/ DMG = 2d6+9(S), CRIT 19-20x2 (Default weapon)
Greatclub(PA): +4 = +1 (BAB) + 4 (STR) - 1 (feat)/ DMG = 1d10+9(S), CRIT 20x2 (backup weapon)
* Yep by looking at rb780nm's tracking I did explain the treasure tracking wrong (Sorry all, will explain asap) need to move all equipment to character sheet please as this notes what you are currently carrying. And I have your weight at 70lbs. and your character is naked LOL - also no waterskin or pack?? in your equipment??
* needs background

Dorian Greenleaf(Walking Dad)
* please remove experience from game info
* CMD should be 15 (dex is 14 but mod is listed there as +1)
* Under skill points list Max Skill Rank: 1
* list ACP under Max Skill Rank (I have you at -5 ACP)
* I have your weights at 89 (97) always double check my math tho LOL
* Money on character sheet is correct (4gp,8sp,8cp) money in tracking is incorrect
* need height and weight (should someone have to carry you)

Tac Abor(jkason)
* remove experience from game info and give yourself 1 hero point
* weight and treasure carried not needed in treasure tracking
* umm that's it

Padreigh: Giving you a little help if you take and delete your current character sheet in the RG then you can take and quote the post below and copy/paste it into that spot.

Still needs some work and I took some liberties as your weight total was 80lbs but you didn't have armor listed I added it in and weight total was 80lbs so i figured that was what you wanted.

You had one to many 0 lvl spells and I dropped Detect Magic as there are two others in the group who can cast it. But you may change whatever you wish it is your character.

I like that you are "new" in town and I'm guessing from the free city and are in Diamond Lake on church orders. Am working on a side quest type deal, I figure the church outfitted you (oh, changed the name of your weapon ;) it needed a name) and sent you to look into the church here. More to come on that.

Added abilities and I think you should buy some potions with the extra gold you have it does you no good sitting in your pocket LOL. What else, switched Skills by copy/pasting and added everything in.

Spells per day I list them like this

1: (_) (_) and when I cast a spell I "X" out the spot like so...

1: (X) (_) to tell me I only have one spot left. But try whatever you like.

ok going to post up what I have for your character below then try and explain tracking treasure a little better.

HM

_
 

HolyMan

Thy wounds are healed!
[sblock=Insert Character Name Here]
[sblock=Game Info]
Race: Human
Class: Inquisitor (St. Cuthbert)
Level: 1
Hero Points: 1
Alignment: LN
Languages: Common, Dwarven
Deity: St. Cuthbert[/sblock]
[sblock=Abilities]
STR: 14 +2
DEX: 14 +2
CON: 14 +2
INT: 12 +1
WIS: 16 +3 (Racial Bonus)
CHA: 13 +1 [/sblock]
[sblock=Combat]
HP: 13 = 8 [Inquisitor1] + 2 [CON] + 3 [feat]
AC: 21 = 10 + 2 [DEX] + 6 [Armour] + 2 [Shield] + 1 [feat]
AC Touch: 12 = 10 + 2 [DEX]
AC Flatfooted: 19 = 10 + 6 [Armour] + 2 [Shield] + 1 [feat]
INIT: +2 = + 2 [DEX]
BAB: +0 = + 0 [Inquisitor1]
CMB: +2 = + 0 [BAB] + 2 [STR]
CMD: 14 = + 0 [BAB] + 2 [STR] + 2 [DEX]
Fort: +5 = + 2 [Base] + 2 [CON] +1 [resistance]
Reflex: +3 = + 0 [Base] + 2 [DEX] + 1 [resistance]
Will: +7 = + 2 [Base] + 3 [WIS] +1 [resistance] +1 [Trait]
Speed: 20'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
The Silver Cudgel: +3 = + 0 [BAB] + 2 [STR] + 1 [item]/ DMG 1d8+2 Crit:x2
Dagger(melee): +2 = + 0 [BAB] + 2 [STR]/ DMG 1d4+2 Crit:19-20x2
Dagger(thrown): +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d8+2 Crit:19-20x2
Heavy crossbow: +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d10 Crit:19-20x2 Range: 120' [/sblock]
[sblock=Racial Traits]
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]
[sblock=Class Features]
Spells & Orisons

Domains (Protection) +1 resistance bonus to all saves
* Resistance Touch(Sp): As a standard action you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability you lose your resistance bonus granted by th Protection domain for 1 minute. Uses 6 times/day

Judgment- 1/day, Swift Action to start and switch in combat, lasts until end of combat.
(Can not be frightened, panicked, paralyzed, stunned, or unconscious, or prevented from combat)

Code:
Destruction
+1 Sacred Bonus to Damage Rolls, +1 per round, Max +3
 
Healing
Fast Healing 1, +1 per round, Max +3
 
Justice
+1 Sacred Bonus to Attack Rolls, +1 per round, Max +3
 
Piercing
+1 Sacred Bonus to Concentration Checks vs SR, +1 per round, Max +3
 
Protection
+1 Sacred Bonus to AC, +1 per round, Max +3
 
Purity
+1 Sacred Bonus to Saving Throws, +1 per round, Max +3
 
Resiliency
Damage Reduction 1/Magic, +1 per round, Max +3
 
Resistance
2 Points Energy Resistance
(Cold, Fire, Acid, Electricity, or Sonic), +2 per round, Max +6
 
Smiting
First Round = Nothing
Second Round = Weapons count as Magic vs DR
Third Round = Weapons count as one alignment type vs DR

Monster Lore: Add WIS modifier to Knowledge skill check to identify abilities and weaknesses of creatures

Stern Gaze: +1/2 Inquisitor Level (Min +1) Morale Bonus to Intimidate and Sense Motive[/sblock]
[sblock=Feats]
Prof with all simple weapons - (Inquisitor)
Prof with hand crossbow, longbow, repeating crossbow, and short bow - (Inquisitor)
Shield Focus - (level 1)
Toughness - (human bonus)[/sblock]
[sblock=Traits]
Indomitable Faith
Rich Parents [/sblock]
[sblock=Spells]
Spells Known:
0: Light, Brand, Acid Splash, Disrupt Undead
1: Cure Lt. Wounds, Shield of Faith

Spells per day: 2: lvl1
1: (_) (_)

DC = 10 + spell level + 3 [Wis][/sblock]
[sblock=Skills]
Skill Ranks: 8 = 6 [Inquisitor] + 1 [INT] +1 [human]
Max Ranks: 1
ACP: -5

Skill List:
Acrobatics -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Appraise +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Bluff +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Climb -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]
Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Diplomacy +5 = +1 [ranks] +3 [class skill] +1 [CHA] +0 [misc]
Disable Device na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Disguise +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Escape Artist -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Fly -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Handle Animal na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Heal +3 = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]
Intimidate +6 = +1 [ranks] +3 [class skill] +1 [CHA] +1 [misc]
Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Dngnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Engnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Geography) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (History) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Local) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Nature) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Nobility) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Planes) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Knowledge (Religion) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Linguistics na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Perception +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]
Perform +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Profession na = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]
Ride -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Sense Motive +8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [misc]
Sleight of Hand na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Spellcraft na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Stealth +2 = +1 [ranks] +3 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Survival +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]
Swim -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]
Use Magic Device na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc][/sblock]
[sblock=Equipment]
Code:
[U]Item                                Cost  Weight
[/U]The Silver Cudgel                  102gp    8lb                               
-MW alchemical silver, heavy mace   ---     ---
Dagger                               2gp    1lb
Hvy. X-Bow                          50gp    8lb
20 bolts                             2gp    2lb
MW Breastplate                     350gp   30lb
MW Shield, heavy steel             170gp   15lb
Traveler's outfit                    0gp   (5lb)
Backpack                             2gp    2lb
Bedroll                              1sp    5lb
Flint+Steel                          1gp    ---
Waterskin                            1gp    4lb
Holy water (1 flask)                25gp    1lb
Trail rations (4 days)               2gp    4lb

Treasure: 192gp, 9sp, 0cp Gems:

Total weight carried: 80lbs (medium load)

Maximum weight possible: 58lbs(light) 59-116lbs(medium) 117-175lbs(heavy)[/sblock]
[sblock=Details]
Size: medium
Gender: male
Age: 22
Height:
Weight:
Hair Color: Black
Eye Color: Blue
Skin Color: light tan
Apperance:
Deamenaor: Pious, a bit fanatical[/sblock]
[sblock=Background].... [/sblock] [/sblock]
 
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HolyMan

Thy wounds are healed!
Ok treasure tracking and using the above as an example.

list your Favored class bonus in an sblock for each lvl. Already doen so thanks all, I am worried about keeping track of weird stuff like racial bonus and extras from the APG.

List of treasure which currently is only your starting money and how much you have spent. Also for money stored away for a rainy day. Here is an example of what Padreighs treasure tracking would look like with the way his sheet is above

[sblock=Treasure Tracking]
Starting Gold = 900gp
Spent at creation = 707gp, 1sp
Leftover = 192gp, 9sp

Current Treasure:
PP: 0
GP: 0 + 192 on person
SP: 0 + 1 on person
CP: 0
Gems: none
Other: none

Items of Note:
NONE
[/sblock]

And after we finish a module in the adventure and figure out everything bought and sold and stored it could look like this.

[sblock=Treasure Tracking]
Starting Gold = 900gp
Spent at creation = 707gp, 1sp
Leftover = 192gp, 9sp
Whispering Carin = 1,239gp, 7sp, 4cp gained
Spent during adventure = 636gp, 17sp, 2cp

Current Treasure:
PP: 0
GP: 544 + 150 on person
SP: 0 + 1 on person
CP: 0 + 2 on person
Gems: 1 @ 100gp (on person)
Other: none

Items of Note:
Weird box with alien runes - added in as a link from where you got it
Statue of elven archer (2' tall) - added in as a link from where you got it
[/sblock]

It actually looks like a lot of work but I have been playing pbp for a little over a year now and you lose track of where you get things from trust me.

HM

_
 
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Padreigh

First Post
Thanks for cleaning up the mess I call "character sheet" :D

Potions are on my list. :)

Regarding that extra spell: I totally forgot to mention that I wanted to go with the favourite class option from the APG that allows human inquisitors to pick one extra spell per level.

If that is okay I'll change detect magic to create water (very useful little spell :) )
 

HolyMan

Thy wounds are healed!
No problem just make sure to add it in your tracking character post.

And you are welcome it gave me a chance to go over Inquisitors with a fine tooth comb.

Just let me know when you are done and for background just say you were sent to look into some distrubing reports abiut the church here in Diamond Lake. Will have more later.

HM

_
 
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Walking Dad

First Post
EN World just destroyed my character sheet :mad:

I made some small adjustments, tried to save and EN world went down. Clean cut trough the skill section :.-(

Edit: Found a Google cache :)

Can you please review again? Don't know how old it was. I tried to include all changes.
 
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