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AoW - The Bronzewood Lodge Group(full) - OOC

HolyMan

Thy wounds are healed!
Then what about a Cleric/Wizard.

Wizard for creating than you could enchant it with an align weapon spell, or with magic weapon?

A lot as it takes two rounds but sure there are feats to get around that.

Take Artifice and Earth(Metal subdomain??) and there you go for a dwarf.

Man in PF the options are just about endless.

HM
 

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HolyMan

Thy wounds are healed!
Here we go jackslate45 finally got around to this...

Glimnock checking,

- Touch AC should be 13
- Flatfooted AC should be 11
- INIT is right modifier is listed wrong
- both weapon attacks say +3 to hit (but DEX is 14?)
- Obsessive racial feature missing
- Spellcraft lists +6 [class skill] shoud be +3 (total is correct)
- What is +2 [Academic]?? under Know Arcana
- Backpack should wiegh .5lb
- traveler's outfit should weigh 0lb
- rations should weigh .5lb
- waterskin should weigh 1lb
- belt pouch should weigh .125lb
- max weight possible 0-15lb(light), 16-30lb(medium), 31-45lb(heavy)

watch for your introduction in the IC.


HM
 


HolyMan

Thy wounds are healed!
small (DUH HM sometimes you are so...) I haven't checked a small character in a while I guess.

And I found Acdemician after I posted and had to run a chore.

All good then you ready to go?

HM
 


HolyMan

Thy wounds are healed!
On hold a minute as [MENTION=6667065]Terrible Swift Sword[/MENTION] has said he would like to make a Half-Orc ranger to join in the game with.

If it's ok with the both of you I will have you both as the last survivors of another adventuring group.

HM
 

Caim

First Post
Alright he is awaiting approval, but I don't have a background set up. I will when I have alot more time to learn about the area. Need some sleep before work.
 

HolyMan

Thy wounds are healed!
Korr

- Experience points spot not needed
- Hero points are 2
- Deity (any greyhawk/3.5 will do)
- Only bell I see is 1gp and 0lbs, like a small dinner bell are you saying Korr's bell is like the hand bells they play Christmas carols on which is allowable?
- Equipment here quote and then copy paste this into your equipment spot it will auto make the rows neat for you.
Code:
Item                           Cost  Weight
 Scale Mail                    50gp  30lbs.
 Greatsword                    50gp   8lbs.
 Kukri                          8gp   2lbs.
 Longbow                       75gp   3lbs.
    Arrows (40)                 2gp   6lbs.
 Backpack                       2gp   2lbs.
    Flint and steel             1gp    ---
    Whetstone                   2cp   1lbs.
 Bedroll                        1sp   5lbs.
 Blanket                        2sp   1lbs.
 Rope, hemp(50ft)               1gp  10lbs.
 Bell                          10gp   2lbs.
 String (100ft)                 2cp   1lbs.
 Weapon Cord                    1sp    ---
 Waterskin x2                   2gp   8lbs.
 Case, map                      1gp 1/2lbs.

- have money spent at 202.42 (if you wish to keep the bigger bell that is)
- leftover should be 7gp, 5sp, 8cp
- damage from Greatsword should be 2d6+6 and please add...
Greatsword(melee)PA: +4 = +1 (BAB) + 4 (STR) - 1 (feat)/DMG:2d6+9(S), CRIT 19-20x2
- ACP listed as -1. But under the skills it is used correctly at -4

- No background yet is ok. I wish to have you and Glimnock (and one other-Thomas??)adventuring together you all will have been trapped in a part of the dungeon and the NPC will be hurt. More to come need to get PC's down the rabbit hole.

-HM
 

Caim

First Post
I was thinking it was the small bells that weigh nothing basically, but since I bought so many they incur a weight. Let me know if thats ok. The idea behind it is in a camp setting I would set then up with the string for an early warning type deal.

Almost done with revision. Trying to find where it says the ACP is listed as -1 to make it right. Other than that all I have to do is finish my moneys out.
 


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