the_mighty_agrippa said:
A fighter is a good way to go if you want to stand still and pepper the enemy. Otherwise, you might want to look at multiclassing or taking different routes.
The best overall archer is the ranger. I say overall - as opposed to "most powerful" - because of the versatility of the class. You get nearly unsurpassed skills, two good saves and bonus weapon feats (kinda). In addition, the favored enemy bonuses and spells stack up over time. Of course, you are dependent on the DM putting in the favored monsters.
This is true. The Fighter is the better archer in terms of combat potential, but the Ranger is most likely the better "all around" character. If what you are looking for is a fairly one dimensional character outside of combat and what will turn into a very powerful damage dealer at around 9-10th level I'd say go with straight Fighter.
The Fighter archer i play in the Age of Worms adventure path is built like this so far...
Wood Elf - gotta have the Str and Dex as high as possible.
1- Point Blank Shot
1- Precise Shot
2- Rapid Shot
3- Weapon Focus
4- Coordinated Shot (ignore cover granted to enemies by your allies)
6- Weapon Spec
6- Many Shot
8- Ranged Weapon Mastery
Focus on getting as much damage added to each arrow as possible. This means a very high strength, energy weapons, feats, ect. You'll full attack almost every action and you'll land most attacks due to your feats, high BAB, and high Dex.
Do not forget to help out your crappy Will saves with feats and items around the mid levels, Tome of Battle and/or Complete Champion can really help here if available.
Despite popular belief, the Fighter Archer has plenty of awesome feats to take all the way up until lvl 20, but somewhere along the line youll want to make sure you can make a Will save from time to time.