In 4E, healing has been distributed roughly equally over all characters.
Compare to 3E, where it was stored centrally (inside the Cleric) to be used only on those who need it (front-line fighters).
This is a huge shift that some of you might not be aware of. This makes it the duty of every character to take their share of the damage dished out by the enemy.
Oh, I'm aware of it. I'm also having a heck of a time convincing the current ranger of it, as well as the warlock in another game.
All of this to say: melee is king in 4E. Even if you want to be able to use a bow, choose two-weapon fighting.
The Archery option is a trap. If you play a proper archer, your team will suffer. And if you play your archer the way you need to in 4E, the other options are better.
Here I disagree. Even if you're 'taking one for the team', for a dedicated archer (little or no str), defensive mobility is more useful than an ability you'll never use (TWF). Whether it's more useful than Toughness is another matter. The
real problem is that prime shot is only a little better than TWF because it will still hardly ever come up.
There's a big difference between being around to take some of the hits and giving up free ones by shooting in hth.