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Pathfinder 1E Are there any plans for a Pathfinder "basic"?

prosfilaes

Adventurer
Yeah, but just lop off the ones that require a higher BAB than you are going to get in a "Basic" set or other requirements that have some implication of being a certain level will reduce the list right off the bat.

I was counting those as effectively having level requirements. Around 2/3rds of the feats could be taken at first level.
 

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IronWolf

blank
I was counting those as effectively having level requirements. Around 2/3rds of the feats could be taken at first level.

Right, that first lopping of higher level feats reduces the initial amount available. Then for purposes of Pathfinder Intro set you come along and further reduce the number of feats available by only including ones that are "frequently" taking.

As mentioned in the post you quoted but trimmed, that further culling of feats is a bit more subjective as to which are used most frequently, but I think you can whittle the list of feats available in an intro game pretty quickly.

So I am saying eliminate the level requirement feats, but don't stop there in trimming the list down.
 


pawsplay

Hero
Right, that first lopping of higher level feats reduces the initial amount available. Then for purposes of Pathfinder Intro set you come along and further reduce the number of feats available by only including ones that are "frequently" taking.

As mentioned in the post you quoted but trimmed, that further culling of feats is a bit more subjective as to which are used most frequently, but I think you can whittle the list of feats available in an intro game pretty quickly.

So I am saying eliminate the level requirement feats, but don't stop there in trimming the list down.

I would be inclined to get rid of virtually all the Greater feats, leaving most trees about two feats deep, plus all the Extra feats. It's also tempting to ditch Athletic, Persuaive, etc. since they take up so much space, and are less often used; sample PCs and monsters can instead simply take the much more easily remembered Skill Focus feat when appropriate. I'd also probably trim some of the more esoteric feats like Step Up and Channel Smite. Quicken Spell is obviously gone, assuming a level 6 cap. The feat list doesn't have to be tiny, in any case, just removed of confusing and extraneous information. I might take off Arcane Armor Proficiency and not include any references to multiclassing in the basic set; too bad for bards in medium armor, I suppose.

I might consider removing Combat Expertise and all its constituent parts, if I also remove the Monk. If I remove the Monk, I keep Improved Unarmed Strike and Deflect Arrows but remove the rest of the unarmed feats.

The spell lists would require more judicious pruning.

Races:
Human
Dwarf
Elf
Halfling (LOTR appeal, you know)

Classes:
Fighter
Cleric (limited to only some of the domains, and removing any explicit references to specific deities; you pick two domains, basically)
Rogue
Wizard (Universalist, with maybe Illusionists and Necromaners as well)
Sorcerer (Arcane, plus Fey, Infernal only, I think)

I'd also be tempted to include the Cavalier and the Witch, actually. Neither requires a lot of supporting rules, and both are pretty classic archetypes.

Not to include
Paladin: Overlaps with fighter and cleric, smite is medium complicated, most of the high-payoff abilities are higher level, not having to mess with divine bond
Barbarian: It's not awesome, but you could play a Fighter as though he were a barbarian, also rage is medium complicated
Ranger: Complicated.
Bard: Bard music is interesting, but not ideal for new players.
Oracle: Most of the oracle curses involve special conditions and qualities, eg. darkvision, blindsense, etc.
Alchemist: Um, yeah. "Hi, I'm a caster with 'chemical rage' who makes you learn splash weapon rules."
Monk: Less vital archetype, fairly challenging, leans on many feats you might not want to emphasize.
Druid: Animal companions are medium complicated.
 

JeffB

Legend
So glad to hear this product has gone "official" :)

Now as a final plea-

Please do NOT utilize the following as a "model" for the PF intro product

images

51rLaftA3wL._SL500_AA300_.jpg

products_dndcore_863490000_lgpic.jpg

large-dungeons-and-dragons--basic-game--35-.jpg



And instead use these :D

p1-2.jpg

Expert_Box_front_1.jpg
 

IronWolf

blank
I would be inclined to get rid of virtually all the Greater feats, leaving most trees about two feats deep, plus all the Extra feats. It's also tempting to ditch Athletic, Persuaive, etc. since they take up so much space, and are less often used; sample PCs and monsters can instead simply take the much more easily remembered Skill Focus feat when appropriate. I'd also probably trim some of the more esoteric feats like Step Up and Channel Smite. Quicken Spell is obviously gone, assuming a level 6 cap.

.... snipped ....


Races:
Human
Dwarf
Elf
Halfling (LOTR appeal, you know)

Classes:
Fighter
Cleric (limited to only some of the domains, and removing any explicit references to specific deities; you pick two domains, basically)
Rogue
Wizard (Universalist, with maybe Illusionists and Necromaners as well)
Sorcerer (Arcane, plus Fey, Infernal only, I think)

I'd also be tempted to include the Cavalier and the Witch, actually. Neither requires a lot of supporting rules, and both are pretty classic archetypes.

I think I am on the same wavelength as you for the most part on what one would want in the Intro set. Maybe just a couple of subtle variances here and there, but nothing of any significance.
 


HyrumOWC

First Post
So glad to hear this product has gone "official" :)

Now as a final plea-

Please do NOT utilize the following as a "model" for the PF intro product

images

51rLaftA3wL._SL500_AA300_.jpg

products_dndcore_863490000_lgpic.jpg

large-dungeons-and-dragons--basic-game--35-.jpg

No worries, we definitely had a list of products NOT to base ours on.

Hyrum.
Marketing Manager
Paizo Publishing
 

AdmundfortGeographer

Getting lost in fantasy maps
No worries, we definitely had a list of products NOT to base ours on.

Hyrum.
Marketing Manager
Paizo Publishing
W00t!

Oh, btw, while I'm a big fan of your OtherWorld Creations days--still loving some Forbidden Kingdoms-- but maybe you could check in with the ENWorld admins about a name change? ;)
 

Stormonu

Legend
For the feat list, I'd suggest looking at how many spells are to be included. Comparing it to say, Moldvay/Mentzer basic, that's about 12 feats at 1st level, could be qualified for at 3rd level and maybe another 12 that could be qualified for at 5th level.

I'd suggest (as others have mentioned) cutting out the +2/+2 skill bonus feats and replacing them with one "new" generic feat (choose two skills that use the same ability score and gain a +2 bonus to each, say Acrobatics/Stealth, Knowledge (Arcana)/Knowledge (Religion) OR simply choose two different skills and get a +2 bonus to each).
 

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