Turanil
First Post
In fact I am burned out. I am happy to have bought my 3.5 boxed set, but am going to run a Grim Tales campaign that don't use the PHB classes and races.
However, I notice that I am enthusiast about Castles & Crusades, about its basic elves and dwarves... Mmmmh... why so? I think it has to do with layout and illustrations of the books. The current D&D fashion is about cyberpunkish medievalism, and it's really not my cup of tea. While Eberron is a cool setting, having dwarves, elves, and halflings in it, it's IMO like mixing tortillas, spagghettis carbonara, and nems in the same dish. Eberron would have been great, I would have bought it, if it has had only its own races and own classes (for instance: no paladins or druids). This is why I am enthusiast about Castles and Crusades: because of its older traditionnal medieval look.
So: yes tired of cyberpunkish elves and dwarves, not tired or the good old days of D&D.
BTW: I hate gnomes and halflings because they can have 18 strength (at least at 8th level) and get a bonus to hit and AC for being small. So basically a halfling fighter can be as much powerful as a half-orc fighter, which is a total idiocy. I never authorize gnomes and halflings with more than 13 in strength (and it's because I am lenient, it should be 9 maximum...).
However, I notice that I am enthusiast about Castles & Crusades, about its basic elves and dwarves... Mmmmh... why so? I think it has to do with layout and illustrations of the books. The current D&D fashion is about cyberpunkish medievalism, and it's really not my cup of tea. While Eberron is a cool setting, having dwarves, elves, and halflings in it, it's IMO like mixing tortillas, spagghettis carbonara, and nems in the same dish. Eberron would have been great, I would have bought it, if it has had only its own races and own classes (for instance: no paladins or druids). This is why I am enthusiast about Castles and Crusades: because of its older traditionnal medieval look.
So: yes tired of cyberpunkish elves and dwarves, not tired or the good old days of D&D.
BTW: I hate gnomes and halflings because they can have 18 strength (at least at 8th level) and get a bonus to hit and AC for being small. So basically a halfling fighter can be as much powerful as a half-orc fighter, which is a total idiocy. I never authorize gnomes and halflings with more than 13 in strength (and it's because I am lenient, it should be 9 maximum...).