Horwath
Legend
Instead of having 15 or so armor across 3 categories, let's have only 3 armor types.
Flavor can be what every, more expensive ones can have some minor game effect outside AC bonuses.
Base AC:
10+proficiency bonus
Light armor(leather/hide): min STR 10, +2 AC
Medium armor(scale/chain): min STR 13, +4 AC, disadvantage on Stealth
Heavy armor(plate): min STR 15, +6 AC, disadvantage on Stealth, -5ft move speed
magic armors can only have +1 to AC, no more. And any armor with +1 AC MUST require attunement.
Armor related feats:
Light armor mastery: requires light armor proficiency, 10 STR
+1 str, dex or con.
While wearing no armor or light armor, your speed is increased by 10ft, or by 5ft in medium and heavy armors if your are proficient with them.
Medium armor mastery: requires medium armor proficiency, 13 STR
+1 AC in light or medium armors.
removes Stealth penalty for armors that you are proficient.
Heavy armor mastery: requires heavy armor proficiency, 15 STR
+1 str, dex or con
gain damage reduction vs. bludgeoning, piercing and slashing damage equal to your proficiency bonus.
reduce DR by one for medium armor, reduce DR by 2 for light armor. Increase DR by 1 if using a shield.
remove speed penalty for heavy armor.
Flavor can be what every, more expensive ones can have some minor game effect outside AC bonuses.
Base AC:
10+proficiency bonus
Light armor(leather/hide): min STR 10, +2 AC
Medium armor(scale/chain): min STR 13, +4 AC, disadvantage on Stealth
Heavy armor(plate): min STR 15, +6 AC, disadvantage on Stealth, -5ft move speed
magic armors can only have +1 to AC, no more. And any armor with +1 AC MUST require attunement.
Armor related feats:
Light armor mastery: requires light armor proficiency, 10 STR
+1 str, dex or con.
While wearing no armor or light armor, your speed is increased by 10ft, or by 5ft in medium and heavy armors if your are proficient with them.
Medium armor mastery: requires medium armor proficiency, 13 STR
+1 AC in light or medium armors.
removes Stealth penalty for armors that you are proficient.
Heavy armor mastery: requires heavy armor proficiency, 15 STR
+1 str, dex or con
gain damage reduction vs. bludgeoning, piercing and slashing damage equal to your proficiency bonus.
reduce DR by one for medium armor, reduce DR by 2 for light armor. Increase DR by 1 if using a shield.
remove speed penalty for heavy armor.
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