I have a question regarding the nescient ability. Does it just apply to feats, or does it apply to all things less powerful than a divine ability?
Example: Druid + Cybernetics via the Cyborg feat from D20 Cyberscape.
Now...the concept of a cybernetic druid is not completely out of the question anyways. Especially when one considers the warforged becoming druids.
It's even less out of the question when one considers Urban Druids, which are the quintessential anti-druid (urban vs. nature).
As cities become more advanced, they become more and more technologically oriented. As more and more technology becomes more and more common, so to do cybernetics.
There are many examples of primitive variations of this in nature. But, how does nescient affect all of this?
I've read all of the rules, but I've seen no official ruling on this at all. I'm tempted to house rule it and just state that urban druids (being technologically inclined and even being able to become constructs), are allowed to have cybernetics, while the more primal druids are not.
Opinions? Comments? Ideas?
Also...I've taken a note from the Aleerins (Mechalus). They're currently an organism that is self-evolved. They became one with cybertechnology and even take an anti-druid like approach to cybering up their ecosystems. Which is what urban druids are...anti-druids.
I found the following in Dragon #250
The Mechalus Homeworlds
The mechalus homeworlds orbit the star Agemac, a K-class star just out of the G range and cooling. The system is unusual in that it has two easily habitable planets, Orod and Aleer. Aleer is smaller and warmer than Earth, with a thinner atmosphere that most humans consider acrid because of its high levels of chlorine gas. Its gravity is very close to Earth-normal. The mechalus have inhabited Aleer for as long as the species has existed (according to the fossil record) but have only relatively recently colo- nized Orod, the planet which was once home to the system's second sentient species. Orod is larger but colder than Aleer, with less seasonal variation. The system is also home to a hot gas giant named Geshlor, a hothouse planet named Fontis, and a sterile icy rock named Blagieur at the system’s edge. In addition to their home system, the mechalus have colonized more than 20 other worlds in Rigunmor space, including the second worlds of Agema, Afsha, Condree, Colet, Drochi, Galvy, and Maray and seventeen colony worlds and holdings. They are widely settled throughout Rigunmor, Concord, Orion, Insight, and StarMech space. Mechalus are the dominant life forms on their home planets, but they are the only members of their genus. All other plants and animals are domesticated and carefully controlled, or are weeds and pests that have found niches in Aleer's heavily bioengineered environment, The mechalus see no reason why plants and animals shouldn't be perfected just as they have been. Most surviving species exhibit astounding rates of growth, little or no aggression, and a range of specialized traits useful to industry. The mechalus have no respect for any life form unable to survive on its own; environmental and ecological world-views are simply aberrations in their eyes. They see those who hold such views as foolish sentimentalists unable to face up to harsh realities, and often treat them the way humans might treat a mentally retarded person, gently but always condescendingly.