*Eternity moves to Hulgyr's old vacated space and lets loose a burst of mental disruption at most of the Afflicted's front lines ahead and a few of the semi-Afflicted as well. One small Afflicted, two large Afflicted, and six semi-Afflicted reel back, stunned and unable to act.*
"Good, the ones behind us are weak individually, but they were starting to form a mob. Those are messy, like swarms, but bigger, and then they engulf you and you can't move. That would be bad, so we'll have to break our resolve as well and toss one more power--you guys up front can handle that side hopefully? And
no complaining that this hits a few of the innocents--if we die to the mob, what do you think will happen to them?"
*Zaeryl sets off another explosion, a weak one this time, and ground zero is just far enough into the mass of semi-Afflicted that the party is untouched, though a small number of the innocent bystanders shying away from the battle in horror are caught in the blast, insignificant compared to the maybe 30 or 40 semi-Afflicted that Zaeryl hits. All of them drop. A few seem to still be alive, but most are just dead.*
*The stunned large Afflicted block the way for many of the remaining allies Afflicted, but the ones all the way on Ironwolf's side who avoided Eternity's disruption altogether walk over Ironwolf's near-corpse to attack the pesky Egoist and that meddling Zaeryl too. More specifically, only the little ones can get to Zaeryl, so the big one attacks Eternity. Since Ironwolf is so large, the enemies are only able to get a single attack off each. Zaeryl's psionic protections deflect his two attackers, but Eternity's meagre defenses are rather pitiable and pathetic for such a relatively powerful Egoist (OOC: I can't believe a natural 20 followed by a modified 13 confirmed
![Confused :confused: :confused:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
). She suffers a devastating blow, but remains standing.*
*Meanwhile, some of the few remaining straggling small Afflicted who couldn't fit in at first move from deeper in the tunnels to reach the spots those Afflicted vacated. Also, the Afflicted who warded off Eternity attack continue their crusade to end the lives of Michael and Hulgyr. Two small Afflicted attack Hulgyr and cause a minor slash, but the big one hits hard. Because of this, he enters a berserk rage.*
(OOC: Eternity takes 26 HP, minus any you'd like to Resilience away, I suppose, but that costs even more PP
What is it with Hulgyr today? The enemies keep rolling 4 and 3 against him. He took one hit for 6 Damage from the pair, total damage 21. However, the big one hurt him badly, 15 in total. He's taken 36, but he's in rage now, so he's okay.
Everybody's turn again)