Assassination! DM: FourMonos Judge: Renau1g

TwoHeadsBarking

First Post
Alexia carves into the harpy with her blade. Empowered by her success, she sucks in a breath and releases it in a bellow that shreds through her enemies, driving them back. As almost an afterthought, she gestures at Chael, trying to pull her back from the brink of collapse.

[sblock=Actions]If I bloodied Harpy 2, I'd like to use Lifeblood to gain 9 thp.

Standard: Guiding Strike Harpy 2. Hits AC 30 for 18 damage. As an effect, I gain an aura 2 that gives allies a +1 power bonus to attack rolls and +2 power bonus to damage rolls.
Action Point: Shout of Triumph vs Harpy 2 and GCF 3. 30 vs Fort for H2 and 24 vs Fort for GCF 3. Those hit take 14 damage, and if I hit the gnoll I'll push him 4 off the side.
Minor: Majestic Word on Chael, healing surge + 8, granting 5 thp, and Chael can slide one square.

Save vs immobilize: 15.[/sblock]

[sblock=mini stat block]Alexia Madgearu - Vryloka* Bard 8
*Insight DC 29 to notice she's not human.
Initiative: +4 | Passive perception: 20 | Passive Insight: 22
AC 25 | F 20 | R 19 | W 22
HP: 49/65 | Bloodied: 32 | Surge value: 16 (14 when bloodied) | Surges: 9/11
Resist: 9 necrotic
Speed: 6 | Languages: Common, Dwarven
AP: 0 | Second Wind: not used
MBA: +11 vs AC, 1d8+3, +2d6 on crit
Powers: Cutting Words, Guiding Strike
Lifeblood, Majestic Word (0/2), Words of Friendship, Essence of Death, Divine Challenge
Shout of Triumph, Rally the Spectral Host, Unluck
Stirring Shout, Satire of Bravery
Inspire Confidence, Ode to Sacrifice
Performer's Longsword, Screaming Drakescale, Symbol of Scorned Fate

Conditions:

[/sblock]
 

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Velmont

First Post
Malehan suddenly move between teh Troll and his shade with ease. Being in the back of the large creature, he slash at it a deep wound.

[SBLOCK=OOC]

Standard: Shift to V16 => Angelic Alacrity vs Ac on Troll (2d20.takeHighest(1)+15=31, 4d4+11 =22) Hit for 23 damages.

Minor: Sustain Soul Seeker

[/SBLOCK]

[SBLOCK=To Players]
@.Players: Anyone who want can use this power for an attack roll of an encounter or daily power.
Divine Guidance (Immediat Interrupt * Close Burst 10)
Target: An ally within 10 squares of you makes an attack roll against your oath of enmity target.
Effect: That ally makes a second attack roll and uses either result.
[/SBLOCK]

[SBLOCK=Immediate Actions]
@.DM: Also, during the monster turn, Malehan might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Great Hunger Falchion (Immediate Reaction)
Trigger:
1) An enemy adjacent to you scores a critical hit against you.
2) The enemy is not a Minion.
Effect: Roll this weapon’s critical damage dice (including any extra damage from the weapon’s property => +2d8, add +2d4 for each critical rolled during this encounter) and deal that much damage to the triggering enemy.

Belt of Raging Endurance (Immediate Interrupt)
Trigger:
1) An enemy hits you and causes damage.
2) Malehan takes 15 damages or more.
Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn.
[/SBLOCK]

[SBLOCK=Malehan's Stats]Malehan
Elf - Avenger - 8
Initiative +9
Passive Insight 19; Passive Perception 31
HP 48/68; THP 0; Bloodied 34; Surge Value 17; Surges Per-Day 7/9
AC 26(28); Fortitude 18; Reflex 22; Will 22
Speed 7
Action Points: 0

Current Effects: None

Basic Attack: Overwhealming Strike Fullblade +15 vs AC 2d4+11 damage and you shift 1 square and slide the target 1 square into the space you occupied.

Skills: Acrobatics +16, Nature +11, Perception +21, Religion +11, Stealth +15, Thievery +15
Languages: Common, Elven

Powers
[ ]Bond of Pursuit
[ ]Overwhealming Strike

[ ]Elven Accuracy
[X]Oath of Enmity
[X]Channel Divinity (Abjure Undead or Divine Guidance)
[X]Takedown Strike
[X]Centered Flurry of Blow
[X]Angelic Alacrity
[ ]Sequestering Strike
[X]No Respite
[X]Refocus Enmity

[ ]Aspect of Might
[ ]Menacing Presence
[ ]Soul Seeker

[ ]Acrobat Boots [W]
[ ]Symbol of Scorned Fate [E]
[ ]Belt of Raging Endurance [E]
[ ]Great Hunger Falchion [D]
[X]Enduring Spirit Vestments [D]
[ ]Cannith Google [D]
[/SBLOCK]
 


FourMonos

First Post
GM: Alexia did 32 more damage to Harpy 2, it is not dead. GCF3 is pushed four squares but makes the save: here. Instead it is knocked prone.

And you're right, I wish I rolled this good for my characters as I have rolled attacks against the party this encounter. Ridiculous.
 

KarinsDad

Adventurer
"Wow. These guys are tough. Alexia. Stay near Dusk. He'll try to protect you."

*Yes, I know you want to eat these guys, but you have to protect Alexia.*

[sblock=Actions]
Note: Added Alexia's aura bonus to hit and damage below.

Did not do Guardian's Counter as an interrupt since Alexia was immobilized during the monster's turn.

Did do Forceful Reversal Augment 1 (without shifting) on GCF1.

26 to hit, 14 damage, 17 save

GCF1 saves and is prone.
Alexia heals Chael 25 hit points. 1+25 = 26.
Alexia slid Chael to F15.
Alexia gave Chael 5 temp hit points.
Free: Regeneration 4 for 30 hit points (Chael still bloody)
Standard: Magic Stone on GCF1, H3, and GCF3 in that order.

Chael is at +2 to hit GCF1 (Forceful Reversal Combat Advantage) -2 to hit (ranged attack vs. prone target) which nullifies each other.

Chael is +1 to hit +2 damage due to Alexia (added in after the fact below).

20 vs. Reflex, 16 damage, 7 fails save, 22/2=11 falling damage GCF1, 16 vs. Reflex Harpy 3 probably misses (if hits, then 16 damage and pushed into pit for 11/2=5 more damage), 17-2=15 vs. Reflex GCF3 misses.

GCF1 takes 14+16+11=41 damage and is prone in the muck.

Move: Shift to G16, Dusk shifts to G17.
Minor: Battlefield Demand on GCF3.

GCF3 is marked and at -3 to attack anyone other than Chael if Chael is not included in attack.

Alexia and Chael both get +2 partial cover bonus from Dusk for ranged attacks from the south (i.e. GF1 or GG1)

+2 to defenses to Chael and Alexia due to Dusk, +1 to Dusk's defenses due to Chael, +1 AC and Reflex Chael shifting.

Note: If Guardian's Counter (IR below) happens, this does affect the map.
[/sblock]

[sblock=Immediate Actions]
In order:

Doing Mind Spike this round if GCF3 damages Alexia while GCF3 is adjacent to Chael.

IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.

If Alexia hit by any melee Gnoll (and Chael not using Mind Spike), use Guardian's Counter this round.

II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points from Alexia 5 temp hit points at the start of all encounters (Psionic Vigor)
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 0/4
HP 30/66
Bloodied 33
Surge Value 17; Surges Per-Day 8/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 31 Fortitude 25 Reflex 22 Will 24 (shifting, adjacent to Dusk) +2 partial cover bonus from Dusk for ranged attacks
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 16/33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16 (adjacent to Chael)
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Wall of Thorns

Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Dragonrider Scale +3
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
His head ringing, Venakhad focuses on keeping his friends up instead of trying to heal himself.

Undead knight, despicable as he is, is still an ally and bolstering him may turn the tide.

"Czern, valiant knight, stand fast. The Honor and Duty demands it!"
The priests healing power is as always accompanied by a wave of light that bolsters all nearby allies.

"Alexia, Chael, how are you holding out!?" rasping voice cannot be heard above the battle din, but he tries anyhow...

[sblock=Actions]
Fails save at the start of the turn (rolled 7)
Minor: Healing word extra (1d6 + 7=8)
- [MENTION=36973]stonegod[/MENTION]/Czern gets +2 all defenses TENT
- Czern gets +2 AC & Ref OR may shift 1 as he prefers
- [MENTION=13739]Velmont[/MENTION]/Malehan, [MENTION=91452]rb780nm[/MENTION]/kalTarron, Venakhad and Czern get 5 thp

[/sblock]

[sblock=Venakhad stats]
Initiative +7; Senses Passive Insight 30, Passive Perception 21
HP 32/59 +5thp, Bloodied 29, Surge Value 14, Surges 5/8
AC 21; Fortitude 17, Reflex 18, Will 23
0/1 AP
Speed 6

Astral Seal
Sacred Flame


Divine Glow
Hymn of Resurgence
Bastion of Mental Clarity
Prescient Maneuver
Shinning Symbol
Peacemaker's Light

Healing Word
Healing Word
Healer's Mercy
Divine Fortune


Moment of Glory
Return From Death's Door
Iron to Glass



Symbol of the Holy Nimbus +1 Critical: +1d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points
Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value.
Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter.
Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result.
Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks
Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain.


[sblock=Immediates - only Return from Death's Door can bi triggered]
if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain:
Bastion of Mental Clarity (Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ✦ [Racial power]
Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.


If it would make the attack hit on non-minion or make saving throw succeed
Divine Fortune (Free; Channel Divinity; encounter) ✦ [Divine]
Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.

If taking ongoing 10, stunned, dominated or immobilized in hazardous position (taking damage)
Delves hide: free action: gain +2 bonus to saving throw just rolled. Use new result.

if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet:
Prescient Maneuver (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter)
Venakhad shifts 3 squares

As needed:
Return From Death's Door (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ✦ [Divine, Healing]
Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp
[/sblock]
[/sblock]

[/sblock]
 
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FourMonos

First Post
OOC: I'll check to see if [MENTION=36973]stonegod[/MENTION] is back and ready to go. If not, I'll NPC him again.


[sblock=DM Notes]
Tough or not, the harpy which has been victim to Alexia's beating has had enough. The harpy flushes backwards and flies as far as it can from the fight.

The troll roars its disapproval

[sblock=religion 15] The gnolls and troll all bear marks of offering to Yeenoghu, the patron demon of gnoll kind. Other beings worship the jackal headed demon as well. [/sblock]

[sblock=nature or dungeoneering 18] The thing in the muck is definitely a otyugh, not surprising given they feed on anything and are common in sewers or other disgusting areas. Given their low intelligence, these creatures are likely neutral and not allies of the other creatures here. [/sblock]

[sblock=perception30] The boulder shape is very odd, angular at places, sloped at others. But the most odd thing is the whole boulder seems symmetric. [sblock=perception 35] That boulder is a not a boulder, but a stone creature holding onto the harpy. Well, holding the harpy's head submerged [/sblock] [/sblock]

[sblock= Hero Round Summary]
Rohna summons plate, charges and hits GF2 for 28 damage.

Malehan hits troll for 23 damage.

kal'tarron hits GCF4 for 11 damage.

Alexia heals Chael for surge +8 and 5 THP. Hits Harpy 2 for 28 damage. Shouts for 14 more to H2 and GCF3. Finally saves (whew!)

Chael hits with forceful reversal for 14 damage. Heals for surge plus 8 (25). Regeneration 4. Hits GCF1 for 16 damage, knocking it off platform for 11 move.

Venakhad heals Czern for 29hp, grants 5 THP all over.

Czern heals for 29.

[/sblock]

[sblock=Map Details]
Illumination: Dim light. Objects/enemies >3 squares away are considered to have partial concealment. (Unless you have vision benefits)

Platforms are 30 feet above the sludge. Rusty railings are present around outside of platforms. There are support beams and girders around the bottom of the platforms. YOU CAN WALK UNDER PLATFORMS.

DC for climbing is athletics or acrobatics 15 (due to slime buildup on the structure)

Sludge is difficult terrain.

Boxes of Debris are difficult terrain.

Map: Here.

You can see something wrapped in a cloak and bound with ropes on the platform behind the troll. (Blue square on map)
[/sblock]

[sblock=Stats Update]
Czern Belog (U-13): 38/85 +5THP;HS 10/15; AP 1; Second Wind; Status: bloodied

Chael (F-16): 30/66 +5THP; HS 8/12; AP 1; Second Wind; Status: +2 defenses (Dusk), bloodied
Dusk: (G-16): 16/33 AC 21 F 23 R 19 W 15 Status: +1 defenses (Chael)

Malehan (X-13): 44/68 +5THP; HS 6/9; AP 0; Second Wind; Status: +2 AC

Alexia Madgearu (H-16): 49/65; HS 9/11; AP 1; Second Wind; Status:

kal-Tarron (U-12): 25/56 +5THP; HS 2/8; AP 0; Second Wind; Status: Dazed (save ends)

Venakhad (T-13): 32/59 +5THP; HS 5/8; AP 0; Second Wind; Status: Dazed (save ends)

Rohna (Y-9): 55/76; HS 6/13; AP 1; Second Wind; Status;
Olaf: 74/85 HP
[/sblock]

[sblock=Enemy Actions]

GCF1: Movement:

GCF3: Movement:

GCF2: Movement:

GG1: Movement:

GF1: Fang Bow vs. Chael: 33 vs. AC hits for 17 damage.

Harpy 2: Movement: Shift to http://invisiblecastle.com/roller/view/3745156/. Movement: Fly to

Harpy 3: OA vs. Chael: Miss. Movement: shift to H-17. Claw vs. Alexia: Miss.

Swamp Thing: Tentacle vs. GG1: Miss. Movement to G-H, 22-23

Troll: Start: Regeneration 10. Movement: Stand. Standard: Double Attack vs. Czern (two): 28 and 33 vs. AC: hits for 19 and 20 damage (already reduced by 1 each). Takes 10 damage from Peacekeeper's Light.

GCF4: Claw vs. kal'Tarron: 26 vs AC hits for 14 damage. Takes 10 damage from Peacekeepers Light.

GG2: Bite vs. Malehan: 26 vs. AC, miss. (thanks to your +2 AC)

GF2: Fang Bow vs. Malehan: 27 vs. AC, miss.

Troll Shade 3 vs. Malehan: 26 vs. AC, miss. (That's three attacks that would have hit)

[/sblock]

[sblock=Kidnappers]
Troll: 23 AC ?? F ?? R 20 W
(U-V, 14-15) Damage taken: 122
Status: Used Call Troll Shade x3, slowed TENT, used Shadow Blind, OoE (Malehan)

Troll Shade 1: (R-S, 11-12)
Troll Shade 2: (Q-R, 15-16)
Troll Shade 3: (X-Y, 14-15)

Gnolls: 22 AC 20 F 18 R 17 W
1. GCF1 (E-17) Damage taken: 84 damage taken, bloodied, prone
2. GCF2 (C-18) Damage taken: 72 damage, bloodied
3. GCF3 (I-16) Damage taken: 34 damage, prone
4. GCF4 (U-11) Damage taken: 73 damage, OoE (kal), bloodied
5. GCF5 (V-11) Damage taken: 94 damage

More Gnolls: 19 AC 20 F ?? R 18 W
1. GG1 (F-23) Damage taken: 48, bloodied
2. GG2 (W-13) Damage taken: 39

Even More Gnolls! 22 AC 20 F ?? R ?? W
1. GF1 (D-31) Damage taken: 13
2. GF2 (AC-11) Damage taken: 28

Harpies: 20 AC ?? F ?? R 19 W
1. H1 (R-15) Damage taken: used Deadly Screech
2. H2 (I-15) Damage taken: 67, used Deadly Screech, bloodied
3. H3 (H-17) Damage taken: used Deadly Screech

(*Please note! The harpies elevation (in squares) is marked on the map. So a 6 would indicate 30 feet up (level with the platforms).)
[/sblock]

[sblock=Swamp Thing] ?? AC ?? F ?? R ?? W
(G-H, 22-23): Damage taken:
Status:
[/sblock]

[/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
Czern raises his shield to mitigate the damage, blocking most of the troll's mighty blow. It then continues to assault the troll, implacable and immune to its taunts. Czern brings the looming troll to its knees, wounding it gravely.
OOC: What is SS? Czern will take the +2 to AC, for even more defense.

Use Shield Block to remove some damage: 16. On his turn, MBA and them AP with Power Strike: Both hit, for a total of 34 damage. It is slowed, prone, and immobilized.
[sblock=Immediate Actions]Sorted in order of importance:
- Steadfast Amulet: (Immediate Interrupt) Czern stunned or dazed w/ a save ends effect; Czern makes an immediate save to cancel the effect. If failed, power not expended.
- Opportunity Action (1/combatant): MBA if not marked and shift or attack not Czern while in aura: +17 vs AC (+19 if slowed/immobilized), 1d10+8 and stance effect; 2 damage on miss
- Opportunity Attack (1/combatant): MBA +17 vs AC (+19 if slowed/immobilized), 1d10+8 and stance effect
- Guardian's Counter: (Immediate Interrupt) If ally w/ 2 sqs. hit by attack that drop them/bloodies and Czern not also attacked: Czern and ally swap positions, Czern becomes target, and can make MBA after resolved; +16 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect
- Shield Block: (Immediate Interrupt) If adjacent ally hit by attack that would drop/bloody them: Reduce damage by 1d10+6
- Strikebacks: (Immediate Reaction) Non-minion hits Czern and deals damage: MBA +16 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect
- Unbreakable: (Immediate Reaction) Czern hit by an attack that would drop/bloody him: Reduce damage by 11.
- Shield Block: (Immediate Interrupt) If Czern hit by attack that would drop/bloody him: Reduce damage by 1d10+6
[/sblock]
[sblock=Czern Belog (Defending the Line Stance; Defender Aura; +2 AC vs Troll, +2 all defenses, +2 to AC in general]Czern Belog—Male Karrnathi Undead Guardian Knight 9
Initiative: +10, Passive Perception: 16, Passive Insight: 16, low-light vision
AC: 26, Fort: 24, Reflex: 20, Will: 18 — Speed: 5
HP: 53+5/85, Bloodied: 42, Surge: 21, Surges left: 10/15; Unnatural Vitality
Action Points: 1/2, Second Wind: Not Used, Milestones: 1
Powers -
Battle Guardian
Power Strike x2
Guardian's Counter

Defender Aura (active)
Defend the Line (active)
Cleaving Assault
Hammer Hands

Dark Reaping
Glowering Threat
Unbreakable
Shield Block

Strikebacks (encounter)
Belt of Sonnlinor Righteousness (daily)
Steadfast Amulet +2 (daily)


http://leb.wikia.com/wiki/LEB:PC:Czern_Belog_(stonegod))[/sblock]
 
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FourMonos

First Post
GM: SS is Malehan's Soul Seeker. Malehan gains hp if something dies near it and can help flank.


Tough or not, the harpy which has been victim to Alexia's beating has had enough. The harpy flushes backwards from the fight before flying as far as it can from the battle.

The troll roars its disapproval at the fleeing harpy. It's companion clearly fears the troll more than the two woman before it, stays in the fight.

Two of the gnolls make streaking, running attacks against Chael and Alexia, landing a blow on Chael. The archer finally misses Chael with an arrow.

The gnoll tries to flee the sewage monster, only to be chased down and snagged painfully. It lets out a painful yelp.

The troll continues his onslaught against Czern, but fails to hit the undead warrior. With another call to the abyss, the troll summons another shade. The shades land blows on Venakhad and Malehan both.

kal'Tarron's enemy seems just as bound to finish him as the avenger is to finish the troll.

Lastly, the archer makes a quick dodge from the tiny goliath, avoiding her punitive strike and lands an arrow in her thigh.

[sblock=religion 15] The gnolls and troll all bear marks of offering to Yeenoghu, the patron demon of gnoll kind. Other beings worship the jackal headed demon as well. [/sblock]

[sblock=nature or dungeoneering 18] The thing in the muck is definitely a otyugh, not surprising given they feed on anything and are common in sewers or other disgusting areas. Given their low intelligence, these creatures are likely neutral and not allies of the other creatures here. [/sblock]

[sblock=perception30] The boulder shape is very odd, angular at places, sloped at others. But the most odd thing is the whole boulder seems symmetric. [sblock=perception 35] That boulder is a not a boulder, but a stone creature holding onto the harpy. Well, holding the harpy's head submerged [/sblock] [/sblock]

[sblock= Hero Round Summary]
Rohna summons plate, charges and hits GF2 for 28 damage.

Malehan hits troll for 23 damage.

kal'tarron hits GCF4 for 11 damage.

Alexia heals Chael for surge +8 and 5 THP. Hits Harpy 2 for 28 damage. Shouts for 14 more to H2 and GCF3. Finally saves (whew!)

Chael hits with forceful reversal for 14 damage. Heals for surge plus 8 (25). Regeneration 4. Hits GCF1 for 16 damage, knocking it off platform for 11 move.

Venakhad heals Czern for 29hp, grants 5 THP all over.

Czern blocks 16 damage, heals for 29 hp. Hits Troll for 34 damage.

[/sblock]

[sblock=Map Details]
Illumination: Dim light. Objects/enemies >3 squares away are considered to have partial concealment. (Unless you have vision benefits)

Platforms are 30 feet above the sludge. Rusty railings are present around outside of platforms. There are support beams and girders around the bottom of the platforms. YOU CAN WALK UNDER PLATFORMS.

DC for climbing is athletics or acrobatics 15 (due to slime buildup on the structure)

Sludge is difficult terrain.

Boxes of Debris are difficult terrain.

Map: Here.

You can see something wrapped in a cloak and bound with ropes on the platform behind the troll. (Blue square on map)
[/sblock]

[sblock=Stats Update]
Czern Belog (U-13): 54/85 +5THP;HS 10/15; AP 0; Second Wind; Status:

Chael (F-16): 25/66; HS 8/12; AP 1; Second Wind; Status: +2 defenses (Dusk), bloodied
Dusk: (G-16): 16/33 AC 21 F 23 R 19 W 15 Status: +1 defenses (Chael)

Malehan (X-13): 25/68; HS 6/9; AP 0; Second Wind; Status: +2 AC, bloodied

Alexia Madgearu (H-16): 49/65; HS 9/11; AP 0; Second Wind; Status:

kal-Tarron (U-12): 10/56; HS 2/8; AP 0; Second Wind; Status: Bloodied, Dazed (save ends)

Venakhad (T-13): 28/59; HS 5/8; AP 0; Second Wind; Status: Dazed (save ends)

Rohna (Y-9): 44/76; HS 6/13; AP 1; Second Wind; Status;
Olaf: 74/85 HP
[/sblock]

[sblock=Enemy Actions]

GCF1: Movement: Stand. Movement: Climb up 4 squares.

GCF3: Movement: Stand. Standard: Mobile melee attack (moving J-16, I-15, H-14, G-14) vs. Alexia: 17 vs. AC is a miss.

GCF2: Movement: Finish climb at C-17. Standard: Mobile melee attack (moving D-16, E-16, F-15, F-14) vs. Chael: 31 vs. AC is a hit for 10 damage. Roll. The uneven rolls continue.

GG1: Movement: Move to C-26, provoking OA: Miss. Movement: Move to C-29.

GF1: Fang Bow vs. Chael: 28 vs. AC: Miss.

Harpy 2: Movement: Shift to I-14. Movement: Fly to I-6.

Harpy 3: Movement: shift to H-18. Claw vs. Dusk: 19 vs. AC, miss.

Swamp Thing: Movement: Move to B-C, 26-27. Standard: Tentacle vs. GG1: Crit for 22 damage, pulling and grabbing GG1.

Troll: Start: Regeneration 10. Movement: Stand. Standard: Double Attack vs. Czern (two): 27 twice (mistake in roll, but 27 is correct) Rolls. Both miss.

GCF4: Claw vs. kal'Tarron: 24 vs. AC: hit as kal is still dazed. Damage: 20

GG2: Movement: Move to Bite vs. Malehan: 29 vs. AC hits for 15 damage: Roll.

GF2: Movement: Shift to AD-11. Provokes OA from Rohna: 16 vs. AC is a miss. Fang Bow vs. Rohna: 28 vs. AC hits for 11 damage.

Troll Shade 3 vs. Malehan: 30 vs. AC hits for 9 damage.

Troll Shade 4 vs. Venakhad: 22 vs. AC hits for 9 damage.

[/sblock]

[sblock=Kidnappers]
Troll: 23 AC ?? F ?? R 20 W
(U-V, 14-15) Damage taken: 146
Status: Used Call Troll Shade x4, slowed TENT, used Shadow Blind, OoE (Malehan), bloodied

Troll Shade 1: (R-S, 11-12)
Troll Shade 2: (Q-R, 15-16)
Troll Shade 3: (X-Y, 14-15)
Troll Shade 4: (R-S, 11-12)

Gnolls: 22 AC 20 F 18 R 17 W
1. GCF1 (F-18) Damage taken: 84 damage taken, bloodied
2. GCF2 (F-14) Damage taken: 72 damage, bloodied
3. GCF3 (G-14) Damage taken: 48 damage, bloodied
4. GCF4 (U-11) Damage taken: 73 damage, OoE (kal), bloodied
5. GCF5 (V-11) Damage taken: 94 damage

More Gnolls: 19 AC 20 F ?? R 18 W
1. GG1 (C-28) Damage taken: 70, bloodied, grabbed (DC 16)
2. GG2 (W-15) Damage taken: 39

Even More Gnolls! 22 AC 20 F ?? R ?? W
1. GF1 (D-31) Damage taken: 13
2. GF2 (AD-11) Damage taken: 28

Harpies: 20 AC ?? F ?? R 19 W
1. H1 (R-15) Damage taken: used Deadly Screech
2. H2 (I-6) Damage taken: 67, used Deadly Screech, bloodied
3. H3 (H-18) Damage taken: used Deadly Screech

(*Please note! The harpies elevation (in squares) is marked on the map. So a 6 would indicate 30 feet up (level with the platforms).)
[/sblock]

[sblock=Swamp Thing] ?? AC ?? F ?? R ?? W
(G-H, 22-23): Damage taken:
Status:
[/sblock]

GM: The heroes are up.
 
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