Assassination! DM: FourMonos Judge: Renau1g

Velmont

First Post
OOC: Upon GG2 damage, Malehan trigger an Immediate Interrupt, using his belt. He reduce the damage by 15, but he will recieve 10 damage at the end of his then.
 

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Neurotic

I plan on living forever. Or die trying.
"Malehan, can you come on the other side of the troll?" Malehan hears the question in his mind.

OOC: if you can get in blast 5 from CGF4 that would be superb. If not, I'll include you in the effect, but loose the hit on CGF4. Probably should've done this before :(
 

Vertexx69

First Post
The Depths Platforms Round 7
Rohna, Goliath Fighter/Warlord 8


Rohna takes a deep breath as the archer steps away and turns her gaze toward the flailing mess of the central melee. She wheels in place and charges the troll from behind. As the massive hammer is raised for the strike, the rageblood fighter's arms blur and she is wielding three giant weapons instead of just one. Each blackened version of kordestad finds its mark against the targets they seek, and the weapon itself lets loose a howl of glory that emboldens all allies on the platform as it snaps back into its single form once more. Rohna's foes are disheartened as well by the strikes themselves and lose some momentum from their myriad swings.

Whirling the heavy chunk of steel around her diminutive body, the littlest goliath buries the mordenkrad squarely into the face of the troll with another heavy strike, splintering its broad nose and flattening it to the monster's piggish face. Her ruby red eyes burn bright with menacing flame as she focuses all her attention on the swaying troll.
[sblock=Combat Actions]Free: Speak
Minor: Vanguard Mordenkrad, allies within 10 squares have +1 to hit USNT.
Move: Draw Mordenkrad, Olaf withdraws to B/10-C/11.
Standard: Hydra Charge to W/14 vs T/GG2/TS3 [url=http://invisiblecastle.com/roller/view/3764408/]AC vs T=30, 2d6.minroll(2)+1d8+7=21, AC vs GG2=28, 2d6.minroll(2)+1d8+7=20, AC vs TS3=26, 2d6.minroll(2)+1d8+7=21[/URL] T/GG2/TS3 marked and -2 to hit UENT.
Action Point: Villain's Menace vs Troll
AC vs T=28, 4d6.minroll(2)+7=25 and Rohna gains +2 to hit +4 dmg vs troll UEE.
[/sblock][sblock=Rohna]Rohna—Female Goliath Fighter 8 Resist all 1
Initiative: +4, Passive Perception: 20, Passive Insight: 15
AC: 24 (26 with Shield), Fort: 22, Reflex: 15 (17 with Shield), Will: 17 — Speed: 5(6), 9 when mounted
HP: 59/76 (5THP), Bloodied: 38, Surge: 19, Surges left: 6/13;
AP: 0/1, Second Wind: Used, Milestones 0
Powers -
Crushing Surge
Cleave
Pass Forward
Practiced Rider
Passing Strike
Rhino Strike
Hydra Charge
Stone's Endurance
Inspiring Word
Villain's Menace
Rain of Steel

Vanguard Mordenkrad +2 "Kordestad" (daily, minor)
Flaming Warhammer +1 (daily, free)
Onyx Dog (daily, standard)
Antipathy Gloves (daily, standard)
[sblock=Pals]Olaf—Dire Boar 6
Resist 10 all; HP 74/85 (0THP); Bloodied 42 AC 20; Fortitude 21, Reflex 17, Will 16, Speed 9. Property: Rabid Charger (while mounted by a friendly rider of 6th level or higher; at-will) Mount; After Rohna charges, Olaf makes a gore attack in addition to Rohna's charge attack. Furious Charge; When Olaf charges, his gore deals an extra 5 damage, pushes the target 2 squares, and knocks the target prone on a hit. Death Strike (when reduced to 0 hit points); Olaf makes a gore attack. Powers: Gore (standard; at-will); +11 vs. AC; 2d10 + 4 damage, or 2d10 + 9 damage against a prone target.

Gretta—Construct 4
Initiative +7; Low-light, Passive Perception 17
AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
HP: 9/9(4); Bloodied 4

Bite
(standard; at-will)
+7 vs. AC; 1d6 + 3 damage.​
[/sblock][/sblock][sblock=OOC]Squares adjacent to Rohna cost +1 movement for enemies to enter. Rohna has a power bonus of +2 to hit and +4 to dmg vs the Troll Until the end of the encounter.

Damage Summary:
(Total damage if all attacks hit)

Troll (46) Marked, -2 to hit UENT
Hydra Charge - AC 30, 21 dmg
Villain's Menace - AC 29, 25 dmg

GG2 (20) Marked, -2 to hit UENT
Hydra Charge - AC 28, 20 dmg

Troll Shade 3 Marked, -2 to hit UENT
Hydra Charge - AC 26, 21 dmg
[/sblock]
 

Velmont

First Post
Hearing the voice in his head, Malehan decide to use a tactic. As Malehan strike the Troll, both him and the Troll disappears to reappears a few meters from their initial position. The Troll is no more blocking the bridge path, allowing a better manoevrability for his team.

[SBLOCK=OOC]

Standard: Sequestering Strike vs AC on Troll (2d20.takeHighest(1)+16=20, 4d4+11=25) First miss since a long time...
Free: Elven Accuracy for Sequestering Strike (2d20.takeHighest(1)+16=29) Hit for 26 damages. Teleport Troll to X12-Y13 and Malehan teleport to W12.

Minor: Sustain Soul Seeker and moves it to Z12

End: Takes 10 damages => 30/68

[/SBLOCK]

[SBLOCK=To Players]
@.Players: Anyone who want can use this power for an attack roll of an encounter or daily power.
Divine Guidance (Immediat Interrupt * Close Burst 10)
Target: An ally within 10 squares of you makes an attack roll against your oath of enmity target.
Effect: That ally makes a second attack roll and uses either result.
[/SBLOCK]

[SBLOCK=Immediate Actions]
@.DM: Also, during the monster turn, Malehan might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Great Hunger Falchion (Immediate Reaction)
Trigger:
1) An enemy adjacent to you scores a critical hit against you.
2) The enemy is not a Minion.
Effect: Roll this weapon’s critical damage dice (including any extra damage from the weapon’s property => +2d8, add +2d4 for each critical rolled during this encounter) and deal that much damage to the triggering enemy.

Belt of Raging Endurance (Immediate Interrupt)
Trigger:
1) An enemy hits you and causes damage.
2) Malehan takes 15 damages or more.
Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn.
[/SBLOCK]

[SBLOCK=Malehan's Stats]Malehan
Elf - Avenger - 8
Initiative +9
Passive Insight 19; Passive Perception 31
HP 48/68; THP 0; Bloodied 34; Surge Value 17; Surges Per-Day 7/9
AC 26(28); Fortitude 18; Reflex 22; Will 22
Speed 7
Action Points: 0

Current Effects: None

Basic Attack: Overwhealming Strike Fullblade +15 vs AC 2d4+11 damage and you shift 1 square and slide the target 1 square into the space you occupied.

Skills: Acrobatics +16, Nature +11, Perception +21, Religion +11, Stealth +15, Thievery +15
Languages: Common, Elven

Powers
[ ]Bond of Pursuit
[ ]Overwhealming Strike

[X]Elven Accuracy
[X]Oath of Enmity
[X]Channel Divinity (Abjure Undead or Divine Guidance)
[X]Takedown Strike
[X]Centered Flurry of Blow
[X]Angelic Alacrity
[X]Sequestering Strike
[X]No Respite
[X]Refocus Enmity

[ ]Aspect of Might
[ ]Menacing Presence
[ ]Soul Seeker

[ ]Acrobat Boots [W]
[ ]Symbol of Scorned Fate [E]
[X]Belt of Raging Endurance [E]
[ ]Great Hunger Falchion [D]
[X]Enduring Spirit Vestments [D]
[ ]Cannith Google [D]
[/SBLOCK]
 

TwoHeadsBarking

First Post
Using her regained mobility, Alexia sidesteps behind the gnolls, rending through the armor of one and placing a minor hex on the other.

[sblock=Actions]Move: Loop around to F13.
Standard: Guiding Strike GCF2. Hits AC 24 for 12 damage. Also, he takes a -2 penalty to AC until the end of my next turn.
Minor: Screaming Drakescale item power, GCF3 takes a -2 penalty to attack rolls until the end of my next turn.[/sblock]

[sblock=mini stat block]Alexia Madgearu - Vryloka* Bard 8
*Insight DC 29 to notice she's not human.
Initiative: +4 | Passive perception: 20 | Passive Insight: 22
AC 25 | F 20 | R 19 | W 22
HP: 49/65 | Bloodied: 32 | Surge value: 16 (14 when bloodied) | Surges: 9/11
Resist: 9 necrotic
Speed: 6 | Languages: Common, Dwarven
AP: 0 | Second Wind: not used
MBA: +11 vs AC, 1d8+3, +2d6 on crit
Powers: Cutting Words, Guiding Strike
Lifeblood, Majestic Word (0/2), Words of Friendship, Essence of Death, Divine Challenge
Shout of Triumph, Rally the Spectral Host, Unluck
Stirring Shout, Satire of Bravery
Inspire Confidence, Ode to Sacrifice
Performer's Longsword, Screaming Drakescale, Symbol of Scorned Fate

Conditions:

[/sblock]
 

KarinsDad

Adventurer
"These guys are starting to tick me off." Chael says calmly as she hits three of them with stones, putting two of them out of their misery and slamming the third one harder than normal.

OOC: [Mention=11]FourMonos[/Mention], if GCF1 and GCF2 are dead, please adjust the map. Thanks.


[sblock=Actions]
Free: Regeneration 4 for 29 hit points (Chael still bloody)
Move: Move to E17, Dusk moves to E18.
Standard: Magic Stone on GCF1, GCF2, and GCF3 in that order.

30, 30, and 32 critical vs. Reflex. 14 damage.

9 critical damage on GCF3.

GCF1 and GCF2 take 14 damage, GCF3 takes 23 damage.

I assume that GCF1 and GCF2 are dead at this point. If not, then GCF1 gets a saving throw, possible falling damage, and if the save makes, then still has to make two climb checks to still be on the wall.

GCF3 is marked and at -3 to attack anyone other than Chael if Chael is not included in attack.

+2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael. +2 for partial cover for Chael vs. GF1 due to Dusk.
[/sblock]
[sblock=Immediate Actions]
In order:

Not able to do Mind Spike this round.

IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.


Not able to do Guardian's Counter this round.

II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
[/sblock]

[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points from Alexia 5 temp hit points at the start of all encounters (Psionic Vigor)
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 0/4
HP 29/66
Bloodied 33
Surge Value 17; Surges Per-Day 8/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 30 Fortitude 25 Reflex 21 Will 24 (adjacent to Dusk) +2 partial cover bonus from Dusk for ranged attacks
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 16/33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16 (adjacent to Chael)
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Dragonrider Scale +3
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
 

FourMonos

First Post
Chael's magic bullets of stone fly true, hitting the three gnolls and dropping the two of the heavily wounded brutes to the ground. One falls rather impressively off the structure into the muck below.

Also impressive is the onslaught of damage on the troll by the tiny goliath followed by the elven avenger. The blows are savage, vicious and the giant troll falls down to the ground, dead.
 

Velmont

First Post
Also impressive is the onslaught of damage on the troll by the tiny goliath followed by the elven avenger. The blows are savage, vicious and the giant troll falls down to the ground, dead.

OOC: Malehan regains 4 hp and as a free action, target GG2 as his new Oath of Enmity.
 

Neurotic

I plan on living forever. Or die trying.
OOC: Sorry all, I won't be using resist all daily, I should have at the start, but now they're all bloodied and we have some fight and some healing left. Shame if it gets unused, my bad.

The priest sees the troll fall and changes his mind about using one of his more powerful prayers. He shakes off the paralyzation of the harpy song and moves away from the shade, blasting into one of the remaining gnolls, holy fire passing through deva avenger on it's way, bolstering him.


[sblock=Actions]
Start of the turn: Save vs Dazed (1d20=9) - use Delvers hide daily to gain +2 to the roll and save

Move: shift to U14
Standard: Sacred Flame vs CGF4 ref; radiant damage (1d20+11=24, 1d6+6=12) - kalTarron /@rb780nm can either make a saving throw or gain 6 temp hp
Minor: N/A
[/sblock]

[sblock=Venakhad stats]
Initiative +7; Senses Passive Insight 30, Passive Perception 21
HP 28/59, Bloodied 29, Surge Value 14, Surges 5/8
AC 21; Fortitude 17, Reflex 18, Will 23
0/1 AP
Speed 6

Astral Seal
Sacred Flame


Divine Glow
Hymn of Resurgence
Bastion of Mental Clarity
Prescient Maneuver
Shinning Symbol
Peacemaker's Light

Healing Word
Healing Word
Healer's Mercy
Divine Fortune


Moment of Glory
Return From Death's Door
Iron to Glass



Symbol of the Holy Nimbus +1 Critical: +1d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points
Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value.
Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter.
Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result.
Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks
Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain.


[sblock=Immediates - only Return from Death's Door can bi triggered]
if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain:
Bastion of Mental Clarity (Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ✦ [Racial power]
Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.


If it would make the attack hit on non-minion or make saving throw succeed
Divine Fortune (Free; Channel Divinity; encounter) ✦ [Divine]
Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.

If taking ongoing 10, stunned, dominated or immobilized in hazardous position (taking damage)
Delves hide: free action: gain +2 bonus to saving throw just rolled. Use new result.

if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet:
Prescient Maneuver (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter)
Venakhad shifts 3 squares

As needed:
Return From Death's Door (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ✦ [Divine, Healing]
Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp
[/sblock]
[/sblock]
 
Last edited:

KarinsDad

Adventurer
OOC: Malehan regains 4 hp and as a free action, target GG2 as his new Oath of Enmity.

OOC: The Soul Seeker is not adjacent to GG2, so Malehan cannot change it to his oath target yet. Correct?

Also [MENTION=88601]FourMonos[/MENTION] stonegod is out of town again if you want to NPC him.
 

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