The party quickly gets organized, tying up the concious prisoners and seeing which among the unconcious prisoners can be saved. A carefull search of the camp follows, as the party makes sure all of the valuables are accounted for.
Rewards!
The party fought 20 1st level rogues, 2 2nd level rogues, and a 3rd level rogue.
It was composed of 1 5th level character, 2 4th, 4 3rd, and 1 2nd.
I'm going to round out the time spent to 2 months for simplicity.
Rinaldo recieves 969 combat xp, 500 xp for time. Total: 1,469 xp.
Tenebrynn and Charlarn recieve 1,000 xp for combat, 400 xp for time. Total: 1,400 xp.
Sara, Iggy, Ashnar and Dioran recieve 1,013 xp for combat and 300 for time. Total: 1,313 xp.
Nezrak recieves 1,013 for combat and 200 for time. Total: 1,213 xp.
The party captures a whole bunch of mundane equipment (leather armor, shield, crossbows, bolts, etc. etc.) which for simplicity's sake I will assume is all sold. If someone wishes to take some of this stuff instead, treat it as a purchase at 1/2 price, and we'll say you put the money into the kitty before the split.
The bandits reluctantly point you to the command tent when you ask about their plunder. Woolen blankets, smoked meats, horses, a barrel of olive oil, finely crafted clay pots, and many other trade goods are stacked neatly alongside a small chest of coins. The trade good I will also asume you sell. Further examining the chest of coins, you find within it 3 potions of cure moderate wounds. At least, they are labeled that way, and the bandit chief assures you they are as labeled.
The total, excluding the three potions, after sale is 3,250 gold pieces. The road warden pay you the agreed upon 1,000 gold pieces when you turn in your captives, and add a bonus of 200 gold due to your capturing so many of the bandits alive.
That gives you 4,450 gold to distribute amongst yourselves, and three potions.