[AU] Lost Dreams

GPEKO

First Post
Yajarn, Mojh warmain

Yajarns nods to Vand, Lornem and the other but he remains silent.

1 gold per day ? That's pretty pathetic but Vand is right so I'll tag along for now.
 

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Erekose13

Explorer
"Okay follow me." Si Lornem says as he leads you out of the Worm onto Trallforth Street. The glowglobe lanterns provide ample illumination out on the street as a few people moving in from the docks towards their homes. He leads you down the street towards the main market area. Crossing High Street, you see a walled compound on the other side. Walking to the gate, he pauses and you can make out the symbol for the order, a large double bladed axe, over the door. He knocks on the wooden gate and a small hole opens revealing a younger member of the order. Seeing Sir Lornem, the young man opens the door and says, "Sir Trynn will be wanting to see you Sir Lornem." The young man watches as you all flow in behind.
 

Zhure

First Post
Vand, Human, Mindwitch

Vand - his astral armor and glowglobe spells still running - enters the room carefully, looking left and right for any sign of danger. Mostly he wants to appear prepared to his prospective employer.
 

GPEKO

First Post
Yajarn, Mojh warmain

A wall and a gate ! At least they aren't some secret organization hiding in basements like rats. As he gets through the gate, Yajarn stares at the youngster intently, smiling if the young knight averts his eyes. He then stands tall (or follows), waiting to see what happens next
 

Erekose13

Explorer
Inside the compound you see a small training area, though no one is out practicing at this time of the evening. To the left is a smaller two story wooden building and on the right is a larger building, the lowest story constructed from stone. The man behind the gate watches as you move through the central square towards the larger building behind Sir Lornem.

At the door another guard stands watch and opens the door for you, saying nothing. Once inside you see a spartan entry hall. The ceiling reaches above the gallery on the second floor and a simple staircase leads up to it from either side. A pair of double doors lie across the foyer and Sir Lornem makes his way there directly. He pauses and asks you to all wait a moment while he confers with his superior.

Taking moment to look around the grand room you all spot a couple of marble statues of human warriors in noble pose. A large tapestry adorns the wall to the left, it features a scene with several warriors similar to the statues leading a rabble behind them up a hill. Many of the warriors look battle scarred.

A few minutes later Sir Lornem emerges from behind the heavy wooden doors. He looks a little more hesitant than before, but he ushers you in, "Sir Trynn would like to meet you now."

Behind a simple wooden desk sits an older man. He looks like many of those you saw in the statues and tapestry outside, noble and strong, but battleweary. He stands as you enter, "Welcome to the Order of the Axe. I am Sir Trynn leader of our order here in Ao Manasa. Please come in and join me." Five chairs are arranged in front of the desk and Sir Lornem bids you to join him there.
 


GPEKO

First Post
Yajarn, Mojh warmain

That's somebody I can respect, even though he's a nonmojh. Yajarn enters the room and makes a slight bow in the direction of Sir Trynn. "I, Yajarn of Harrowdeep, am honored to be in the presence of a veteran of many battles." With that, he sits down.
 

Raikes

First Post
Finn

Finn takes a seat on the edge of the chair back, so that he'll stay more at eye-level.

He remains silent, and sits calmly waiting for the knight to speak.
 

Malarky

First Post
Malarky, loresong akashic

Malarky enters silently following the others. In faith, he was not particularly intent in throwing in his lot with this particular group - the mojh seemed to have a rather limited scope of interests. As for the others..he pauses, face brightening. There was a sprite of course, someone more familiar to be certain, than the mojh or Vand.

Truthfully, the offer of employment had been intriguing-- and there was of course the implied opportunity to get even with creatures that so ruthlessly waylaid people within the city. He had worked at the market long enough to appreciate the relative safety the townguard provided, and that these attackers should simply be allowed to go on their merry ways did not settle with his sense of fairness.

"Sir Trynn." He says with a nod of acknowledgement. He'd heard rumours and stories of the man about town- having an enhanced memory came in handy on ocassion. Privately, he'd doubted that half the tales were true, but seeing the man in person now, the faen wonders. Here was a man that had seen his share of adventures and misadventures, to be certain.

Still sore and rather battered about, he takes a seat gratefully and lets taut muscles relax against the backing, eyes lidding unconsciously. Aye, he'd be sore in the more, after the adrenaline of chase and battle had worn off. He longed for his bed and a tankard of ale only marginally less than he longed to get some answers as to what had just taken place in that alley.

He runs a hand through the dark red hair now matted with dirt and tangled with assorted twigs. He didn't want to think what else he might have touched in a back alley, really, as he gave a small smile to Finn and settled to listed to Sir Trynn.
 

Erekose13

Explorer
"Yajarn, Malarky, Finn, Vand." He says in greeting, nodding his head to each of you. His grey hair hangs loose and his rough beard add to the look of a veteran. He shifts uncomfortably in his high backed wooden chair as he looks from Sir Lornem to each of you.

"Sir Lornem has given me a quick version of the events in the alley as well as your desire to work with him in bringing these creatures to justice. In some circumstances we hire mercenaries when we believe that a mission such as this one needs more muscle than the Order can bring to bear. Therefore on Sir Lornem's council I would like to offer you each two choices, should you choose to join him in his mission.

"First, those of you who would like to sign our standard contract for mercenaries may do so. The pay is 1 queen (gp) per day, doubled at the end of a successful contract. Hazard pay is also stipulated, covering bounties for creatures and rates for special circumstances. This contract will be for a period of two weeks, though we can renew it if that is necessary following that period.

"The second option is for you to join our Order as associates. As an associate of the Order of the Axe you will be given a share in any bounties and salvagable equipment that you encounter. In addition we can work together in the future and provide you with a source of information and security. The Order, as some of you might know, is usually interested in furthering the human cause. But here in the north we take a more open view of things and try to provide justice and security for those who cannot provide for themselves, those sometimes forgotten by the Giants. Our members are largely human, but some faen and sibeccai grace our ranks.

"The choice is yours. Alternatively, if you would like to back out of this venture, now is the time to do so. Here are the mercenary contracts for each of you, just let me know if you would like to choose the second option."


Sir Trynn finishes, placing four sets of paper on the desk, one in front of each of you. Sir Lornem waits patiently, eager to move on.
 

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