Daro, Verrik Magister
Daro
Verrik, Magister 1
(medium Humanoid)
True Name: Jurmodt
Hit Dice: 1d6+1 (7)
Initiative: +1
Speed: 30ft
Armor Class: 11 (+1 Dex)
Base Attack/Grapple: +0/-1
Attack: Staff -1 1d6-1
Space/Reach: 5x5/5
Sqecial Qualities: Sensory Control, Spell-Like Abilities, Spell Access
Saves: Fort- +1, Ref- +1, Will- +4
Abilities: Str- 9, Dex-12, Con-13, Int-16, Wis-14, Cha-8
Languages: Common, Verrik, Faen, Draconic, Giant
Skills: Concentration +5, Decipher Script +7, Knowledge(Ceremony) +7, Knowledge (Magic) +7, Spellcraft +7
Feats: Sensitive, Psion
Description:
Wearing a flowing robe of a dark blue color that clashes horribly with his deep red skin. Black hair and dark eyes stand out
against a crooked nose a jutting jaw. Standing at a tiny 5'3" and weighing a slight 145 lbs Daro is less than physically impressive or freightening.
Daro's Staff is made of raw ebony intertwined with colored glass creating a look similar to a stain glass window rolled into a 5' Tall, 1.5" diameter tube.
Personality:
Less pragmatic and dry than the rest of his race, Daro sports a sense of humor that grates on everybody elses nerves as his timing and expressions are never funny.
Daro has the desire to interact with those around him and continually renews his hope for being liked and accepted in the world. Daro is an optimist believing in the
good of other people and the ability for all races to coexist peacefully.
History:
Daro left his village at the fairly young age of 15 because of his interest in the rest of the world and its peoples. Having a strong grasp of magic and an
inquisitive mind Daro quickly fell into adventuring as a way to make money, be accepted, and increase his magical skill. Unfortunatly, luck being a stranger to
Daro left him in the company of two giants and their band of misfits. This band, the Broken Blades, were looting a citidel to the south of Daro's people.
Daro, upon his objection to the rampant destruction of various ancient works of art, was removed from the group. The giants beat the young verrik senseless
stole what wealth he had and left him for dead. When Daro awoke he had the first stirings of true anger. An anger he intends to one day lay at the feet of the
Giant brother corpses.
Stuff: Magister Staff, Robes
Spells:
Slots/Day: 0th- 4
Spell-Like Abilities(All 1/day):Contact, Sense Thoughts, Lesser Telekinesis
Spells Readied: 0th-5, 1st-3
0th: Glowglobe(lesser), Hygiene, Read Magic, Minor Illusion, Detect Magic
1st: Mind Stab, Transfer Wounds(lesser), Open Lock