It automatically prompts a Threat roll.Yig said:Just to be sure I got it right (RAW).
Combat
1: Auto miss.
20: Auto hit (but not an auto crit).
Infiniti2000 said:I agree. Except that in most cases, opposed rolls are not "auto" either way. For example, a natural 20 on an opposed grapple check does not mean you automatically succeed. The same thing for trips and bull rushes, though disarming and sundering are another matter since they are actually attack rolls. So, in those cases you'll need some houserules.
And a 20 on the confirmation roll autoconfirms.Ranger REG said:It automatically prompts a Threat roll.
And my personal favourite: Telescoping rolls--roll again on a 20 and add 20 to the new result and roll again on a 1 adding -20 to the new result. Repeat this process for each successive 1 or 20.diaglo said:and in the 2000ed DMG (i'm not too sure about the revised DMG) there is an optional rule.
-10 for skill check on a natural 1
+10 for skill check on a natural 20.
This is the system in World Tree. Except it's monodirectional (if you roll a 20 then a 1, it's not +20 then -20, then 1 just stops you from going up. Likewise, if you roll a 1 then a 20 it's not a -20 then a +20... well it is, but you stop rolling. I think you know what I mean).Rystil Arden said:And my personal favourite: Telescoping rolls--roll again on a 20 and add 20 to the new result and roll again on a 1 adding -20 to the new result. Repeat this process for each successive 1 or 20.
Yes, I did mean for it to be monodirectional. And yup, you can't get exactly either a 20 or a 1, but then, you couldn't really get a 20 or a 1 under the other system, either, since they were just abstracted as auto-results.Jdvn1 said:This is the system in World Tree. Except it's monodirectional (if you roll a 20 then a 1, it's not +20 then -20, then 1 just stops you from going up. Likewise, if you roll a 1 then a 20 it's not a -20 then a +20... well it is, but you stop rolling. I think you know what I mean).
I always thought it was weird you couldn't roll a 20. If you have a +3 mod, you can get a 22 or a 24 but never a 23.