jester47
First Post
Now the speaker that spoke about the Frost Giants not being in MM1 may have just picked a monster name at random to illustrate a point.
However I would state that there is a cadre of monsters that has existed since the inception of the game that should always be in the first book (Frost Giants among them).
I would say that anything in the 3.5 SRD Monster listing that does not get left out on the "Stupid or Redundant Monster Principle" should be in the first Monster Manual.
I am not saying that using a game element as bait is wrong. A good idea well implemented should be a cause of profit. I have a problem when the traditional monsters and classes are used as bait to get me to buy more books beyond the traditional three. I find the practice to be severely manipulative. Also such a practice is insulting to the designers of the game elements because it forces a sale based on completism rather than their own merit.
Also, the idea that I will have to wait 2 to N years to use a game element that was introduced at the outset of previous editions strikes me as a dealbreaker.
That said the business model can be implemented in such a way as not to be manipulative and to showcase the talent of the designers and gain the respect and interest of gamers. Still the idea of bait monsters when used right would be intrigueing. Ideal candidates for "bait" monsters would be those newer yet cool monsters that are not attached to general mythology. Other types would be less popular "sacred cow" demons and devils. Also, another good line of bait monsters would be the copyrighted monsters missing in the SRD: beholder, gauth, carrion crawler, displacer beast, githyanki/githzerai, kuo-toa, mind flayer, slaad, umber hulk, yuan-ti.
However I would state that there is a cadre of monsters that has existed since the inception of the game that should always be in the first book (Frost Giants among them).
I would say that anything in the 3.5 SRD Monster listing that does not get left out on the "Stupid or Redundant Monster Principle" should be in the first Monster Manual.
I am not saying that using a game element as bait is wrong. A good idea well implemented should be a cause of profit. I have a problem when the traditional monsters and classes are used as bait to get me to buy more books beyond the traditional three. I find the practice to be severely manipulative. Also such a practice is insulting to the designers of the game elements because it forces a sale based on completism rather than their own merit.
Also, the idea that I will have to wait 2 to N years to use a game element that was introduced at the outset of previous editions strikes me as a dealbreaker.
That said the business model can be implemented in such a way as not to be manipulative and to showcase the talent of the designers and gain the respect and interest of gamers. Still the idea of bait monsters when used right would be intrigueing. Ideal candidates for "bait" monsters would be those newer yet cool monsters that are not attached to general mythology. Other types would be less popular "sacred cow" demons and devils. Also, another good line of bait monsters would be the copyrighted monsters missing in the SRD: beholder, gauth, carrion crawler, displacer beast, githyanki/githzerai, kuo-toa, mind flayer, slaad, umber hulk, yuan-ti.