nswanson27
First Post
I get the concept, but don't see how it's even on the level of 'self-created problem.' Even if you had a hypothetical (impossible) perfectly-balanced set of encounter-building guidelines, they'd just /allow/ you to create that perfectly-balanced battle, not force you to - you could go as much over or under those guidelines as you wanted to get the level of challenge you want, and be confident that's what would be delivered.
You wouldn't even really be able to worry that, as DM, that'd leave you never-to-be-surprised, because players will /always/ effing surprise you (sometimes not even in that infuriating a way), and you've got the random factor of the dice going, too.
True. I was only responding the "bag of hit points" subtopic. On the other hand, I've heard many times a DM will say "I thought battle X would be easy for you guys, but it almost took you out". So yeah, I guess part of the reason why there is dice in the game to begin with - not just to simulate realism, but to create uncertainty.