Aussiegamer
First Post
sorry for high-jacking topic :\
can you contact me at rpgprojects and discuss there? or would you prefer to start a new topic here?
Would like to discuss in more depth to get the idea you are talking about, i know battletech had rules for such things, just need to understand the slant to mine
And yes the new mechanics will be time consuming, more for creatures any way, as the vehicle stuff will remain the same.
In general it's a very good system IMO, the overpenetration rules for AP bleeding out into area damage may need some tweaking. The last time I checked them they were based purely on AP. Its a good mechanic but might improve from taking the overall damage of the weapon into account as well as AP.
can you contact me at rpgprojects and discuss there? or would you prefer to start a new topic here?
Would like to discuss in more depth to get the idea you are talking about, i know battletech had rules for such things, just need to understand the slant to mine
And yes the new mechanics will be time consuming, more for creatures any way, as the vehicle stuff will remain the same.