Shareazu Huss
First Post
Hello folks, first time posting here, although i've know this forum for years, and it has helped me and my group much, regarding doubts, character building, rolepaying, and others. Anyway, time for the question!
In my campaign (the first one i've ever narrated), i've planned for the players to battle against a possessed Paladin... yes, i am aware paladins of the devotion path cannot be charmed, but i've opted to overrule that characteristic for now, so that it'd fit the narrative better (although i could change it to something more fitting, if i have to). In any case, my doubt is:
if a paladin or any such character that relies on divine powers is possessed, could it still use it's class' abilities, like Improved Divine Smite and/or it's spells?
I mean, if the source of the paladin's or cleric's power is it's deity, could it still be powered by it, even though it's mind is no longer his? would it make sense? I thought maybe changing the damage from radiant to necrotic would perhaps help in making it a bit more acceptable... what do you guys think?
Also, i am aware that this post should perhaps fit better in another category, but i'd also like help in BUILDING the character itself... the character is supposed to fight againt 5 level 5 characters (1 mage, i warlock, 1 paladin, 1 warrior, 1 monk)... i'd like the battle to be 'deadly', and for it to be based on the 'Lady Maria of the Astral Clocktower' fight, a boss battle from the game 'Bloodborne', except that the battle may be won by 3 different methods: 1 is to defeat and kill the character itself; the other is to defeat the hidden creature (which is possessing the character) in the room, and the other is to find, in the dungeon leading to that encounter, the materials and methods to make a ritual to exorcise the evil influence on the possessed character. The creature behind the posession wouldn't be defenseless, but it'd be physically weaker than her.
So far, the character is more or less like this (again, feel free to make suggestions):
Human (variant), Devotion Paladin, lvl 11
Str 10, Dex 18, Con 14, Int 10, Wis 10, Char 14
Armor class: 18 (10 + 2 (armor) + 4 (dex) + 1 (f. style) + 1 (dual wielder feat)
Feats: dual wielder, defensive duelist (or war caster)
attacks: Rapier, 1d8 + 4 (dex) + 1d8 (imp. divine smite) + xd8 (if using smite) (attack made 2/round)
Rapier, 1d8 + 1d8 (radiant)
So, what should i do? does it make sense to the paladin to still be able to use some of it's abilities, even if it is a 'corrupted' version of them? Is this character ok to fight againt this group in particular? Please, make suggestions, if you wish!
Here's a video containing the battle which inspired this character:
https://youtu.be/0hN66R2yjgs?t=18s
In my campaign (the first one i've ever narrated), i've planned for the players to battle against a possessed Paladin... yes, i am aware paladins of the devotion path cannot be charmed, but i've opted to overrule that characteristic for now, so that it'd fit the narrative better (although i could change it to something more fitting, if i have to). In any case, my doubt is:
if a paladin or any such character that relies on divine powers is possessed, could it still use it's class' abilities, like Improved Divine Smite and/or it's spells?
I mean, if the source of the paladin's or cleric's power is it's deity, could it still be powered by it, even though it's mind is no longer his? would it make sense? I thought maybe changing the damage from radiant to necrotic would perhaps help in making it a bit more acceptable... what do you guys think?
Also, i am aware that this post should perhaps fit better in another category, but i'd also like help in BUILDING the character itself... the character is supposed to fight againt 5 level 5 characters (1 mage, i warlock, 1 paladin, 1 warrior, 1 monk)... i'd like the battle to be 'deadly', and for it to be based on the 'Lady Maria of the Astral Clocktower' fight, a boss battle from the game 'Bloodborne', except that the battle may be won by 3 different methods: 1 is to defeat and kill the character itself; the other is to defeat the hidden creature (which is possessing the character) in the room, and the other is to find, in the dungeon leading to that encounter, the materials and methods to make a ritual to exorcise the evil influence on the possessed character. The creature behind the posession wouldn't be defenseless, but it'd be physically weaker than her.
So far, the character is more or less like this (again, feel free to make suggestions):
Human (variant), Devotion Paladin, lvl 11
Str 10, Dex 18, Con 14, Int 10, Wis 10, Char 14
Armor class: 18 (10 + 2 (armor) + 4 (dex) + 1 (f. style) + 1 (dual wielder feat)
Feats: dual wielder, defensive duelist (or war caster)
attacks: Rapier, 1d8 + 4 (dex) + 1d8 (imp. divine smite) + xd8 (if using smite) (attack made 2/round)
Rapier, 1d8 + 1d8 (radiant)
So, what should i do? does it make sense to the paladin to still be able to use some of it's abilities, even if it is a 'corrupted' version of them? Is this character ok to fight againt this group in particular? Please, make suggestions, if you wish!
Here's a video containing the battle which inspired this character:
https://youtu.be/0hN66R2yjgs?t=18s