I’m planning an encounter for my group that involves a clan of pyromaniac fiendish-goblins. The problem I have is that after reading the rules about catching on fire (Pg 303 DMG) it seems to me that the only drawback is that you and your flammable equipment are taking d6 per round. Now having once been on fire myself I can state quite firmly that it is extremely distracting, so I was thinking of adding the shaken condition to characters on fire. What do people think I should do?