MindxKiller
Explorer
No, I didn't calculate the reaction attack, because the person I answered wrote that he didnd't calculate it too.
You can't use the bonus attack from GWM and the bonus attack from Polearm master. As I already stated in the quoted post. If anyone profits from the bonus attack of GWM it is the bereserker when he does not rage. If the totme barb has 2 feats and the berserker none, you are down 4 strength which may make the calculation even better for the berserker. ther ratio of the active part goes down to -7/+8 if you use it and -2/-2 if you don't.
Also, if we go the one feat makes the other path obsolete route, I would advise taking tough for the berserker. You may find that the barbarian will profit much and it should easily offset the bear totem resistance.
I really admit, that at hogher levels you will see a bigger gap between those. But then the extra reaction attacks and mindless rage should close it well enough. And as mentioned above there are good options for feats.
I'm sorry but that's just not mathematically sound, a berserker without GWM doesn't come anywhere close to a bearbarian with GWM and PM with 2 less str mod. Also, 2 hp per level is NO WHERE NEAR half damage from everything but psychic, not even by a mile.
DDEX 2-16 Was the recent one, needing 17's for the entire adventure to hit mobs, trash was 15's, and we made the DM have headaches when we won the boat fight where we weren't supposed to. Also has a silly bard get insta blapped by a crit after punching the enemy in the face. Good times. I remember needing 17's to hit things in foulness beneath mulmaster, most attacks I can recall I needed either 15 for trash, 17 to hit main enemies or some crazy 20+ crap for the really hard enemies.
Wish finding these pdf's wasn't such a pain
Most enemies tended to get crushed by our ranger dropping all the damages each round. Our paladin using PM never used the power attack either. Lots of maneuvering to stab things when the approached, but never used his power attack.
As I recall AC doesn't scale up all that much at higher levels, as 5e tries to keep AC from getting out of hand for everyone.
I can count on 2 hands the number of CR 5 or less creatures with 17 AC, and increasing that to CR less than 10 increases the number by maybe 3. That's out of the ENTIRE monster manual. Either your DM increased the difficulty or you were fighting hordes of githyanki/hobgoblins.
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