Nifft
Penguin Herder
Why the Bard, Cleric and Rogue are NOT the best solo classes -- their powers work best with others.
- Rogue: Sneak Attack relies heavily on Flanking or Invisibilty after the surprise round (can't do those things by themselves). Can't heal, can't do magic (except through Use Magic Device).
- Cleric: Most powerful spells are buffs. Between the low skill points and low mobility, a targeted Dispel Magic will negate his only trick.
- Bard: Better -- good skills, less limited spell list which can be focused on offense or self-defense. In a city, very decent solo PC. Outside a city, lameness ensues.
In comparison:
- Ranger: stealthy fighter in city or wilderness. Gains bonuses to damage, detection and social skills vs. specific races -- don't overlook the Bluff and Sense Motive aspect of Favored Enemies. Also, he's a spellcaster with a decent list, if a very limited number of spells per day.
- Druid: like Ranger, can live in the wild. Low requirement for equipment, but can make use of some. Great spell selection including self-buff, direct damage, disabling, healing and utility spells -- and with the exception of healing, earlier access to those spells. Also, comes with a little friend who can fill in the Druid's main weakness -- melee strength.
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- Rogue: Sneak Attack relies heavily on Flanking or Invisibilty after the surprise round (can't do those things by themselves). Can't heal, can't do magic (except through Use Magic Device).
- Cleric: Most powerful spells are buffs. Between the low skill points and low mobility, a targeted Dispel Magic will negate his only trick.
- Bard: Better -- good skills, less limited spell list which can be focused on offense or self-defense. In a city, very decent solo PC. Outside a city, lameness ensues.
In comparison:
- Ranger: stealthy fighter in city or wilderness. Gains bonuses to damage, detection and social skills vs. specific races -- don't overlook the Bluff and Sense Motive aspect of Favored Enemies. Also, he's a spellcaster with a decent list, if a very limited number of spells per day.
- Druid: like Ranger, can live in the wild. Low requirement for equipment, but can make use of some. Great spell selection including self-buff, direct damage, disabling, healing and utility spells -- and with the exception of healing, earlier access to those spells. Also, comes with a little friend who can fill in the Druid's main weakness -- melee strength.
-- N