Patrick Buermeyer
First Post
Hey guys,
New to the forums, looking for some help picking feats for a Way of the Kensei Monk. I am using the revised Unearthed Arcana version.
We're starting at level 4, variant human, point buy stats, I took 15, 15 and bumped up to 16s. Planning on taking +2 dex for the lvl pick up and leaning towards starting with Weapon Specialization(Longsword/Katana) from the expanded feats packet, +1 to hit +2 to dmg with chosen weapon and once per short rest gain advantage, planning on taking Improved Critical as well later down the road, since, as far as I can tell, Sharpen the Blade class feature to spend Ki to add weapon damage to an attack should stack in a critical.
The question though is what order to take feats in and which ones to skip all together.
+2 dex(Maxed) screams out as being unmissable, +1 to hit. +1 dmg, +1 to armor class, +1 initiative, +1 Skills
Improved Critical, makes weapon "keen", also from the expanded 5e feats.
+2 Wis, +1 AC through Unarmored Defense, ok but probably can get better with a feat?
Blade Mastery(Unearthed Arcana) +1 to hit, reaction to parry gaining +1 AC, advantage on opportunity attacks
Duelist(5e feats) +1 AC while holding a single weapon, reaction to increase you AC by your proficiency
Defensive duelist when hit you can use your reaction to add your proficiency to AC. Probably worse then duelist but maybe more fun since you can use it once you've been hit.
Extra ki(5e feats), Adds three more ki, seems good with the Kensei monk powers like Sharpen the blade or One with the blade. Drop 6 ki point to make your sword +6?! Seems good ;p
There also is the Power Attack feat, in 5e feats, that gives you the -5 to hit +10 dmg, and reroll weapon damage dice when power attacking. Seems great, also pretty thematic to be using the katana to slice and dice some baddies. Also the kensei has some of the best accuracy boosts so you can probably afford to take the -5 most of the time. Problem being, the pre req is 13 str and to grab 13 str I have to dump both Int and Cha at 8 but it works with non heavy weapons, unlike Great Weapon Master and since the Monk already gets bonus actions it doesn't waste that aspect of the feat from GWM.
What do you guys and gals think? What's the best way to build up a badass katana wielding wandering swordsman?
Thanks,
P
New to the forums, looking for some help picking feats for a Way of the Kensei Monk. I am using the revised Unearthed Arcana version.
We're starting at level 4, variant human, point buy stats, I took 15, 15 and bumped up to 16s. Planning on taking +2 dex for the lvl pick up and leaning towards starting with Weapon Specialization(Longsword/Katana) from the expanded feats packet, +1 to hit +2 to dmg with chosen weapon and once per short rest gain advantage, planning on taking Improved Critical as well later down the road, since, as far as I can tell, Sharpen the Blade class feature to spend Ki to add weapon damage to an attack should stack in a critical.
The question though is what order to take feats in and which ones to skip all together.
+2 dex(Maxed) screams out as being unmissable, +1 to hit. +1 dmg, +1 to armor class, +1 initiative, +1 Skills
Improved Critical, makes weapon "keen", also from the expanded 5e feats.
+2 Wis, +1 AC through Unarmored Defense, ok but probably can get better with a feat?
Blade Mastery(Unearthed Arcana) +1 to hit, reaction to parry gaining +1 AC, advantage on opportunity attacks
Duelist(5e feats) +1 AC while holding a single weapon, reaction to increase you AC by your proficiency
Defensive duelist when hit you can use your reaction to add your proficiency to AC. Probably worse then duelist but maybe more fun since you can use it once you've been hit.
Extra ki(5e feats), Adds three more ki, seems good with the Kensei monk powers like Sharpen the blade or One with the blade. Drop 6 ki point to make your sword +6?! Seems good ;p
There also is the Power Attack feat, in 5e feats, that gives you the -5 to hit +10 dmg, and reroll weapon damage dice when power attacking. Seems great, also pretty thematic to be using the katana to slice and dice some baddies. Also the kensei has some of the best accuracy boosts so you can probably afford to take the -5 most of the time. Problem being, the pre req is 13 str and to grab 13 str I have to dump both Int and Cha at 8 but it works with non heavy weapons, unlike Great Weapon Master and since the Monk already gets bonus actions it doesn't waste that aspect of the feat from GWM.
What do you guys and gals think? What's the best way to build up a badass katana wielding wandering swordsman?
Thanks,
P
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