Celebrim
Legend
Ok, why?
Why emulate a video game? It's not like you are going to manage to capture a reflex based visual medium in a cerebral pen and paper game. You certainly aren't going to capture the sense of scale, frantic action, and the visual effects. This is dice, not 'twitch'. The very basis of the contest that makes it work isn't available to you, unless you want to resolve actions by playing tiddly winks. You are never going to make a better combat game out of pen and paper than you can have with a game controller.
So what are you going for?
Numbers are all relative anyway. If you want to be Karatos in a D&D game, scale everything down. Divide everything by 5 or something. Karatos is a 12th level fighter. The biggest baddest things out there have like 20HD. A huge dragon has 4HD. An Ogre has 1HD and a 12 str. Anything smaller than that can be automatically be squashed as a free action at the rate of your HD/round. You'll lose fine resolution, but who cares about fine resolution at the scale where you bashing Gods.
Why emulate a video game? It's not like you are going to manage to capture a reflex based visual medium in a cerebral pen and paper game. You certainly aren't going to capture the sense of scale, frantic action, and the visual effects. This is dice, not 'twitch'. The very basis of the contest that makes it work isn't available to you, unless you want to resolve actions by playing tiddly winks. You are never going to make a better combat game out of pen and paper than you can have with a game controller.
So what are you going for?
Numbers are all relative anyway. If you want to be Karatos in a D&D game, scale everything down. Divide everything by 5 or something. Karatos is a 12th level fighter. The biggest baddest things out there have like 20HD. A huge dragon has 4HD. An Ogre has 1HD and a 12 str. Anything smaller than that can be automatically be squashed as a free action at the rate of your HD/round. You'll lose fine resolution, but who cares about fine resolution at the scale where you bashing Gods.