Oni
First Post
What do you think is the best initiative system for Dungeons & Dragons?
The classic AD&D and older style where everyone declares and then you figure out how it all shakes out, or the cyclical initiative that's was used in 3e, 4e, and now in the 5e playtest material? Or perhaps something else entirely?
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I was playing the playtest material last week it got me thinking about the initiative system and how it might influence player behavior. And then again in the my weekly Pathfinder game I was noticing the players tendency to dogpile anything that looked like a threat, and that often I would have monsters that had the potential to be fairly scary or threatening either getting only one or no attacks at all, because the players, as a group, could do so much damage in a round when the focused fire, nothing that wouldn't just flat out kill them would last very long. Now I know that you can focus fire using the older style intiative, but I feel like the certainty that comes with knowing exactly when everyone is going to act promotes this type of behaviors, because it's easier to predict the outcome of a given situation. It's the difference between everyone being able to react to whatever comes before them immediately, versus having to react to the previous rounds actions.
Anyway, I sometimes wonder, even though it's slightly more complicated, if the style of initiative from 2e and earlier wasn't better.
The classic AD&D and older style where everyone declares and then you figure out how it all shakes out, or the cyclical initiative that's was used in 3e, 4e, and now in the 5e playtest material? Or perhaps something else entirely?
-------------------------------------------------------------------
I was playing the playtest material last week it got me thinking about the initiative system and how it might influence player behavior. And then again in the my weekly Pathfinder game I was noticing the players tendency to dogpile anything that looked like a threat, and that often I would have monsters that had the potential to be fairly scary or threatening either getting only one or no attacks at all, because the players, as a group, could do so much damage in a round when the focused fire, nothing that wouldn't just flat out kill them would last very long. Now I know that you can focus fire using the older style intiative, but I feel like the certainty that comes with knowing exactly when everyone is going to act promotes this type of behaviors, because it's easier to predict the outcome of a given situation. It's the difference between everyone being able to react to whatever comes before them immediately, versus having to react to the previous rounds actions.
Anyway, I sometimes wonder, even though it's slightly more complicated, if the style of initiative from 2e and earlier wasn't better.