Somehow, against all odds, the group makes its way through the unknown ruins of a vast, ancient city plagued with hundreds, if not thousands of undead of all types. Not only does the group make it through, but the few dead that are aware of intruders in the city are sent wandering off in the wrong direction.
As Scarm leads a few more observant dead off through the city, he ducks into ancient library and, as long as he's hiding out for a moment, looks around. There he finds a stash of gold, a pair of sturdy bracers, a thick armored cloak, and a twisted black staff carved with runes of power. Even more importantly, he finds some ancient but semi-legible maps of the city and the Warrens.
When he returns to the group, the party uses them to slip into the Warrens, slipping into secret entrances to avoid the massive gates guarded by dozens of long-haired, massive brutish creatures the group hasn't seen before and hundreds of the lesser dead. Before long, Scarm's maps and the goddess, through her statues, guides the group deep into the natural stone labyrinth of the Warrens, where a faint reddish glow from the cavern ahead draws the group's attention.
Inside, right in the group's path on the way to the dark temple at the Warren's center, is a small army of the dead amidst strange, unpleasant-looking luminescent red mushrooms anywhere from the size of a saucer to the size of a shield.
Beyond are more of the large shaggy brutes the group spotted from a distance at the gates, the creatures' skin branded with abhorrent black runes and covered with splotchy gray masses of thick hair which seems to wave on its own - which upon closer inspection it does, since it is actually masses of mottled, sharp-mouthed worms writing from the things' skin, some falling to the ground beside them and churning around their feet.
The dead are completely unaware of the party and discover the party only when the group launches their attack...
[sblock=Skill Challenge Results]
Round 3 Results:
Fredrock:
Endurance 37 -
3 Points
Toeto:
Nature 30 -
3 Points
Kaz:
Perception 31 -
3 Points
Eithal:
Athletics 32 - 3 Points
Yishim:
Religion 24 -
2 Points
Scarn:
Bluff 39(Natural 20) -
4 Points, Treasure discovered
Round Total:
18 Points -
3 Victory Points and
Miracle, Treasure discovered.
[sblock=Treasure]530gp
2 x rubies, worth 100gp each
5 x ancient Warrens maps, worth 250gp just for their age
Iron Armbands of Power(Level 6)
Kaz
Cloak of the Walking Wounded +2(Level 9)
Fredrock
Accurate Staff of Ruin +2(Level 9)
Scarm
Yay for unlocking treasure parcels mid-adventure instead of at the end![/sblock]
Challenge Total:
8 Points,
Miracle. Everyone gets an extra AP. Treasure found. Combat completely avoided in the dead city. Combat avoided at the Warren gates. Goddess statues still work in Warrens. Surprise round and full readiness against dead in the Warrens.[/sblock]
Warrens Ambush, Surprise Round
GM: | Roll initiative along with your surprise round standard action. We'll assume you have whatever you desire in hand at the start of the combat. You don't have a light-source(otherwise the dead wouldn't be surprised), so it's dim lighting unless someone makes some light. | |
[sblock=Combatants]
Fredrock:
E23
Eithal:
E22
Kaz:
D23
Toeto:
E24
Scarm:
D24
Yishim:
C24
Rerisen Dead Mob 1:
D14,
grants CA
Rerisen Dead Mob 2:
H19,
grants CA
Rerisen Dead Mob:
?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??, MBA - ??
Rerisen Hungerer 1:
I10,
grants CA
Rerisen Hungerer 2:
M13,
grants CA
Rerisen Hungerer:
?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??, MBA - ??
Burrow Worms 1:
I12,
grants CA
Burrow Worms 2:
K9,
grants CA
Burrow Worms 3:
L14,
grants CA
Burrow Worms 4:
N12,
grants CA
Burrow Worms: ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??, MBA - ??[/sblock]
[sblock=Terrain and Lighting]The mushrooms are difficult terrain, provide concealment, and produce dim light.
The rocky area around M17 is column of rock that goes to the ceiling.[/sblock]