Blight Makes Right (DM: TwoHeadsBarking. Judge: Lord Sessadore)

TwoHeadsBarking

First Post
Alek's spear tears through the center of the swarm, leaving nothing but crisp exoskeletons in its wake.

The goblin looks around for an ally to shield himself from Feyr's wrath with. Unfortunately, there is no one close at hand, and the creature is thrown through the swamp.

The blighted rat turns to Adran and makes a bizarre hissing sound. It then rears up and jumps at the bard, latching onto his neck with his teeth. Adran is able to force the creature off, but he feels a little woozy.

The remaining centipedes also go for the bard. There aren't enough of them left to do much damage with their mandibles, but their poison is just as effective as ever.

[sblock=Status]Initiative:
25: Goblin Sharpshooter (-14)
20: Adran (18/28, Blighted, 5 ongoing poison)
19: Goblin Hexer (-9, dazed)
18: Alek (29/30+4)
17: Feyr (7/26, bloodied)
16: Blighted Rat (-23, bloodied)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (12/30+4, bloodied, +2 to next damage roll, Hexed (save ends)) <== Your turn.
3: Lephisto (10/27, bloodied, blinded (save ends), prone)

The Blighted Rat charges Adran, critting for 8 damage and spreading the Blight.

Unlike the ongoing damage from before, the Blight is a disease. It's not going to have an effect on you during the fight. At the end of the encounter, anyone who's Blighted will need to make a saving throw. If you pass, your system shakes it off. If not, well, we'll see.

Swarm 3 shifts and attacks Adran. Hits Reflex 21 for 2 damage, 5 ongoing.[/sblock]
 

Attachments

  • enc2_round3_map3.jpg
    enc2_round3_map3.jpg
    353.3 KB · Views: 59

log in or register to remove this ad

garyh

First Post
Growl assumes his bear form once more and takes a swipe at the shaprshooter in front of him.

[sblock=Mechanics]Minor action - Assume bear form.

Standard action - Pounce vs Goblin Sharpshooter.

Can't roll right now, as IC seems to be down. 1d20+8 vs Reflex, 1d8+4 damage, if you'd roll for me, THB.]

Hits Ref 15 for 6 damage against Goblin Sharpshooter, and on a hit, the next ally who attacks GS will have combat advantage.

Minor action - Warforged Resolve, healing 3 HP and granting 3 temp HP.

End of Turn - Save vs Hexed:

Can't roll right now, as IC seems to be down.[/sblock]

[sblock=Growl's Info]Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: 15 + 3 temp/30, Bloodied: 15, Surge Value: 7, Surges left: 8/11
Action Points: 0

Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape

Darting Bite
Second Wind
Warforged Resolve

Faerie Fire

Full character sheet[/sblock]
 



TwoHeadsBarking

First Post
Growl reaches out and mauls the goblin, who howls in pain and stumbles away.

Lephisto rises back to his feet amidst the vermin. He closes his eyes and whispers a short prayer. His eyes reopen and the goblin's hex is lifted.

The recently-savaged goblin shakily raises its crossbow and fires a hurried shot at Growl. Through an incredible stroke of luck, the bolt hammers home, badly wounding the druid. The goblin looks slightly reassured.

[sblock=Status]Initiative:
25: Goblin Sharpshooter (-28, bloodied, granting CA to next attack)
20: Adran (18/28, Blighted, 5 ongoing poison) <== Your turn.
19: Goblin Hexer (-9, dazed)
18: Alek (29/30+4)
17: Feyr (7/26, bloodied)
16: Blighted Rat (-23, bloodied)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (9/30, bloodied, Hexed (save ends))
3: Lephisto (13/27, bloodied, +2 to all defenses)
Growl's attack hits for 14, thanks to Strength of Valor, and bloodies the goblin.

Lephisto stands, takes his second wind, and saves versus blindness.

The Sharpshooter shifts back, draws his crossbow, and crits Growl for 10 damage.

The viable targets for Virtue of Valor are Alek and Grow. Neither of them can use the temp hp though (temp hp don't stack, and Growl already had 4 when he bloodied the goblin).

Don't forget about the automatic 3 damage for starting adjacent to a swarm.[/sblock]
 

Attachments

  • enc2_round4_map1.jpg
    enc2_round4_map1.jpg
    353.9 KB · Views: 57

Boddynock

First Post
As disgusting as the centipedes are, Adran stomach still roils at the sight of the rat which savaged him. He chants a curse as he swings his longsword in an overhead arc at the beast.

[sblock=OOC]Guiding strike, -2 penalty to AC.

Guiding Strike (vs AC) against rat; saving throw vs ongoing poison: (1d20+7=16, 1d8+4=6, 1d20=1)

And I forgot the -2 penalty for the cloud so he definitely misses. :(

Oh, I nearly forgot: Strength of Valor to Growl for his next attack against the goblin!

And for what it's worth, he'll shift to M16 (away from the swarm). (That doesn't attract an opportunity attack, does it?)[/sblock]
 
Last edited:

TwoHeadsBarking

First Post
The rat dodges away from Adran's attack in the smoke of the cloud.

The caster screeches to his companion, "Kill the leader! The rest will fall soon after!"He then summons another swarm of spectral hornets and sends them to harry the bard.

Without the constant effort of the goblin, the cloud dissipates, allowing you to breath and see clearly once more.

[sblock=Status]Initiative:
25: Goblin Sharpshooter (-28, bloodied, granting CA to next attack)
20: Adran (3/28, bloodied, Blighted, 5 ongoing poison, blinded (save ends))
19: Goblin Hexer (-9, dazed)
18: Alek (29/30+4) <== Your turn.
17: Feyr (7/26, bloodied)
16: Blighted Rat (-23, bloodied)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (9/30, bloodied, Hexed (save ends), +2 damage to next attack)
3: Lephisto (13/27, bloodied, +2 to all defenses)

Stinging Hex doesn't recharge. The Hexer attacks Adran with a Blinding Hex, which hits for 7 damage, and Adran is now blind, save ends. On the bright side, since the Hexer is dazed, he doesn't have the action to sustain the cloud.

I feel obliged to point out that Adran will drop from the ongoing poison at the start of his turn, and that Lephisto still has the ability to grant healing and a save.[/sblock]
 

Attachments

  • enc2_round4_map2.jpg
    enc2_round4_map2.jpg
    361.4 KB · Views: 56

Ghdeh1

First Post
Alek summons a mltitude of dark spots and combines them Hopefully throwing the finished product into the mass of centipedes.

[sblock=Ooc]On my phone right now but +4 vs Reflex against swarm3 1d10+4 damage and another 1d6 curse damage. I also can't put my stat block but it's in my signature( -2 hs and -1hP +4 temphp.)[/sblock]
 


TwoHeadsBarking

First Post
Both Alek's and Feyr's attacks miss their respective targets.

The mass of vermin attempt to drag down Lephisto, but his armor is up to the task.

[sblock=Status]Initiative:
25: Goblin Sharpshooter (-28, bloodied, granting CA to next attack)
20: Adran (3/28, bloodied, Blighted, 5 ongoing poison, blinded (save ends))
19: Goblin Hexer (-9)
18: Alek (29/30+4)
17: Feyr (7/26, bloodied)
16: Blighted Rat (-23, bloodied)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (9/30, bloodied, Hexed (save ends), +2 damage to next attack) <== Your turn.
3: Lephisto (13/27, bloodied, +2 to all defenses)

Alek misses, sorry.

Velmont, yes, on both counts.

The rat misses Lephisto, and the centipede does the same.

No new map, the only thing that's changed is that the Hexer is no longer dazed.[/sblock]
 

Remove ads

Top