Blight Makes Right (DM: TwoHeadsBarking. Judge: Lord Sessadore)

garyh

First Post
Growl returns to his warforged form and summons forth a wind that knocks the goblin sharpshoot back towards him. He is then able to shake off the hexer's spell.

[sblock=Mechanics]Minor action - Assume warforged form.

Standard action - Chill Wind vs Goblin Sharpshooter.

Chill Wind vs Sharpshoot (CA, VV) (1d20+4+2=23, 1d6+2=7)

Hits Fort 23 for 7 damage against Goblin Sharpshooter, and on a hit, Growl will slide the GS to E8.

End of Turn - Save vs Hexed:

Save vs Hex (1d20=16)

Success![/sblock]

[sblock=Growl's Info]Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: 9/30, Bloodied: 15, Surge Value: 7, Surges left: 8/11
Action Points: 0

Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape

Darting Bite
Second Wind
Warforged Resolve

Faerie Fire

Full character sheet[/sblock]
 

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TwoHeadsBarking

First Post
The goblin is battered towards Growl and falls dead at the warforged's feet.

Lephisto places his hand on Adran's shoulder and looks up to the sky. Adran feels some of his wounds be lifted, although he is still sicked and blind. Lephisto then turns back and stabs into the rat.

[sblock=Status]Initiative:
25: Goblin Sharpshooter (-35, dead)
20: Adran (11/28, bloodied, Blighted, 5 ongoing poison, blinded (save ends)) <== Your turn.
19: Goblin Hexer (-9)
18: Alek (29/30+4)
17: Feyr (7/26, bloodied)
16: Blighted Rat (-31, bloodied)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (9/30, bloodied)
3: Lephisto (13/27, bloodied)

Growl kills the Sharpshooter. Unfortunately, I just realized that I've been running things wrong. Virtue of Valor has a range of 5 squares, so Growl isn't close enough to benefit.

Lephisto uses his minor to grant Adran a save, to no effect. He then uses another minor to use his last Lay on Hands to heal Adran for 8. Finally he attacks the Blighted Rat with Valiant Strike, which hits for 8 damage.[/sblock]
 

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Boddynock

First Post
Adran is refreshed by Lephisto's soothing touch. He smiles, then stumbles backward a step, away from the enemies he cannot see. He takes a moment, in the midst of the turmoil, to breathe deeply and to remind himself of why he's here. It helps. He feels stronger for that slight surcease.

[sblock=OOC]Shift to N17.

Spend second wind.

HP now at 18; +2 to all defenses for 1 round.

Saves vs ongoing poison & blindness: (1d20=20, 1d20=9)[/sblock]
[sblock=Mini-stats]Adran Cassis, Bard 1
Initiative: +1 | Passive perception: 16 | Passive Insight: 14
AC: 15 | For: 13 | Ref: 14 | Will: 15
HP: 28/28 | Bloodied: 14 | Surge value: 7 | Surges: 8/10
Speed: 6 | Languages: Allarian, Draconic, Eladrin
AP: 0 | Second Wind: used
Basic Attack/Opportunity attack: +3 vs AC, 1d8
Powers: Guiding Strike (PHB2), War Song Strike (PHB2)
Acid Orb (PHB2), Majestic Word (2 of 2 used) (PHB2), Shout of Triumph (PHB2), Words of Friendship (PHB2)
Slayer’s Song (PHB2)
[/sblock]
 

TwoHeadsBarking

First Post
Panicking at the lack of allies between him and the party, the goblin sends out another swarm of ephemeral insects, this time at Growl. Their stings are excruciating, even to the warforged, and Growl collapses.

[sblock=Status]Initiative:
25: Goblin Sharpshooter (-35, dead)
20: Adran (13/28, bloodied, Blighted, blinded (save ends), +2 to all defenses)
19: Goblin Hexer (-9)
18: Alek (29/30+4) <== Your turn.
17: Feyr (7/26, bloodied)
16: Blighted Rat (-31, bloodied)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (-3/30, dying (0/3), blinded (save ends))
3: Lephisto (13/27, bloodied)

Adran would actually be at 13 hp, because of the ongoing damage at the start of his turn.

Stinging Hex does not recharge, so instead the Hexer uses Blinding Hex on Growl, which barely hits for 12 damage. Growl is dying and blind, save ends. FYI, he has not spent his second wind yet. Also, in case you're curious, it takes both a minor and a standard to draw a healing potion and administer it to an unconscious character.[/sblock]
 

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Ghdeh1

First Post
Alek grimaces at his ally falling, deciding to work away at one enemy at a time he throws a sphere of energy at the rat.


[sblock=Actions] Standard=Eldritch blast 19 vs Reflex 5 damage[/sblock]

[sblock=Alek Nethendal stat block]Alek Nethendal- Male Human Warlock 1
Passive Perception: 12, Passive Insight: 15
AC:15, Fort:15, Reflex:15, Will:14 -- Speed:6
HP:29/30+4, Bloodied:15, Surge Value:7, Surges left:8/10
Initiative +0
Action Points: 1 <> Second Wind
Powers: Dire Radiance, Eldritch Blast,
Eldritch Strike,
Vampiric Embrace,
Flames of Phelgethos

Alek
[/sblock]
 



TwoHeadsBarking

First Post
The combined magics of Alek and Feyr overcome the rat's defenses, and the creature falls twitching on the forest floor.

With a series of hissing and clicking, the remaining centipedes move to engulf Alek, who soon feels their venomous bites.

Lephisto rushes the remaining goblin in an attempt to hinder further casting. However, the goblin is able to duck under the paladin's swing.

[sblock=Status]Initiative:
25: Goblin Sharpshooter (-35, dead)
20: Adran (13/28, bloodied, Blighted, blinded (save ends), +2 to all defenses)
19: Goblin Hexer (-9, Divine Challenged)
18: Alek (28/30, 5 ongoing poison)
17: Feyr (7/26, bloodied)
16: Blighted Rat (-46, dead)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (-3/30, dying (0/3), blinded (save ends)) <== Your turn.
3: Lephisto (13/27, bloodied)

The Blighted Rat dies. Feyr can be targeted with Virtue of Valor.

Swarm 3 charges Alek, hitting for 5 damage and five ongoing.

I'm going to take Lephisto's turn now, since I don't think Growl's turn is going to change much. He approaches the Hexer, Divine Challenges it, and misses with his charge.[/sblock]
 

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Boddynock

First Post
Deprived of his sight, Adran listens intently to the battle raging around him. Hearing the crackle of lightning and the squeal of the dying rat, he cheers for his companion's prowess.

"Oh, well done! Well done ye!"

Then, not knowing what else to do, he waits in vain for his vision to clear so that he can return to the fray.

[sblock=OOC]Virtue of Valor benefits Feyr: +4 temporary hp. Strength of Valor gives +2 to Feyr's next damage roll before end of Feyr's next turn.

Saving throw vs blindness: (1d20=1)[/sblock]
 

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