Blight Makes Right (DM: TwoHeadsBarking. Judge: Lord Sessadore)


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Boddynock

First Post
[sblock=OOC]Ah, I didn't realize Majestic Word was a minor action. Great. The only problem is that Adran's further down initiative order, after the goblin. :(

If, however, you bloody the hound or reduce it to 0 hp, Adran can grant you 4 temporary hp as a free action from Virtue of Valor! :) (Would they stack with temp hp from Bolstering Strike, or is it just the better of the two figures?)

As a bonus, Lephisto would also get a +2 bonus to the next damage roll he makes before the end of his next turn (from Strength of Valor feat).[/sblock]
 

Velmont

First Post
[SBLOCK=OOC]THP doesn't stake, but if he hit, he would have his Wis in THP. If he is even more lucky and kill him, he would have even more THP, as I guess your Con is higher than his Wis. So I would stick with Bolstering Strike to have a safer guess.[/SBLOCK]
 


Lephisto

First Post
Lephisto strikes the hound as he watches his allies assemble into formation and picking their enemies off , one by one. "May I acquire some assistance?", the poor paladin pleaded. He looked at one of his wounds, "I wonder how much longer I can take of this?". The righteous paladin ran to the hound, hoping to finish it off!
[sblock=My Turn]
Move: From J15 to J16
Standard: The roll to attack hound 2 at K16. (1d8+4=10)
Minor: Use Lay on hands[/sblock]

[sblock=Stats]
Lephisto Izgon- Male Human Paladin 1
Passive Perception: 17| Passive Insight: 12
AC:19| Fort:16| Reflex:15| Will:14 -- Speed:5
HP:13/27| Bloodied:13| Surge Value:6| Surges left:11/11
Initiative +1
Action Points: 1 <> Second Wind
Powers: Bolstering Strike, Holy Strike,
Valiant Strike, Divine Challenge, Lay on hands
Radiant Smite, Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength
Paladin's Judgment[/sblock]
 

TwoHeadsBarking

First Post
[sblock=Lephisto]When making an attack, you need to both say what the attack you're using is, and you need to roll to hit. To speed things up, I rolled for you this time, but you need to be doing this in the future.

Also, your stat block is incorrect. You are at 15 hp (8 + 7 from Lay on Hands), you've spent a surge, and you should mark that you've used one of your Lay on Hands.[/sblock]

Lephisto drives his sword deep into the foul creature. It falls to the ground, blood and pus seeping from its wound.

The goblin is quick to react, however. It steps into the opening vacated by the paladin and makes a quick attack against Growl. It then turns its head towards the hound in the woods and whistles.

[sblock=Status]Initiative:
24: Blighted hound 1 (-0)
24: Blighted hound 2 (-40, dead)
24: Blighted hound 3 (-21, bloodied, ongoing 5 damage)
24: Blighted hound 4 (-0)
18: Lephisto (15/27)
15: Goblin (-0, cursed)
14: Growl (19/30, ongoing 5 necrotic damage) <== Your turn.
12: Feyr (26/26)
10: Adran (28/28)
9: Alek (30/30)

Lephisto hits and kills Hound 2. The goblin shifts to J15 and attacks Growl. He hits for 6 damage (I mistakenly said it was versus Reflex in the roll. It's versus AC).[/sblock]

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garyh

First Post
Grow feels the sting of the dark energies as he shifts over to flank the goblin, then takes swipes at both the goblin and the nearby hound with his paws. His aim isn't as good as he hoped, but h steels himself to continue the fight. Unfortunately, he is unable to shake the dark wound's effects.

[sblock=Mechanics]Move action - Shift to J14.

Standard action - Darting Bite vs H4 and Goblin.

Darting Bite vs H4 and G (CA vs G) (1d20+4=13, 1d20+4+2=12, 1d8+4=10, 1d8+4=7)

Hits Reflex 13 for 10 damage versus H4, and hits Reflex 12 for 7 damage versus Goblin. If at least one attack hits, Growl could shift two squares, but he'll stay put in any case to keep flanking with Lephisto.

Minor action - Warforged Resolve, granting Growl 3 HP of healing and 3 temp HP (bloodied when he does this, not bloodied after, so he does get the 3 HP of healing).

End of turn: Save vs ongoing necrotic damage:

Save vs Necro (1d20=5)

Failed.[/sblock]

[sblock=Growl's Info]Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: 17 + 3 temp/30, Bloodied: 15, Surge Value: 7, Surges left: 11/11
Action Points: 1

Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape

Darting Bite
Second Wind
Warforged Resolve

Faerie Fire

Full character sheet[/sblock]
 


Velmont

First Post
Feyr moves back from the Hound next to him. "You'll suffer the Wrath of the Gods as you dare to attack on of their Chosen." he tells with a thunderous voice. The goblin and two hounds sees themselves projected away and take a moment to recover form the hit.

[SBLOCK=OOC]Move: Shift to M17

Standard: Thunder of Judgment vs Goblin, vs Hound 3, vs Hound 4 (1d20+4=21, 1d20+4=20, 1d20+4=24, 1d8+7 =14)

That should all hit. Hound 4 takes 15, not 14 damages as it is a critical hit. Hound 4 is pushed at F14, the Goblin at F15 and the Hound 3 at K12. They are all dazed until the end of my next turn.[/SBLOCK]
 
Last edited:

TwoHeadsBarking

First Post
ooc: Those all hit, but you can't shift since you're surrounded by difficult terrain. If you want to keep that attack (and you probably do), you'll take an attack of opportunity from the hound, either as you move away or as you attack.
 

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