Blood of The Werewolf [Erekose 13 Judging][Concluded]

Boddynock

First Post
[sblock=OOC]
Patlin said:
* -- I've seen that argued about, but your interpretation is fine with me.
** -- While not as precise as a clock, Brother E is close enough for Hyrag. He will know when to pray in order to get his spells back.
*** -- You get gloves as part of an explorers outfit. If you don't happen to have such an outfit, you find a nice pair of gloves for 8 silver before leaving town.
Thanks, Patlin. I'll update my character sheet soon. For now, Eusebius is AC 16 (touch 15, flat-footed 13), 23 hp, using a +1 spiked chain.

Blood of the Werewolf; Encounter #1; Initiative. (1d20+6=16)[/sblock]
 

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Manzanita

First Post
OOC: Rowan is also fast off the draw: 18+2=20 For what its worth, I'm still tinkering slighty with Rowan's gear. I'm adding ink and parchment, & replacing his mighty +2 bow with a mighty +3 bow, as he's only 1300 XPs away from that, & he's an optomistic guy. :cool:
 



Patlin

Explorer
The buzzing sound comes over the trees, and two giant wasps enter the party's view.

Initiative
Talbin 23
Rowan 20
Giant Wasp #1 17
Brother E 16
Julianna 15
Boog 14
Giant Wasp #2 11
 

El Jefe

First Post
Patlin said:
The buzzing sound comes over the trees, and two giant wasps enter the party's view.
"Vermin! No sense wasting power on ones such as these!", thought Boog as he loaded his crossbow.[sblock=OoC: ]Loading crossbow, can't remember if it's a standard or full round action, but either way he's not doing much else. Move or 5' step, as appropriate, to avoid contact with the wasps.[/sblock]
 

B4cchus

Explorer
"Are those.. wasps? they don't suppose to be this big? Let's just hope they don't cause me more trouble than those spiders last time" Talbin thinks to himself as he dismounts and grabs his longspear.
 

Boddynock

First Post
Father Eusebius slides from the saddle and unwraps his spiked chain from around his waist. He takes up a battle stance, ready to strike at the huge insects as soon as they come within range.
 


Manzanita

First Post
OOC: Oh, as battle is joining, I should post Vanth's stats for your editing pleasure:

Vanth McTavish. Male Human Ranger 2 Afflicted Werewolf [sblock]
Code:
[B]Name:[/B]Vanth McTavish
[B]Class:[/B] Ranger 
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Grendath

[B]Str:[/B] 14 +2 (6)     [B]Level:[/B] 2        [B]XP:[/B] NA
[B]Dex:[/B] 14 +2 (6)     [B]BAB:[/B] +3         [B]HP:[/B] 33 (4d8+7)
[B]Con:[/B] 13 +1 (5)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] 5/silver
[B]Int:[/B] 12 +1 (4)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1 (0)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10  0 (2)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +2    +0    18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       3    +2          +5
[B]Will:[/B]                      0    +3          +3 (incl iron will feat)

[B]Weapon                  Attack   Damage     Critical[/B]
Long sword                 +5     1d8+2      20x3
Throwing Axe               +5     1d6+2     19-20x2
Long bow	           +5     1d8        19-20x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Human feat/skill bonus, Favored Enemy (animal), Track, wild empathy (+2), combat style(melee) - Two weapon fighting
Afflicted Lycanthrope racial traits:  +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms.

Size same as the base creature or the base animal form.

Low-light vision in any form.

Scent in any form.

Racial Hit Dice: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope’s base attack bonus and base saving throw bonuses accordingly.

Racial Skills: A lycanthrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the lycanthrope’s animal levels. The lycanthrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the lycanthrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.

Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.

+2 natural armor bonus in any form.

Special Qualities (see above): Alternate form, lycanthropic empathy, curse of lycanthropy (in animal or hybrid form only).

Afflicted lycanthrope: damage reduction 5/silver (in animal or hybrid form only).

Automatic Languages: As base creature.

Favored Class: Same as the base creature.

Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).


[B]Feats:[/B] Dodge(lvl1), improved initiative(human bonus), toughness(3rd lvl)

[B]Skill Points:[/B] 41       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                       6    +2      -2     +8
Handle Animal               6    +0             +6
Jump                        6    +2      -2     +6
Listen                      6    +1             +7
Ride                        6    +2       +2    +9
Survival                    6    +1             +7
Swim                        6    +2      -4     +4
Balance.....................6....+2.............+8
Spot........................6....+1.............+7

[B]Equipment:               Cost(gp)  Weight(lbs)[/B]
Backpack                     2     2
[]5 days rations             2.5   5
[]Waterskin                  1     4
[]Bedroll                    .05   5
[]3 torches                  .03   3
[]Flint & steel             1      0
[]fishhook................. .1
[]signal whistle........... .8

Chain shirt                100     25
Signal whistle               .8    0
Long sword                  15      4
Throwing axe                 8      2
Longbow                     75      3
quiver 20 arrows             1      3
 
[B]Total Weight:[/B]47.5lb      [B]Money:[/B] 0gp 

Light horse.  Gray mare.  "Hope" 
riding saddle
bit & bridle
saddlebags
[]5 days feed
[]bedroll
[]winter blanket

Equipment weight on horse 52.  Weight when mounted: 279.5 medium load

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             58lbs   116   195      

[B]Age:[/B] 17
[B]Height:[/B] 6 foot
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] light coffee
Appearance: Vanth is classically good looking; tall, dark and hansom. He is now pale, thin and nervous since contracting lycanthropy.

Background: [/sblock]
 

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