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Bloodcove Disguise

udalrich

First Post
Syldar's attention seems to remain elsewhere as she picks up her bow. Elsewhere, the two fearsome monsters continue fighting each other.

[sblock="Status"]
Move: Pick up bow
Other: Focus on golem so that it continues fighting

AC (/touch/FF): 19/14/15
Hit Points: 26/26
Saves (F/R/W): +1/+8/+3
Bardic music used: 3/12
Spells cast: 1: 1/4 2: 1/2
Current effects:

Used items: 2 potions of lesser restoration from caravan
[/sblock]
 

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udalrich

First Post
OOC: Assuming I'm running Chaucer


Chaucer continues singing. He moves to the edge of the tents, draws hit bow and aims at the druid.

[sblock="actions"]Swift: Arcane strike
Free: Continue singing
Move: Move to P18
Standard: Ready to interrupt druid when he casts a spell with a bow show.
[/sblock]

OOC: I didn't see the attack roll before I rolled damage. Oh well.
 

perrinmiller

Adventurer
The two champions continue to battle in a fray that you mere mortals are best to avoid.

The two blinded ape-men flaw at the nearby opponents that they can smell with their clubs and gnashing teeth. However, neither can find their way to actually be effective in hurting you.

CharauKa.jpg

The rolling ball of flames moves onwards to the one controlling the champion, singing Syldar. The druid also casts another spell and tall grass, weeds, and other plants to grow to wrap around your ankles and legs in a large area of the camp. The two ape-men become entangled.

OOC: Combat: Round 4
[sblock=Combat Information]Syldar will take 6 dmg unless making a Reflex DC15 save for half.
Druid casts Entangle over the area of all of you, DC14

Initiative:
You guys
Ape-men

Tactical Map:
BDEnc8Map04.jpg


Code:
Aradra:    22/42 HP remaining; 
Shadow:    16/18 HP remaining; 
Syldar:    26/26 HP remaining; 3 or 6 dmg
Markas:    40/48 HP remaining; 
Kalinn:    50(65)/50(65) HP remaining;
Mandalo:   51/47 HP remaining;
Chaucer:   22/22 HP remaining; 

Conditions in effect: Heroism (Mandalo), Inspire Courage +1, 
Rage & Shield (Kalinn AC 20)

Spells Cast: Shield (Kalinn), Heroism & Grease (Syldar), Glitterdust (Chaucer),
Abilities Used: 3 rounds Bard Perf  (Syldar), 2 round Bard Perf (Chaucer),
1 rnd Rage (Kalinn)
Enemy Status:
Code:
Tiger: 32dmg, dead
Druid: 19 dmg; 
CK1: 22 dmg;  Unconscious & Dying
CK2: Blinded  (1 rnd)
CK3: 10 dmg; Blinded (1 rnd)
CK4: 23 dmg; Unconscious & Dying
[/sblock]
GM: Everyone is up for Round 4. Everyone needs to roll Reflex saves.

If you need a DM update before posting, just wait or ask. But, I am pretty good at knowing when that is required. ;)
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn feels the fauna creeping up around her ankles and calves, but the battle madness pushes it to the back of her mind and she makes hardly any effort to pull free. Instead, she focuses her efforts on dispatching her immediate foe. Once the ape-thing is downed, she begins making her laborious way out of the clinging grass and trees.

[sblock=Actions]Reflex Save (1d20+5=11) vs. Entangle

Standard: Attack (1d20+7=22) vs. CK3 for Damage (2d6+5=16)
Move: 20' (½ Move) to F21[/sblock]
 


perrinmiller

Adventurer
Kalinn takes down one of the blinded ape-men and manages to struggle clear of the entangling vegetation.

CharauKa.jpg

The druid sniggering ends as one of you is now free.

OOC: Combat: Round 4
[sblock=Combat Information]Syldar will take 6 dmg unless making a Reflex DC15 save for half.
Druid casts Entangle over the area of all of you, DC14

Initiative:
You guys
Ape-men

Tactical Map:
BDEnc8Map04A.jpg


Code:
Aradra:    22/42 HP remaining;  Entangled
Shadow:    16/18 HP remaining;  Entangled
Syldar:    20/26 HP remaining; 6 dmg
Markas:    40/48 HP remaining; 
Kalinn:    50(65)/50(65) HP remaining;
Mandalo:   51/47 HP remaining; Entangled
Chaucer:   22/22 HP remaining; 

Conditions in effect: Heroism (Mandalo), Inspire Courage +1, 
Rage & Shield (Kalinn AC 20)

Spells Cast: Shield (Kalinn), Heroism & Grease (Syldar), Glitterdust (Chaucer),
Abilities Used: 3 rounds Bard Perf  (Syldar), 2 round Bard Perf (Chaucer),
1 rnd Rage (Kalinn)
Enemy Status:
Code:
Tiger: 32dmg, dead
Druid: 19 dmg; 
CK1: 22 dmg;  Unconscious & Dying
CK2: Blinded  (1 rnd)
CK3: 26 dmg; Unconscious & Dying
CK4: 23 dmg; Unconscious & Dying
[/sblock]
GM: After Kalinn, everyone else is still up for Round 4. Roll Reflex saves.

If you need a DM update before posting, just wait or ask. But, I am pretty good at knowing when that is required. ;)
 
Last edited:

jackslate45

First Post
Mandalo struggles to get out of the very thick grass. His movement is slower than he wants it to be, and he is barley able to step forward at all

Double Move: K20->J19->J18
[sblock=Mini Stats]Mandalo
Initiative: +2
AC: 16(10 flat-footed, 16 Touch)
HP: 47 Current: 47
CMB: +6 CMD: 16Fort: +10 Reflex: +4Will: +7
Conditions in Effect: Inspire Courage +1, Heroism, Step up, PA(-2,+4)

Current Weapon in Hand: PA MWK Longsword +7 1d8 +7


Smite Evil: 2 remain
Lay on Hands: 4/5
Spells Remaining:
1st Level 0/1 (??)
[/sblock]
 

jackslate45

First Post
Aradra, realizing that trying to cut the rope was futile, struggles to get out in the quickest way possible: straight backwards.

Double move:q18->P18

[sblock=Mini Stats]Aradra Longstrider
Initiative: +6
AC: 17 (13 flat-footed, 14 Touch)
HP: 42 Current: 22
CMB: +6 CMD: 20 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot, Inspire Courage +1

Current Weapon in Hand:RS+DA MWK Longbow (STR +2) +6/+6 1d8 +7 per shot
Dagger: Right hand spring loaded wrist sheathe

Adaptation: 20 minutes remain (Darkvision)
Spells Remaining:
1st Level 0/1 (Alarm)
[/sblock]
 

udalrich

First Post
Syldar evades the grass wrapping itself around her legs by leaping against the sphere.

Syldar continues to focus on controlling the golem. She takes a quick look around for an enemy and fires a single arrow at any that are visible. Between all the distractions, the arrow only flies close enough to briefly distract the enemy.

[sblock="Status"]
Standard: Shoot at any visible enemy. If none, she'll try to climb off the ground if that is possible. If not, she'll move due south 15 feet, failing to get out of the entangle.
Other: Concentrate on golem

AC (/touch/FF): 19/14/15
Hit Points: 20/26
Saves (F/R/W): +1/+8/+3
Bardic music used: 3/12
Spells cast: 1: 1/4 2: 1/2
Current effects:

Used items: 2 potions of lesser restoration from caravan
[/sblock]
 
Last edited:

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