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Blood's Eberron Game (Closed)

Bloodweaver1

First Post
Time to throw caution into the wind......

Sir Rugrew is a well established tradesman and has been one of the many individuals who have helped New Cyre grow into the town that it is today. His expertises lies in providing a wide range of much needed goods as well as provide the rare and exotic antiquities that capture the eyes and often the purses of those with gold to spare. His craft is compounded by his innate ability to weave a capturing tale of epic proportions in less than a moment’s notice, which is one the many reasons why you have come to meet him.

As it stands, Sir Rugrew is soliciting for hired hands for his next trek to the City of Sharn. Accepted applicants will be guaranteed contracted rates plus follow on work if their services are deemed appropriate. All interested parties will meet with Sir Rugrew’s second mate Ms. Kot’diana at the 3-Colored-Dog Inn.

*******
New Cyre: What started as a refugee village in the wake of the destruction of Cyre has rapidly grown into a large town with over four thousand inhabitants. While the disaster that destroyed the nation to Breland’s east wiped out much of the Cyran population, those living near the western border had enough time to cross over into the Brelish countryside ahead of the strange wall of dead-gray mist that eventually stopped just a few miles east of Vathirond and Kennrun. King Boranel took pity on the refugees and established the camps that evolved into a village and then a town.

Sharn, City of Towers: There has been a major settlement on the Hilt of the Dagger River since before recorded history. The current metropolis, Sharn, has existed since the formation of the original Five Nations, about seven hundred years after humans rose to prominence on the continent. For more than two millennia, the towers of Sharn have grown, rising thousands of feet into the sky. This vertical expansion has given the metropolis its title: The City of Towers. [sblock=Notes]
1. A bit of fair warning, though this adventure starts in New Cyre, I do indent on taking this all over the realm (hopefully).
2. Traveling will be done by whatever means is necessary at the time. Although I will hint that obtaining an airship or a rail car is foreseeable.
3. Their will be scenes were materialistic weaseling is not only encouraged but required. After all you are hired hands. This could possibly make interesting opportunities for Paladins and Monks. Creativity will be key in those situations.
4. Intimate knowledge of the Eberron campaign is not required as I have almost all of the books and I am willing to answer any questions that I can. Or at the very least point you in the right direction.
5. There will be multiple threads associated with this campaign. An OOC thread will be for game discussion and meta-game talk. An IC thread will be strictly for IC gaming. Any OOC questions and discussion should and will take place in the OOC thread. Lastly there will be a COMBAT thread were all combat declarations and posting will take place.
6. I will be making my decision for the party based on number of applicants, party nutrition, concept, and background (all in that order) within 10-12 days of this posting. (17 Sept)
7. Submissions should be within normal expectations with nothing over the top (This has yet to be defined and probably never will be, however I still reserve the right to enforce it.)
8. I will make every attempt to post in the range of 3-5 times a week or when everyone has posted their actions which ever comes first.
9. During combat it will be highly recommend that a post should have more than one action, as it is possible that the battle ground has changed in an unforeseen way by the time your character goes.
10. Players are encouraged but not obligated to make their own dice rolls when the need arises. This will help move things along. If you would like for me to make the roll, please make it obvious for me to do so. Note; all rolls will be made on invisiblecastle.com with a link in your post. I have a zero tolerance policy towards players that fudge and cheat with their rolls. I alone reserve the right to fudge any rolls.
11. Maps and hopefully pictures/portriats will be made available.[/sblock] [sblock=Character Generation]Starting Level: One
Point Buy: 28
Funding: Max starting gold
HP: Max first, every level after that one can either take half their hit dice plus Con modifier or roll on invisible castle.
Accepted races: Only Eberron races (Not negotiable)
- If you wish to play Drow, Orc, Gobliniod, etc it is highly recommended that the submission have a colorful background.
Acceptable sources outside of races: All Eberron related material, all Complete books, all Core books (including PhP II), all Races of books (only if it relates to a Core Eberron race i.e. Gnomes, Drawfs etc), Frostburn, Stormwrack, Sandstorm, Psioncis, MIC, Spell Compendium, Weapons of Legacy, WOTC will be the only Errata’s that are acceptable as long as it available for download.
Character History: Please state your character’s motivation for being in New Cyre at this time and for taking this job to Sharn City of Towers. This reason could be anything but should be something that I can weave into the over all story line later on. History can be as detailed or vague as you like, just so long as you get your point across.
Progression: Please display some kind of progression to level six also let me know if you plan on choosing a PrC or joining an organization (both options are highly encouraged) as I plan on weaving that into the story line for future character development. If luck is with us, players should see levels higher than six.
- No evil alignments. Materialistic sure, evil no.
- With each submission please volunteer a group name or two. This name will be used to represent the group as a whole when dealing with others. It will also be the name of the all three threads once the game begins.
- Along with a group name their might be a need for a group leader or spoke person. I am unsure of this being a regular requirement but it could not hurt to be prepared. [/sblock][sblock=Campaign Flow]
Encounters will be run in a mission-esk style with an overall plot hook that will come to light over time. ‘Missions’ will most likely begin and end in some kind of city or town, were resources/services can be procured and new work can be found. The type of adventures/encounters will take place all over the realms and will included but not limited too urban, wilderness, dungeonscapes, plains, small towns to large cities, remote islands, airways and railways. The theme of encounters will hopefully include all the big ones like, escort, rescue, bounty hunting, caravanning, relic finding, large battles and sensitive negotiating plus some small ones as well. All types of characters will get plenty of time to do whatever they do best. So those aerial-mounted-lance-charging types will find gainful enjoyment and employment as well as those blessed with a silvered tongue.
I will provide evolving primary goals with each ‘mission’ that will be up to party as a whole to complete. I will also try to give secondary goals that will be given to only certain players. Completing these goals will be up to the player to complete. Completion of all primary goals will grant rewards to everyone and secondary goals will grant rewards to all those that were involved. I will do my best to make sure that everyone gets their fair share. The quality and quantity of these goals will be directly influenced by the characters history.
For example, a mission could be to escort a certain snobbish noble who is being pursued by un-kindly people from Sharn to Wroat. Overall success is that everyone makes it alive to Wroat. A secondary objective might be for the group cleric/paladin to convince the noble to meet with a local orphanage for a charitable donation upon their arrival or for the group’s bard/rogue to obtain a certain prized heirloom from said noble.[/sblock]Brother Allad: Van Maricore Chaotic Good Human Rogue from New Cyre
Enforcer: Gavrin d'Lyrandar Chaotic Neutral Half-Elf Swashbuckler from House Lyrandar
Defcon 1: Massif Dardungren Neutral Dwarven Barbarian from Clan Dungren
Rserio: Maltinox Neutral Good Human Wizard (Necromance Focused) from ??????
Eryndur: Windlemas d’Orien Neutral Good Human Scout from House Orien
s@squ@tch: Dar Neutral Changeling Warlock from New Cyre
Jemal: Kurina Til'fen, Chaotic Good Elven Archer from parts unknown

Mcnathan: Elven Crusader ….. more to come….
Necro Kinder: Warforged Warblade… more to come…
ObiAndy: Dwarven Cleric... more to come…

Proposed Group Names:
- The Weeping Knives
- The Empty Scabbards
 
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Jemal

Adventurer
Ah, was wondering if you were going to post the New Cyre thread. YAY! I'm in if you'll have me, and willing to fill the scout role. Will be playing some sort of fighter type, maybe archer, maybe barbarian....
 
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Jemal

Adventurer
Allright, First Draft:
[sblock=Kurina Til'fen, Elven Archer]
Kurina Til'fen
Female Wood Elf Ranger 1
AL: CG HT: 4'10" WT: 90 Lbs Hair: Long, Autumn Red Eyes: Green/brown
Age : 120-140

28 point buy
STR: 14 (+2) [6 Points]
DEX: 18 (+4) [10 Points + 2 Racial]
CON: 10 (+0) [4 Points - 2 Racial]
INT: 14 (+2) [6 Points]
WIS: 10 (+0) [2 Points]
CHA: 8 (-1) [0 Points]

HP: 8 (1d8) AC: 17 (10 base + 4 dex + 3 Armour)
Saves: FORT: +2 (2 base + 0 con) REF: +6 (2 base + 4 dex) WILL: +0 (0 base + 0 wis)
Init: +4

Bab: 1
Attacks:
Long Bow : +5, 1d8+1 damage, Threat X3, 110' range.
Short Sword: +5, 1d6+2 damage (Threat 19-20)

Skills(Total/Ranks):[32 Points] *Includes Armour Check Penalty*
Craft: Bowmaking(+8/4), Knowledge: Geopraphy(+6/4), Hide(+7/4), Move Silent(+7/4), Listen(+6/4), Spot(+6/4), Survival(+4/4), Tumble(+7/4), Search(+4)

Feats: [1] Weapon Finnesse

Class Features: Weapon proficiency(Simple/Martial), Armour proficiency(light), Shield proficiency, Favoured Enemy(Orcs, +2 Bluff/Listen/Spot/Sense Motive/Survival/Damage), Track, Wild Empathy +0.

Racial Features: Low-light Vision(X2),+2 Listen/Search/Spot, Notice Secret/Concealed doors within 5', +2 Dex/-2 Con.

Languages: Common, Elven

Equipment: (240 GP)
Mty Composite(+1) Long Bow (66 GP, 66SP, 67CP *self-crafted)
Studded Leather Armour (25 GP)
Short Sword (10 GP)
MW Artisans Tools (55 GP)

83 GP, 34 SP, 33 CP left for other gear.
[/sblock]

[sblock=Background & Personality]
Kurina was always a bit wild, even for an elf, and by the time she'd reached maturity, was far from home. In fact, she doesn't even remember exactly where she was born. She lived on her own in the forests for decades, living off the land, but eventually that wasn't enough for her. She had a yearning, a burning desire to see new places, she was drawn to them. Sites of power, places where ancient battles had been waged..
She finds herself lately drawn to the humans and their ever-changing ways, their expansion, their growth, far more than too her own kind, who are dull and monotonous by her views.

Personality:
Depends on the time of day, the season, the weather, and what she had for Breakfast. Kurina is about as chaotic and free-spirited as they come, having been all over the place and back again, she is unpredictable, sometimes volatile, and often a tad too 'forward' for most mens liking, though to those who earn her trust, she is a staunch ally and forever loyal friend.
[/sblock]

[sblock=Advancement & Notes]
Ranger2(Combat style: Archery), Fighter1(Feats: Point blank shot, Precise Shot), Fighter2(Feat:W.Focus: Long Bow), Ranger3, Horizon Walker1(Feat:Undecided)
At lvl 3 She would want to craft herself a Masterworked Mighty Composite(+2) Long Bow (Which she can do by taking 10 b/c she'll have a good enough check). Then she'll get it enhanced at the earliest opportunity. The character is all about using the bow she made herself, so if you're planning on giving us magic weapons, then maybe instead hers could do one of those unearthed arcana variants where it gains power through use, or she could befriend a mage who offers to enchant her bow for her or something.

The character has high int, low Cha. This is b/c of her lengthy absences from civilization. She has had to learn to fend for herself (Lots of skills), as well as crafting and taking care of her own bow, which is a matter of pride for her. *Both side effects of the High Int*
Due to her infrequent interaction with other sentients over the past few decades, and to her naturally wild nature, she comes off as a bit... strange and exotic. *Hence the low Cha*
[/sblock]
 
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Eryndur

Explorer
I'd like to put my name in, because I loves me some Eberron.

I'm thinking about a human scout, dragonmarked heir of House Orien. He would have been sent to New Cyre by the higher-ranking house members in Passage to ensure that Orien interests are looked after in the small colony.

With the ultimate goal of breaching the Mournland and reestablishing lightning rail transportation through the area, House Orien has a vested interest in making sure that New Cyre's desire to purge the Mournland comes to fruition.

Thus, Sir Rugrew's proactive work in provisioning New Cyre ties directly into House Orien's plans. My scout would gladly volunteer to guide a caravan to Sharn, since that just happens to be his house's (and his class') strong point.

I would like to mold this PC around his dragonmark in every way possible. This may involve sacrificing combat-utile feats for "flavor" feats. So his role in the party would be much more in the skill arena, especially wilderness-based ones. I plan for him to move into either the Dragonmarked Heir or the Blade of Orien prestige classes. Whatever the path, he will be dedicated to a steady rise within the house hierarchy.

Possible group names (also would make good inn names:)):
- The Weeping Knives
- The Empty Scabbards
 

Jemal

Adventurer
Hmm.. question : How long has it been since New Cyre was established? If it's been less than a generation or two (Human generation that is), then Kurina probably lived here before it came in and 'grew up' along with the town, interacting more and more with the inhabitants as the town continued to grow, thus gaining her un-elf-like love of humanity, and helping her come out of the woods and into civilization a bit.
 


ObiAndy

First Post
I'd be interested in playing a Dwarf Cleric (God unspecified at the moment). I see him as the "wise old man" type, deliberative, yet not adverse to smashing something over anothers head to get his point across........

I'll post something soon.
 

Bloodweaver1

First Post
Jemal: Does your elf unknowingly have family in Aerenal (tradional elven customs) in the Elven nation of Valenar? Or did they settle in human lands and become more ‘civilized’? Just for FYI, elves have the dragonmark of shadow (illusion and scrying) and their house is known for feats of espionage. New Cyre was established right after the end of the Last War. So it is well within one human generation old. Are you interested in introducing something from Weapons of Legacy (with adjusted rules/requirements)?

Eryndur: Does your character come from a family of Dragonmarks or did you manifest it outside of the house? If the later, was one of your parents a mistress/ secret lover? Do you have a superior or someone to report for your assignment in New Cyre.

Enforcer & ObiAndy: Looking forward to your submissions.

-Blood
 

rserio

First Post
I have very little experience with Eberron, but I've wanted to learn a bit more, and this seems like a good opportunity to get a feel for the world. So far it looks like the group lacks an arcane caster, and I'd be perfectly fine filling that roll. I'll work on a character tonight.
 

Necro_Kinder

First Post
Oh man I was just thinking how much I wanted to play an ebberon game again. Would a Warblade from the Tome of Battle be ok? I was thinking a Warforged who fought for Cyre during the war. Big, tankish, untalkative, but someone you really hope is on your side during a fight. I'll try to post a rough character / background later tonight.
 

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