FireLance
Legend
Monte At Home said:Sorry for the plug, but you guys are doing a pretty good job of describing the Book of Hallowed Might that I'm working on right now. Just too much of a coincidence for me not to mention it.
Great! Another must-have for me. Hmmm... should we be expecting a Book of Constructive Order and a Book of Creative Anarchy in time to come?
On my wish list:
How to prevent Good from degenerating into its caricatures of either ineffectual permissiveness or narrow-minded intolerance.
The elements of Good - how it can broken down into virtues and values, and the different ways in which societies can interpret or rank them.
A discussion on whether Good is its own reward, or whether Good will always triumph (or has advantages) over Evil, and the game mechanics to simulate this. This could range from: an amoral campaign, where there are no real advantages to being Good, apart from (maybe) having more friends you can trust, to: a karmic campaign, where good deeds earn tangible advantages (luck points, force points, karma points, what have you).