It's out? Cool!
And now I'm *really* nervous!
Cheers!
And now I'm *really* nervous!
Cheers!
Is it possible someone could upload a picture of one of the pages maybe a sample cantrip so we could see this stat block?
Yeah, I'm browsing through it. The spellblocks are a big improvement, I like them. I can tell that most of the book I'll never use. Which is fine, I'll be able to pick some things with players to sprinkle in for flavor. In that regard I'm really, really glad to have the pdf, I just don't need the hardback, it would just sit on the shelf and not really get used much.
Why did WotC mess around with the spell format? It would have been faster to find the information you need about the spell if they had not removed important information, rather than having to read the entire spell description every time until you memorize what you need. The "old" way is more efficient when looking up the spells. I really think that there should be a standard spell format with all the spell information.
Why do you think you'll never use most of the book if you don't mind me asking? I'm wondering because I'm considering buying the book myself.
This isn't WotC; it's Necromancer Games.
Formats fall under "trade dress" which is a type of intellectual property. Generally speaking, it's better to use your own formats/trade dress when making compatible products to avoid infringement.
I think the poster is saying why is WOTC's format so uninformative compared to the Necromancer one. He wasn't clear but I believe he was speaking to the lack of helpful info in WOTC's spell format. WOTC had an excellent format under 3e that could have been tweaked under 5e and just decided not to use it.
Oh, well two reasons, I don't run high level campaigns so anything 6th level or higher probably won't get touched. And many of the spells are just simplistic, they don't really have as weird and whacky effects as i would like. For the most part they seem safe bets, doing some thunder damage or fire damage in a different way.
Like this one, it's definitely useful, but boring
Bone Armor
3rd-level conjuration
Cleric
Components: V, S, M (holy symbol)
Casting Time: 1 action
Duration: Concentration, up to 10 minutes
Range: Touch
Area of Effect: 1 creature
Saving Throw: None
You strengthen the bones of a willing creature you touch. The creature
gains resistance against bludgeoning damage for the duration of the spell.