Bother Around Beregost - Not really setting out to recruit right now but...


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industrygothica

Adventurer
So, just out of curiosity, are you going to recruit more players for this game, or continue on with it as a solo game? Either way is fine with me, really.

I'm actually a little surprised that you haven't just killed the game alltogether, considering. I want to thank you for that, too. I rather enjoy playing Korik. Although if it becomes too much, I'll understand.
 

Wilphe

Adventurer
No, I'm generally quite happy to keep things ticking over so long as you are.

Though I may try and recuit another bod or two

I am very busy right now at work, and while I try to update every two or three days I'm not totally convinced I can.

Although to be honest, it depends on how the others games I am in go - if I have alerts from all 4 in my inbox then I am more likely to come here and update
 



Wilphe

Adventurer
Okay, there is room for another PC, or possibly two in the game.

I have a hook for the new character, would suit a Druid or otherwise wilderness orientated character. Others I could work in with a little more effort.

Here is more or less the current setup:
http://www.enworld.org/showpost.php?p=3157912&postcount=145

Though you are best off reading the whole thing from scratch


Bother does not move fast right now, which should hopefully plenty of scope for chat and character development. He said.


CC Guidlines here:
http://www.enworld.org/showpost.php?p=2821563&postcount=15
 

Ivellious

First Post
I was wondering if you would mind a ranger instead of a durid, and if the name had to be Korik, or however it was spelt. Because I have a really cool idea with this elven ranger. He he is, and if you have anything that I need to change then tell me and it will be changed

[sblock]
Code:
Ivellious Nailo
Male Wood Elf Ranger 5
True Neutral

Strength 18 (+4) 
Dexterity 16 (+3) 
Constitution 12 (+1) 
Intelligence 10 (+0) 
Wisdom 12 (+1) 
Charisma 8 (-1) 
 Size: Medium 
Height: 5' 4" 
Weight: 155 lb 
Skin: Light 
Eyes: Green 
Hair: Blond; Wavy; Beardless 
 
Total Hit Points: 30

Speed: 30 feet

Armor Class: 19 = 10 +5 [chain shirt] +3 [dexterity] + 1 [two weapon defense]

Touch AC: 13
Flat-footed: 14
Initiative modifier: +3 = +3 [dexterity]  
Fortitude save: +5 = 4 [base] +1 [constitution]  
Reflex save: +7 = 4 [base] +3 [dexterity]  
Will save: +2 = 1 [base] +1 [wisdom] 
Base Attack= 5 
Attack (handheld): +9 = 5 [base] +4 [strength]  
Attack (unarmed): +9 = 5 [base] +4 [strength]  
Attack (missile): +8 = 5 [base] +3 [dexterity]  
Grapple check: +9 = 5 [base] +4 [strength]  


Light load: 100 lb. or less
Medium load:101-200 lb.
Heavy load:201-300 lb.
Lift over head:300 lb.
Lift off ground:600 lb.
Push or drag:1500 lb.
 
Languages: Common Elven  


Frost Short Sword [1d6 + 1d6, crit 19-20/x2, 1 lb, light, piercing]

Flaming Longsword [1d8 +1d6, crit 19-20/x2 4 lb, one-handed, slashing]

Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

+1 Chain shirt [light; +5 AC; max dex +4; check penalty -1; 25 lb.] 


Feats:

Endurance [free to rangers] 
Track [free to rangers] 
Two-Weapon Fighting  [ranger two-weapon track] 
Two-Weapon Defense  
Weapon Focus Longsword 

Skills 
Appraise Int 0 =  +0   
Balance Dex* 3 =  +3   
Bluff Cha -1 =  -1   
Climb Str* 4 =  +4   
Concentration Con 1 =  +1   
Craft_1 Int 0 =  +0   
Craft_2 Int 0 =  +0   
Craft_3 Int 0 =  +0   
Diplomacy Cha -1 =  -1   
Disguise Cha -1 =  -1   
Escape Artist Dex* 3 =  +3   
Forgery Int 0 =  +0   
Gather Information Cha -1 =  -1   
Handle Animal Cha 7 =  -1 +8  
Heal Wis 1 =  +1   
Hide Dex* 8 =  +3 +5  
Intimidate Cha -1 =  -1   
Jump Str* 4 =  +4   
Listen Wis 8 =  +1 +5 +2 [elf]  
Move Silently Dex* 8 =  +3 +5  
Perform_1 Cha -1 =  -1   
Perform_2 Cha -1 =  -1   
Perform_3 Cha -1 =  -1   
Perform_4 Cha -1 =  -1   
Perform_5 Cha -1 =  -1   
Ride Dex 5 =  +3  +2 [handle animal]  
Search Int 9 =  +0 +7 +2 [elf]  
Sense Motive Wis 1 =  +1   
Spot Wis 8 =  +1 +5 +2 [elf]  
Survival Wis 6 =  +1 +5  
Swim Str** 4 =  +4   
Use Rope Dex 8 =  +3 +5  


* = check penalty for wearing armor

Handle Animal >=5 ranks gives +2 on wild empathy checks.
Search >=5 ranks gives +2 on survival checks while tracking.


First-level Ranger spells: 1 (0+1) per day




Wood Elf:


+2 dexterity / +2 strength / -2 constitution / -2 intelligence (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow && shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Ranger:

Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

High wisdom gains bonus spells daily

Favored Enemies:


Undead +4
Outsider (evil) +2

This ranger chose the two-weapon combat track. 



  
Ivellious Nailo's Equipment:

 Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Bedroll
Flint and steel
Grappling hook
Rations (1 day) x4
Rope (50', silk) x1
Signet ring
Torches x3
Waterskins x1
Whetstone
3 potions of cure moderate wounds
4 potions of cure light wounds

Money 
Gp 4
Sp 8
Cp 7
Animal Companion: Wolf

Medium-Size Animal

Hit dice 2d8+4 (13 hit points)

Initiative +2 (Dex)

Speed 50 feet

AC: 14 ( +2 Dex +2 natural)

Attacks: Bite +3 melee (Weapon Finesse);

Damage 1d6+1 (bite); 
Special Qualities: Scent

Saves: Fort +5; Ref +5; Will +1

Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1;
Feats: Weapon Finesse (Bite)

Link, share spells

Bonus tricks: 1
Attack

More about Ivellious Nailo:

Ivellious is the prince of the wood elves in the Yuirwood. Though he was suppose to grow into his father's poistion, Ivellious always had different ideas, and dreamed of adventuring. When he reached the age of 123, Ivellious set out of the Yuriwood with nothing more than his armor and his weapons, and began trying to make a name for himself, but after a year of adventuring Ivellious hasn't been able to do a whole lot. His overconfidence has gotten him into more than one fight that he couldn't handle and has always been able to slip away before it has gotten him killed. He has finally concided to try and get others to help him with his quest to become an adventurer in the city of Cormyr. Ivellious is most quiet until he finds that he must say something, though he is slightly more talktive to elves, and more so to wood elves. That is not to say he isn't a caring person, just doesn't know if what he wants to say is the correct thing to say. Ivellious does not metion anything of the fact of his role in his homeland as he does not want to be treated any different than anyone else in the party, and sercetly hopes no one figures it out. Ivellious has a strong sense of friendship, and will always help anyone that he deems a friend.
[/sblock]

edit* Ivellious has been leveled up
 
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industrygothica

Adventurer
Unless I have misread, and Wilphe plans on ousting me, you will not be replacing Korik, but will instead be working with him.

Some information on this character with whom you'll be (or could be, as the case may be) adventuring: He is a hulking half-orc ranger with the mentality of if it needs smashing, smash it, especially where goblinoids are concerned. He is quite comfortable in the wild, and has, along with his dog Grim, done a good bit of this adventure on his own, but will more than welcome help if it is offered.

As Wilphe suggested, I think you'd be better off reading the adventure from the beginning to get a real feel for what's going on.


Wilphe: I just realized that I had forgotten to level Korik. I just updated him in the gallery. Not knowing the stats on the wand he was given, I listed it simply as a "healing wand". I think, if it is ok with you, I may redo the format for the sheet in favor of what appears to be the standard here. I noticed a few errors on the sheet as well and fixed them, so you may want to look over it and make sure I didn't screw anything up. :) Thanks.
 
Last edited:

Wilphe

Adventurer
Hello Ivellious,
Industry is right, and it's a new character to join an existing campaign, not to replace Korik, who is as described.

Regardless I'm happy to have two melee rangers in the same party so long as neither is bothered about niche protection. In fact it might help, because they can work together very well.

As Korik has now levelled up, you have 5 levels to play with, rather than 4.


Industry:
Looks good at a glance
Wand in question is of Cure Light Wounds, Caster Level 1, 50 charges left.
 

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