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WhosDaDungeonMaster
Guest
However in 1e the M-U had THAC0 21 and a -5 non-prof penalty, Fighter had THAC0 20, -2 non-prof penalty, and with UA could x2 specialise for +3 to hit, +3 damage and ATT 3/2!
LOL thanks for pointing it out. I wasn't about to risk bring up the topic again but that goes back to my original point about the Fighter not being so hot in 5E. From the comments, however, I get the Fighter can still be a great character, just different from what I am used to from earlier versions.
Personally, once UA came out, players were interested in Fighters again and I can't think of a single 1st-level Fighter that WASN'T specialized (not always double, but always single). Then with the differences in THAC0, they were hitting a bit more often than the other classes and the extra attack every other round made up the difference.
Anyway, the way HP is working in 5E really makes up for the lack of increased defense in the sense of AC like in prior editions. We still might end up making some changes, but for now we'll just play RAW and see what happens.