Index:
Main Post
Fighter Talents and bonus feats
Berzerker subclass Talents and Bonus Feats
Class/Sub Class
This is an alternate system for defining classes in d20 based games. Class in this case is a generic abstract that determines the chassis of a character, his HP, BAB, Saves, Skill points, and basic skill/talent/bonus feat options. Subclasses represent a themed focus to a class that provides more deeply focused choices for skills, talents and bonus feats. For example, the wizard subclass may grant access to spells with talents and magic related bonus feat options, while the assassin subclass grants Sneak attack talents and stealth skill choices and the paladin class grants smite talents and divine spellcasting talents, etc.
Classes
Assuming the quality of talents and bonus feat options are similar, do these class chassis look good?
I used the following rubric to roughly "balance" these classes. This is really just a for convenience, real balance would require the feedback of playtesting. In general a balanced class using this method should have 10 points divided between BAB, Saves, Skills, Hit Dice and Any other extra abilities. For example my fighter has a good BAB (5), 1 good save (2), d10 hit die (3) and 4 skill points per level (0), this adds up to 10.
All classes receive a bonus feat at every even level from a specific list.
All classes receive a talent at every odd level by default.
It is theoretically possible to create nearly any kind of class with this rubric, though this should be left in the hands of the DM rather than the players.
Note that with nature of talents, the only already defined class capable of full spellcasting progression will be the expert.
Multiclassing: as normal, note that classes with save selection make that selection when first taking that class.
Changing subclasses. You can change your subclass prior to selecting any talent. Note that many talents have scaling benifits based on subclass level.
Example subclasses: tactician, weapon master, ranger, paladin, monk, knight, assassin, cleric, wizard, scholar, front man, etc.
Example Talents
Arcane Spellcasting: gain +1 arcane caster level. You may spend skill points to gain spells known. Spell slots are based on caster level and intelligence...
Divine Spellcasting: gain +1 divine caster level. You may spend skill points to gain spells known. Spell slots are based on caster level and wisdom...
Weapon Specialization: gain +1 to damage with a specific weapon for every 2 levels of weapon master.
Rage: You may enter a furious rage during combat as a swift action. Gain +4 str, +4 con +2 will saves but -2 defense and can not concentrate...
Thoughts? Comments? suggestions? Flames? Accolades?
I would post more, but I have a test to study for and a research paper to finish.
Main Post
Fighter Talents and bonus feats
Berzerker subclass Talents and Bonus Feats
Class/Sub Class
This is an alternate system for defining classes in d20 based games. Class in this case is a generic abstract that determines the chassis of a character, his HP, BAB, Saves, Skill points, and basic skill/talent/bonus feat options. Subclasses represent a themed focus to a class that provides more deeply focused choices for skills, talents and bonus feats. For example, the wizard subclass may grant access to spells with talents and magic related bonus feat options, while the assassin subclass grants Sneak attack talents and stealth skill choices and the paladin class grants smite talents and divine spellcasting talents, etc.
Classes
Code:
Fighter
offensive combat oriented class
BAB: good
Fort: good
Reflex: poor
Will: poor
Skills: 4
Hit Dice: d10
Defender
defensive combat oriented class
BAB: average
Fort: good
Other saves: pick one good
Skills: 4
Hit Dice: d12
Adventurer
sorta average class, it combines decent offense, defense with good skills.
BAB: average
Saves: pick 2 good
Skills: 8
Hit Dice: d8
Expert
skill based class with access to more talents than usual
(generally used for spellcasting)
BAB: poor
Fort: poor
Reflex: poor
Will: good
Skills: 12
Hit Dice: d4
Special: recieves talents each level
Assuming the quality of talents and bonus feat options are similar, do these class chassis look good?
I used the following rubric to roughly "balance" these classes. This is really just a for convenience, real balance would require the feedback of playtesting. In general a balanced class using this method should have 10 points divided between BAB, Saves, Skills, Hit Dice and Any other extra abilities. For example my fighter has a good BAB (5), 1 good save (2), d10 hit die (3) and 4 skill points per level (0), this adds up to 10.
Code:
Poor Average Good
BAB: 0 2 5
Saves: 0 1 2
4 6 8 10 12
Hit Dice: 0 1 2 3 4
Skill Points: 0 1 2 3 4
Extra Talent at even levels: 4
fighter = 10
Defender = 10
Adventurer = 10
Expert = 10
All classes receive a talent at every odd level by default.
It is theoretically possible to create nearly any kind of class with this rubric, though this should be left in the hands of the DM rather than the players.
Note that with nature of talents, the only already defined class capable of full spellcasting progression will be the expert.
Multiclassing: as normal, note that classes with save selection make that selection when first taking that class.
Changing subclasses. You can change your subclass prior to selecting any talent. Note that many talents have scaling benifits based on subclass level.
Example subclasses: tactician, weapon master, ranger, paladin, monk, knight, assassin, cleric, wizard, scholar, front man, etc.
Example Talents
Arcane Spellcasting: gain +1 arcane caster level. You may spend skill points to gain spells known. Spell slots are based on caster level and intelligence...
Divine Spellcasting: gain +1 divine caster level. You may spend skill points to gain spells known. Spell slots are based on caster level and wisdom...
Weapon Specialization: gain +1 to damage with a specific weapon for every 2 levels of weapon master.
Rage: You may enter a furious rage during combat as a swift action. Gain +4 str, +4 con +2 will saves but -2 defense and can not concentrate...
Thoughts? Comments? suggestions? Flames? Accolades?
I would post more, but I have a test to study for and a research paper to finish.
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