Yeah. It wasn't a bad decision, its just that things went kinda out of control unexpectedly.
On the ghouls' turn, the car rolls in front of the house. The ghouls on foot rush to the car. The injured one looks over his shoulder, wide eyed, then pulls open the back door and dives into the moving car, joined by the second jumping into the front.
The window of the front passenger seat rolls down, the ghoul scrunching down in his seat, to reveal figure much like the first ghoul in human guise who's driving. However, what really gets anyone's interest who can see into the car is the SMG he's holding up.
So much for quiet!
The submachine gun lets loose a blast of bullets. It's shooting in a spread, fired at Keira, Logan, and Juno (Malcom is still in the back of the house). The attack roll will be split evenly between you, ties breaking in the order written there. This particular ghoul has a Great (+4).
The roll is a
6, slightly above average. It's a Weapon:2 attack, which will be split by the spread of the attack. That means a Good (+3) attack at Keira and Logan, and a Fair (+2) attack at Juno.
After shooting, the car takes off down the street, rubber tires squealing on asphalt.
We're done with going turn by turn now, so we can return to taking actions in the In Character thread (as soon as damage from gunfire is resolved). You can chase after the ghouls if you want. In fact, I'm offering up a compel for Keira, compelling her R
ECKLESS R
ASCAL aspect to jump on her motorcycle and take off after them, whether the others are right behind or not. If you take the compel, you'll gain the bonus of auto-succeeding on your first opposed roll to chase them down. The others can jump in the car together and follow, but they won't have the auto success that Keria has in this case, and the two groups might succeed/fail separately.
Okay so take care of avoiding the gun fire and taking damage/stress. And let me know if you're going to take the compel, Thanee!