Caedmonian Soldier (PC)

evandariel

First Post
Caedmonian Soldier
The Caedmonian army is notorious for their brutal training as well as their decisive war tactics. While few are able to master the art of controlling a battalion during the heat of battle, and thus few become Warmasters, most of a warmaster's cadre of troops will be drawn from the soldiery. Taught by the finest warriors and tacticians of the war academies, all caedmonian soldiers are trained in the crucial tactical moves which make the armies so glorious in battle. Most Caedmonian Soldiers are fighters, though even barbarians and rangers can recognize the necessity of a little tactics in combat.
HD: d10

Requirements:
BAB +5, Sense Motive 2 ranks, Cleave and Combat Reflexes feats.

Class Skills: Climb, craft, handle animal, intimidate, jump, ride, sense motive, and swim.
Skill points: 2+int

Caedmonian Soldier
Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Flanker
2nd +2 +3 +0 +0 Sidestep
3rd +3 +3 +1 +1 Interpose
4th +4 +4 +1 +1 Defensive Shield
5th +5 +4 +1 +1 Offensive Strike
1st +6 +5 +2 +2 -
2nd +7 +5 +2 +2 Delayed Cleave
3rd +8 +6 +2 +2 Unbalancing blow
4th +9 +6 +3 +3 -
5th +10 +7 +3 +3 Reciprocal Strike

Flanker: A caedmonian soldier can flank enemies from seemingly impossible angles. He can designate any adjacent space as the square from which flanking against an ally is determined (including the square in which he stands). He may designate the square at the beginning of his turn or any time during his turn. The designated square remains his effective square for flanking until he is no longer adjacent to it or until he chooses a different square. The character can even choose a square that is impassable or occupied.

Sidestep: A 2nd level soldier gains Sidestep feat. (Once per round , when you make an attack of opportunity, you may take a 5ft step after you attack. This 5ft step doesn't count against your limit of one step per round or against any movement you take on your turn)

Interpose: A caedmonian soldier gains this ability, usable three times per day, at 3rd level. When an enemy threatens him in melee and makes a successful attack against an adjacent ally of his, the soldier may take the damage (and any accompanying effects) as if she had be hit instead.

Defensive Shield: Starting at 4th level, whenever a soldier fights defensively, he provides up to two adjacent allies with a +2 dodge bonus to AC, though their attack rolls do not take the normal penalty.

the rest follows as per mini handbook for tactical soldier. Thought it sounded Caedmonian when I read it.
 

log in or register to remove this ad

Remove ads

Top