Greg Benage
Legend
I liked (and still do) the 1st edition campaign setting. The gray box, FR1 and FR5 make for a good vanilla D&D sandbox* setting. Compared to Greyhawk, FR struck me at the time as the first published campaign world that seemed to have been designed as a world for D&D campaigns, rather than a setting for fantasy wargames or high-level "domain" play. I felt the same about the Mystara gazetteers that started coming out about the same time. Greyhawk with its thirty-mile hexes, focus on state politics and army rosters, etc., was never particularly inspiring for me as a D&D world. The Forgotten Realms, as presented in the late 80s, felt like a world where D&D adventures** happened.
* Meaning no metaplot (yet) baked into the setting. It's a big world with lots of ruins and wild places.
** At least a certain kind of D&D adventure, specifically the heroic fantasy we-fight-evil-because-we're-the-good-guys adventures that had mostly already supplanted the more "murder-hobo" (in the good sense) treasure-seeking adventure style of the earlier (A)D&D modules. But if you want to run a mission-based, heroic fantasy campaign, you can do a lot worse than the Sword Coast circa gray box, FR1 and FR5.
* Meaning no metaplot (yet) baked into the setting. It's a big world with lots of ruins and wild places.
** At least a certain kind of D&D adventure, specifically the heroic fantasy we-fight-evil-because-we're-the-good-guys adventures that had mostly already supplanted the more "murder-hobo" (in the good sense) treasure-seeking adventure style of the earlier (A)D&D modules. But if you want to run a mission-based, heroic fantasy campaign, you can do a lot worse than the Sword Coast circa gray box, FR1 and FR5.