CarlZog
Explorer
Roll up the battlemats and put away the tact-tiles. Nothing sucks players out of character and kills role-playing faster than the sight of a one-inch square grid. Instead of thinking about what their character would do, they're suddenly thinking about what the best move the rules would allow is.
Do more in-character NPC stuff at the table. Develop an ear for good, realistic dialogue. The words you put into the mouths of your NPCs will drive how your players react to them.
Give interractions worthwhile tangible results. If they think the role-playing aspect of the game is just about flavor, they're far less invested than if they know that how they react to this NPC could determine whether the guy tells them where the treasure is hidden.
Play in real time as much as possible. This kind of forces players to act and react honestly, and makes the game a little more exciting.
Carl
Do more in-character NPC stuff at the table. Develop an ear for good, realistic dialogue. The words you put into the mouths of your NPCs will drive how your players react to them.
Give interractions worthwhile tangible results. If they think the role-playing aspect of the game is just about flavor, they're far less invested than if they know that how they react to this NPC could determine whether the guy tells them where the treasure is hidden.
Play in real time as much as possible. This kind of forces players to act and react honestly, and makes the game a little more exciting.
Carl