Im starting a new game, and I can't choose what class to play, but what im thinking is either land druid, illusion/divination wizard, or wild sorcerer.
The campaign is going to go from level 1-20.
I have never played any of these classes.
Sorcerer sounds the most fun, I would focus on spells like charm person, silent image and enlarge. Wild magic seems super fun. My one worry is that for a long campaign a sorcerer could get boring as they can't mix it up ever. My other worry is they don't have many utility spells.
Wizard would be a lot like sorcerer, but I could switch up spells more. It seems less fun than a sorcerer (I could be wrong though I never played one), so I am less interested in this one than the other two, and I am afraid that at high levels the wizard will just overshadow everyone else, as they can do literally everything. Also when you have everything you have less opportunities to be creative with what you have. So yeah, least interested in this but It seems to be a better class from everything i've heard.
The druid . I like the idea of a druid first off. Being able to heal is a major plus, I like the scimitar(I like my spell casters to be proficient in swords even if they aren't that good with them), and they seem to be the best at battlefield control, also utility spells like awaken are the main reason I like spellcasters. My problem are first, its a big group so I don't want to do any summoning, they don't get illusion spells(which I really like), and they don't have any cool class features besides spell-casting(like portent or wild magic) Also It seems like they don't get a bunch of the cool spells. It seems like they could get kinda samey to play even though they can change up their spell lists.
What do you think would be best? I don't have any experience with any of these classes so I am just guessing, and I would love the input of people who know how they actually play. are my instincts about each class right? What reasons would drive me to pick each class?
ps. I do not want to play a bard
The campaign is going to go from level 1-20.
I have never played any of these classes.
Sorcerer sounds the most fun, I would focus on spells like charm person, silent image and enlarge. Wild magic seems super fun. My one worry is that for a long campaign a sorcerer could get boring as they can't mix it up ever. My other worry is they don't have many utility spells.
Wizard would be a lot like sorcerer, but I could switch up spells more. It seems less fun than a sorcerer (I could be wrong though I never played one), so I am less interested in this one than the other two, and I am afraid that at high levels the wizard will just overshadow everyone else, as they can do literally everything. Also when you have everything you have less opportunities to be creative with what you have. So yeah, least interested in this but It seems to be a better class from everything i've heard.
The druid . I like the idea of a druid first off. Being able to heal is a major plus, I like the scimitar(I like my spell casters to be proficient in swords even if they aren't that good with them), and they seem to be the best at battlefield control, also utility spells like awaken are the main reason I like spellcasters. My problem are first, its a big group so I don't want to do any summoning, they don't get illusion spells(which I really like), and they don't have any cool class features besides spell-casting(like portent or wild magic) Also It seems like they don't get a bunch of the cool spells. It seems like they could get kinda samey to play even though they can change up their spell lists.
What do you think would be best? I don't have any experience with any of these classes so I am just guessing, and I would love the input of people who know how they actually play. are my instincts about each class right? What reasons would drive me to pick each class?
ps. I do not want to play a bard
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