CapnZapp
Legend
And? Did I refute this when it was brought up?Regardless, a cantrip failed save means no effect or damage.
Whether a save means half or no damage doesn't mean much. It's just one way the game can regulate the actual DPR, which is the interesting thing.
That cantrips do nothing if the monster saves, encourages the caster to cast it on the henchmen rather than the BBEG. But that's nothing new, since BBEGs do not go down to cantrips anyway. At high levels cantrips is what you use for "filler fights", the fights where you realize you will win anyway and you want to conserve real power for later.
(Unless you're a Blaster Warlock of course)
Ouch. No no no... the four dice represents four attacks. Sure, a Cleric might not feel her cantrips are competitive to the fighter... but then again, why should she?And 22(4d10) damage at 17th level is no different than someone firing a bow, or swinging a sword at the same level, and stacked next to a melee class that spell attack cantrip takes one action of the spellcasters action economy, whereas, a weapon attack benefits from extra attack.
The fighter is the only class that gets four attacks. It is the "attack specialist". So compare it to the "cantrip specialists", which include Warlock Eldritch Blast (properly boosted) or possibly the Draconic Sorcerer.
Besides, both you and others are claiming shooting a ray of fire or acid is equal to firing a crossbow bolt or swinging a sword. Nothing could be more untrue. Just think about it, and you'll easily see how a steady peppering of energy damage has far more utility than mere physical harm.
(A sword can chop up a body, yes, but it won't impress "CSI" when you leave little bloody cubes of flesh. Whereas Acid Splash can dissolve it entirely. Just to mention one out of a myriad of things a Fighter simply cannot do, but someone with endless Cantrips can).