Carnifex
First Post
Burl:
The dark-skinned wizard that Irial and Burl are facing quickly blasts the elven rogue into unconciousness with some magic missiles, and the outmatched Burl flees back into the priests quarters where he slams the door shut and desperately looks for a way out - then realises that he's just left his ally in the hands of the foe. He desperately reads the scrolls he picked up from the cleric, able to decipher two of them - but they're divine magiks, dispel magic and water breathing. He then sips the potions but they have a vile taste that makes him retch so he doesn't drink either one.
The necromancer is caught between a rock and a hard place, and realises he's going to have to take his chances. Casting a resistance spell on himself he formulates the desperate plan of charging out the room at the mage, firing his crossbow and then grappling his foe.
It all goes rather well, especially when the crossbow bolt hits the wizard in the throat and kills him instantly
A quick check of Irial's body shows he's dead - the wizard cut his throat while Burl had fled. He finds some gold and scrolls on the body of the spellcaster, then checks out the room which the manc ame out of - a mostly bare room with three pegs on the wall - one of which has tatty brown robes on it - and stairs leading down over the other side. Flickering torchlight shows figures coming up the stairs and he can hear goblin-speech as they run up.
Grabbing Irial's corpse, which is remarkably light, he flees the place.
Wyshira and Kale:
With the corsair mages shield down and the spellcaster under attack by Kaerval, Kale quickly hops over and kills the mage with one solid blow of his enchanted blade, acid eating into the man's flesh.
With Wyshira aiding him, Wolf manages to strike the sahuagin corsair captain, shattering the ice armour and drawing blood. Kaerval, now freed of the mage, attacks him as well but misses, but in return the embattled corsair doesn't magae to strike any of his foes.
Kale, operating with grisly machine-like efficiency as he has cut down one foe after another with the alarmingly lethal brine blade (the player seems slightly unnerved by the waepon ). But now he wants the carnage to stop, and he demands the captains surrender - "Your crew is DEAD! Surrender, or you will
join them," he says, and its obvious he means it.
The sahuagin defiantly hisses... and then, with a clang, drops its tridents onto the deck in submission. Around them the sailors gain the upper hand as the corsairs see their captain surrender and lose heart. The day is won for the crew of the Dragon's Eye...
The Five In The Cave:
Tempers in the cave calm down as Melisande and Sandslipper check out the back of it, finding a pool of water which is the source of the brook outside - it looks like there might be an underwater tunnel. Melisande's two-headed toad familiar, Pierre, takes a quick swim, confirming that it does indeed come out in an open space beyond. It looks like this might be a good way out. Melisande and Sandslipper converse a bit as they both realise that the other is, like themselves, different from normal people - they've found a kindred spirit in each other.
Meanwhile Seb has, on the instruction of Mel, dragged the fleshtearer corpse right into the entranceway, since she knows the dreadspawn are superstitious and 'tearers are frankly pretty unnatural and fierce-looking. Seb has noticed by this point that Mel really is blue - it isn't just a trick of the light, and Sandslipper is rather odd-looking too - but he doesn't make mention of it just yet. Maybe her blue skin is explanation for Mel's odd behaviour, he thinks.
As they converse a little more, trouble hits. Two ogres have lumbered over to the cave to check out whats in there, and unlike the dreadspawn they couldn't care less about the 'tearer corpse. Stepping over it and into the cave, the two nine-foot beasts, clad in grime and blood-matted furs and gripping greatclubs, snarl and advance...
The dark-skinned wizard that Irial and Burl are facing quickly blasts the elven rogue into unconciousness with some magic missiles, and the outmatched Burl flees back into the priests quarters where he slams the door shut and desperately looks for a way out - then realises that he's just left his ally in the hands of the foe. He desperately reads the scrolls he picked up from the cleric, able to decipher two of them - but they're divine magiks, dispel magic and water breathing. He then sips the potions but they have a vile taste that makes him retch so he doesn't drink either one.
The necromancer is caught between a rock and a hard place, and realises he's going to have to take his chances. Casting a resistance spell on himself he formulates the desperate plan of charging out the room at the mage, firing his crossbow and then grappling his foe.
It all goes rather well, especially when the crossbow bolt hits the wizard in the throat and kills him instantly
A quick check of Irial's body shows he's dead - the wizard cut his throat while Burl had fled. He finds some gold and scrolls on the body of the spellcaster, then checks out the room which the manc ame out of - a mostly bare room with three pegs on the wall - one of which has tatty brown robes on it - and stairs leading down over the other side. Flickering torchlight shows figures coming up the stairs and he can hear goblin-speech as they run up.
Grabbing Irial's corpse, which is remarkably light, he flees the place.
Wyshira and Kale:
With the corsair mages shield down and the spellcaster under attack by Kaerval, Kale quickly hops over and kills the mage with one solid blow of his enchanted blade, acid eating into the man's flesh.
With Wyshira aiding him, Wolf manages to strike the sahuagin corsair captain, shattering the ice armour and drawing blood. Kaerval, now freed of the mage, attacks him as well but misses, but in return the embattled corsair doesn't magae to strike any of his foes.
Kale, operating with grisly machine-like efficiency as he has cut down one foe after another with the alarmingly lethal brine blade (the player seems slightly unnerved by the waepon ). But now he wants the carnage to stop, and he demands the captains surrender - "Your crew is DEAD! Surrender, or you will
join them," he says, and its obvious he means it.
The sahuagin defiantly hisses... and then, with a clang, drops its tridents onto the deck in submission. Around them the sailors gain the upper hand as the corsairs see their captain surrender and lose heart. The day is won for the crew of the Dragon's Eye...
The Five In The Cave:
Tempers in the cave calm down as Melisande and Sandslipper check out the back of it, finding a pool of water which is the source of the brook outside - it looks like there might be an underwater tunnel. Melisande's two-headed toad familiar, Pierre, takes a quick swim, confirming that it does indeed come out in an open space beyond. It looks like this might be a good way out. Melisande and Sandslipper converse a bit as they both realise that the other is, like themselves, different from normal people - they've found a kindred spirit in each other.
Meanwhile Seb has, on the instruction of Mel, dragged the fleshtearer corpse right into the entranceway, since she knows the dreadspawn are superstitious and 'tearers are frankly pretty unnatural and fierce-looking. Seb has noticed by this point that Mel really is blue - it isn't just a trick of the light, and Sandslipper is rather odd-looking too - but he doesn't make mention of it just yet. Maybe her blue skin is explanation for Mel's odd behaviour, he thinks.
As they converse a little more, trouble hits. Two ogres have lumbered over to the cave to check out whats in there, and unlike the dreadspawn they couldn't care less about the 'tearer corpse. Stepping over it and into the cave, the two nine-foot beasts, clad in grime and blood-matted furs and gripping greatclubs, snarl and advance...