After Ignatz and Corragan explode into action, the remaining Kruthik workers flail about with their claws hitting mostly air. From the outskirts of the battle, all three of the more hardy creatures swing their tail-like appendages toward the adventurers, loosing poisoned barbs in all directions. Like the genasi of the type that he is, Sha'kar is a void where nothing seems to go near him, perfectly safe within the confines of the center of the battle. All of those around him are injured and spiked with poison save him.
[sblock=Actions]
KW
2 - Standard: Attacks Dina with Claw hitting AC 16.
4 - Standard: Attacks Corragan with Claw hitting AC 17 for 4.
6 - Standard: Attacks Dina with Claw hitting AC 13.
7 - Standard: Attacks Sha'kar with Claw hitting AC 15.
8 - Standard: Attacks Sha'kar with Claw hitting AC 8.
Soldiers:
1 - Standard: Attacks Corragan and Sha'kar with
Toxic Spikes hitting AC 17 vs Corragan and hitting AC 8 vs Sha'kar. Corragan takes 11 damage, and is Slowed and takes Ongoing 5 Poison damage (save ends both).
2 - Standard: Attacks Sha'kar and TCO with
Toxic Spikes hitting AC 10 vs Sha'kar and AC 24 vs TCO. TCO takes 6 damage (blade property taken into account), and is Slowed and takes Ongoing 5 Poison damage (save ends both).
3 - Move: Shifts to F24. Standard: Attacks Ignatz and Dina with
Toxic Spikes hitting AC 26 vs Ignatz and hitting AC 22 vs Dina. Both take 7 damage, and are Slowed and take Ongoing 5 Poison damage (save ends both).
[/sblock]
[sblock=Status]
OOC:
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Vision Note: Only the squares to the left of column 10 are in bright light. Everything else on the map is in Dim Light. If you do not have Low-light or Dark vision, creatures you attack have partial concealment.
Map Note: the following directions correspond to the following poles on the map:
Top of screen/Bottom of screen: East/West
Left of screen/Right of screen: North/South
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[sblock=Initiative and turn order]
Kruthik: Rolled a
16 for initiative.
Players:
Ignatz rolled 23. Status: Normal
Sha'Kar rolled 8. Status: Normal
TCO rolled 19. Status: SURPRISED
Dina rolled 16 (goes after K's due to init mod). Status: SURPRISED
Corragan rolled 22. Status Normal.
Player rolls can be seen
HERE. (Warlord initiative bonuses are included)
Turn Order:
1)
Surprise Round:
- Ignatz and Corragan
- Kruthik
2)
First Round:
- Ignatz, TCO, and Corragan
- Kruthik
- All Players
3)
Subsequent rounds:
- Kruthik
- All Players
- Rinse and repeat until end of battle.
[/sblock]
[sblock=Player Stats]
Ignatz: 12/42 STATUS: Slowed & Ongoing 5 Poison (save ends both)
Corragan: 19/38 STATUS: Slowed & Ongoing 5 Poison (save ends both), Bloodied.
Sha'kar: Undamaged STATUS: Normal
TCO: 6/39 STATUS: Slowed & Ongoing 5 Poison (save ends both).
Dina: 7/34 STATUS: Slowed & Ongoing 5 Poison (save ends both)
[/sblock]
[sblock=Creature Stats]
KW (Minion) - AC: 16, F: 12, R: 15, W: 12;
MBA: Melee 1 - +5 vs AC; 4 dmg.
1 - Dead
3 - Dead
4 - Undamaged; Status: Normal
5 - Dead
6 - Undamaged; Status: Normal
Normal KW - 43 Max HP, AC: 15, F: 13, R: 14, W: 11;
MBA: Melee 1 - +5 vs AC; 1d8+2 dmg.
2 - Undamaged; Status: Normal
7 - Undamaged; Status: Normal
8 - Undamaged; Status: Normal
Soldiers - 67 Max HP, AC: 17, F: ??, R: ??, W: ??;
MBA: +8 vs AC; 1d10+3 dmg.
Powers:
Toxic Spikes (Recharge on 5/6): Ranged 5 (two creatures); +7 vs AC; Hit: 1d8+4 damage. The target is slowed and has ongoing 5 poison (save ends both).
1 - Undamaged; Status: Normal
2 - Undamaged; Status: Normal
3 - 34/67; Status: Bloodied
[/sblock]
[/sblock]